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FFXIV Tactics: Understanding the Fatigue System

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  • FFXIV Tactics: Understanding the Fatigue System

    Absolutely Brilliant!

    [ame="http://www.youtube.com/watch?v=abE09-tqhoM"]FFXIV Tactics: Understanding the Fatigue System [/ame]



    Hopefully all those whom have been confuzzled over this system will better understand it now...here's hoping at least!

  • #2
    Re: FFXIV Tactics: Understanding the Fatigue System

    That... was actually really good. I felt like I was watching a well made documentary, except that's not how I pronounce Pugilist. xD

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    • #3
      Re: FFXIV Tactics: Understanding the Fatigue System

      mmm very nice, I will watch the whole thing later, I really should go to bed -.-
      -------------------------------------------------------------------------
      Kain (FFIV): I am aware of my actions, but can do nothing about them.

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      • #4
        Re: FFXIV Tactics: Understanding the Fatigue System

        Hmm, when they put it that way it actually makes sense. Especially if it means a reduced level curve over all.

        I think the key lies in just how high they set the thresholds, and the rate of recovery because I know people who like to just grind the hell out of one class. However, the way XIV is set up, doing so is probably very, very stupid as there are abilities that can be shared to great benefit.
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        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #5
          Re: FFXIV Tactics: Understanding the Fatigue System

          Originally posted by Fliegar View Post
          That... was actually really good. I felt like I was watching a well made documentary, except that's not how I pronounce Pugilist. xD
          His pronunciation of Pugilist was correct.

          After playing FFXIV a bit, it seems like the biggest exp problem isn't the fatigue system but how experience is earned in group battles. Playing yesterday, one of my guild mates was getting no base exp for anything, I went 3 leves with out any exp at all after which I started getting some again. Another guild mate said you got a lot of skill exp for leves, I got 28 for the one we'd just finished. The base exp seemed to only be awarded to the person who got the killing blow on the mob, I fought a couple of mobs to almost no health, then someone else came along, hit it once, killed it and I got no exp for the fight. Hopefully something will be done about this soon. It doesn't really promote party play.

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          • #6
            Re: FFXIV Tactics: Understanding the Fatigue System

            Um, Mal, it was always put that way. People were just more than happy to jump on SE because they didn't like something than bother to try and understand the system.

            If you can apply any skill from any job into yours (though I'm sure there's a limit), why would you just grind one job to make level and work on the next? It would be like neglecting your subjobs in FFXI. And when you think about it, it still enables the hardcore player to grind, you just have to switch things up.

            A hardcore player and a casual player could get to max level in almost the same amount of time, but the hardcore player is probably going to max out a few more jobs than the casual one would in that time. I think that's more effective than an increasing EXP curve.

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            • #7
              Re: FFXIV Tactics: Understanding the Fatigue System

              Based on my experience, grinding on just one weapon (remember, weapon dictates the class in this game) is detrimental and can gimp you heavily. One weapon alone will not give you the leverage you need to be your best. I was actually shocked when I went through it.

              A good example is being a tank. Now, you guys will notice something about the gladiator class (although Marauders and Pugilists should be able to tank as well for non-end game activities) ... it feels like it's missing stuff up front. Then you'll see things like, oh, Marauders got this cool AOE attack which can be learned by other members of the Disciples of War. AOE attacks? Yeah, you need it as a tank, gotta keep threat up on multiple mob pulls (There'll be a lot of these just like there are in WoW) Having the ability to constantly deliver DPS to all mobs which generates threat can allow your party members to use AOE attacks as well. Not having this ability? You're a gimp tank and people aren't gonna be happy.

              So, grinding a weapon to max as fast as you can ... yeah, cool, but you get up there and you still need those other abilities. So you end up leveling them ... which is different from taking your time how? I think SE's restrictions are not very unreasonable.

              Plus you can also gain "physical levels" in other ways besides kill/quest grinding. I gained 30% of my physical level from raising various crafts.

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              • #8
                Re: FFXIV Tactics: Understanding the Fatigue System

                A great way to explain the system and very well done, quite professionally made. Seems almost like its backed by SE themselves.

                This is all fine and dandy, but when you're expected to play the tank role in a party and suddenly you no longer get EXP, that hinders the whole party unless you decide to stick around, or if people plan ahead of time for role switching mid-battles, which I highly doubt will ever happen with PUGs.

                But we also have to consider: when the tank in your FFXI party leveled up and ruined the whole party's EXP, that also sucked, eventually they fixed it sort of with Level-Sync though.

                One thing that remains to be seen however is the roles of the jobs, seems like any Melee class can be an effective tank to some degree, and more classes can heal themselves this time around, making people a little more self-sufficient which maybe alleviates the down-side of the tank reaching surplus when someone else in the party can take over from that point on while the previous tank changes into another class.

                ps, I will sticky this thread as I think it is very precious information.
                signatures are for pussies mew mew mew, here's mine

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                • #9
                  Re: FFXIV Tactics: Understanding the Fatigue System

                  But... What is the exp curve on this game this time around? Will this system get in the way of people trying to level where it takes like 6 hours + just to gain one level if doing nothing but grinding?

