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FFXIV Tactics: Understanding the Fatigue System

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  • #46
    Re: FFXIV Tactics: Understanding the Fatigue System

    What I'm curious to see though, is if XIV is able to pull off what XI couldn't, which is the creation of viable skill combinations.

    For example, in XI as a Samurai, subbing black mage sounds good on paper, since SAM is all about skillchains and having black magic to take advantage of said chains would be cool. Too bad it just doesn't work that way.

    In XIV however, those restrictions are more or less gone. You can level Conjurer and let's say Gladiator or Marauder to your heart's content, and build a Heavy Melee class that has potent black magic skills set in addition to it's melee repertoire. The question however, is just how well will it work? This is what I'm ever so anxious to find out. XIV could potentially be a shit ton of fun just on that front alone.

    My own preference would be to combine Conjurer's elemental magic as an Archer, going for all out ranged offense. Or you could still do that same combination of classes, but instead focus on the healing & support magic rather than elemental, re-creating Rosa (but with a much stronger DD capability)


    Yes there will be cookie-cutter builds like with any other free-skill RPG, but I'm hoping that XIV will enable the kind of creativity that XI's sub job system stifled. The lack of skill rankings is a huge step in the right direction (You have skill ranks, but that only goes so far as to determine your class level. In other words, you don't skill up individual skills like in XI! Yet another major improvement IMO, and one massive annoying time sink gone)
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    • #47
      Re: FFXIV Tactics: Understanding the Fatigue System

      Originally posted by Yellow Mage View Post
      And if there's anything that XI's checkered past has shown, it's that trailblazing, particularly in a Square-Enix game, is rather overrated.
      Isn't that the damn truth.
      Originally posted by Feba
      But I mean I do not mind a good looking man so long as I do not have to view his penis.
      Originally posted by Taskmage
      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
      Originally posted by DakAttack
      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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      • #48
        Re: FFXIV Tactics: Understanding the Fatigue System

        Originally posted by Omgwtfbbqkitten View Post
        The game isn't making you play a mage, but if you want to party with others, party leaders will strongly imply you bring diverse roles to the table. That's going to be part of the culture that forms within this game.
        Except I really don't see this happening, nor should it. Much like in XI, people who could play certain jobs often didn't, by choice.

        Don't like it? Well, just like the people that wanted to focus on one job and not subjobs in FFXI, you can always go solo. We had plenty of people who thought they were awesome RDMs solo to 75 and never levelled WHM or BLM along the way.
        Except not having a subjob meant you couldn't do your main job to peak efficiency. Which is a completely different situation from having someone be able to fill any and every possible role within the same party.

        How well do you think those RDMs were recieve din endgame? Some of them didn't see the problem as they believed themselves to be awesome RDM/NINs.

        But as far has healers and even support healers go they weren't very popular as players.
        Again, you bring up 'popularity' like it meant anything if people liked you or not in endgame. Hell, I don't think anyone in endgame liked their Brds, but Brds were still one of the most desired classes in the game.
        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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        • #49
          Re: FFXIV Tactics: Understanding the Fatigue System

          Originally posted by Ziero View Post
          Again, you bring up 'popularity' like it meant anything if people liked you or not in endgame. Hell, I don't think anyone in endgame liked their Brds, but Brds were still one of the most desired classes in the game.
          People are forced to play something if it means their chances of getting an invite into an exp party or an end game linkshell would be increased. You're probably right and this has been an issue no matter what game you play. In WoW, you were funneled to certain builds and you would be the laughing stock of the server (hell, even the official forums) if you chose otherwise.

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