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The way those things works I believe, from what I read on YG and Archives is they are active abilities that temporarily raise one stat while lowering another. Which is pretty nice actually, though giving up a slot for that sucks.
...err, those skills have their own special Trait bar that you can set things too without taking away from your 30 active combat slots or taking up any Ability Points. You don't give up any slots really because the slots they go in are specifically made for those traits.
There are abilities that raise a Class's affinity with other classes.
orly?
Also, I got my first ability last night as a Miner. It seems to activate randomly, and pretty much makes it easier solving the hot-cold game while mining. I usually don't need the help with grade 1 minerals, but grade 2 to 4 can be a hassle.
Damn... So you don't need to worry about min maxing with stats as you can do that with traits... I guess I don't really need to QQ about not being able to re do all the points every 15 mins...
Some class abilities work better with other classes. Affinity varies from 10~100%. Lancer learns an ability at 50 that increases your affinity with Lancer skills for example.
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