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                  • #10
                    Re: FFXIV Tactics: Understanding the Fatigue System

                    Nice video ^^ I was always excited about FFXIV, then all this drama occured and I sorta cooled off a bit, but i'm excited for next week now (yeah i guess i'm excited about getting married too ... /shrug).

                    My biggest gripe now (cause ya gotta bitch about something right?) is the fact that Abyssea is so. fucking. fun!
                    I mean, how could SE do this ! Wait until the have the replacement coming out before they implement arguablly some of the most awesome expansions/updates! I litterly, on sunday, got up around 10am, got on, my LS buddy asked me to come rep him in a party on my drg (my main 2hander DD ^^) and I went from 8k into 80 to 85/48,999 +10merits in like 4 hrs !!!

                    Dumped merits into dnc and rdm, came back on 75blm 8k buffer, and left last night @ 10pm @ 19k into 79

                    Fuck you SE for making such a cool expansion! yeah i said it!

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                    • #11
                      Re: FFXIV Tactics: Understanding the Fatigue System

                      My god I wanted to punch the guy in the face because of that voice. It's like the same voice I have to sit through during video presentations at work. The graphs just made it even worse.

                      While it does explain the system a bit more, it was already pretty obvious in the first place. My favorite part is how it claims to help casuals more, but really the Hardcore players will still be much further ahead still. As everyone pointed out, the need to level multiple classes is just as high here as it was in XI. In XI it wasn't the hardcores who didn't level their subs, it was the casuals, and this new system will reinforce that same situation.

                      Basically, casuals will still be "gimps" as they won't have as many skill options to choose from and the new system just strengthens the excuse of "I'm a casual, I don't have time to play the game, I have to play the game!" While the limits aren't nearly as bad as initially reported (lolsankakucomplex), they're still limits which really won't help anyone much.
                      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                      • #12
                        Re: FFXIV Tactics: Understanding the Fatigue System

                        The idea that casuals will be gimps needs to stop. Gimps will be gimps, casual or otherwise. If you are casual, you MIGHT be gimp compared to anyone that is not, IN ANY GAME, regardless of leveling systems.

                        I dislike the idea of limiting my choices when I'm paying for my funtimes as anyone else, but if FFXIV is not the game for you, you really just need to move on and step aside.
                        signatures are for pussies mew mew mew, here's mine

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                        • #13
                          Re: FFXIV Tactics: Understanding the Fatigue System

                          Apparently you missed the Quotes around the word gimp. I'm not calling casuals gimps myself, hell I am a casual, I'm just saying those casuals who only level a single class will be considered "gimps" by the hardcore players. In the end, to keep up as a casual, you will still have to level multiple classes just like the "hardcores" will. There is no advantage to only leveling a single class, so to keep up with the rest of the players, Casuals will still have to work just as hard to level more classes as anyone else and thus still spend just as much time leveling as "hardcores".
                          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                          • #14
                            Re: FFXIV Tactics: Understanding the Fatigue System

                            Originally posted by Balfree View Post
                            The idea that casuals will be gimps needs to stop. Gimps will be gimps, casual or otherwise. If you are casual, you MIGHT be gimp compared to anyone that is not, IN ANY GAME, regardless of leveling systems.

                            I dislike the idea of limiting my choices when I'm paying for my funtimes as anyone else, but if FFXIV is not the game for you, you really just need to move on and step aside.
                            I'm a casual player with under 4 hrs a day of play and I quit FFXI with over 29mil in gil, 7 level 75 jobs, Ares body, full homam, full god gear, and misc junk like cerberus mantle +1, PCC, Sniper's ring +1, Joyeuse, black belt and all missions pre WoTG done and so on.

                            But that was after a good 6 years of playing.

                            Casual =/= Gimp

                            Casual just develop at a slower rate than hardcore players but can be just as good if not better from learning from others mistakes and taking advantage of how the market works, while the hardcore folks paid millions to get new items the casual crawled to that level and got said item at lower price is an good example.

                            While the hardcore folks end up at lv75 in 2 months they can't look at lets say a level 43 and call him gimp if hes well equipped.

                            Sure you'll come across people with shitty gear and skill but those come in all forms, I'm sure we all know that one person that had 4+ level 75 jobs and played 10 hours a day but still failed at everything and noobed his/her way through the game.

                            I'll just take my time and see how people handle things as they come by and learn from it instead of stumbling around in the dark with the 1st wave. (Hi! P.warden)

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                            • #15
                              Re: FFXIV Tactics: Understanding the Fatigue System

                              I may have jumped the gun a little but with or without quotes on the word gimp, there's a lot of people that think like what I'm defending against.
                              signatures are for pussies mew mew mew, here's mine

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