A lot of us have participated in the open beta, but, since they've barred us access to their forums, we've no place to offer our feedback or bug reports. I though that we could do that here and it would, at some point, most likely be seen by a developer roving our forums.
- It's been observed that the player will be unable to attack certain enemies, even if those enemies can link and become aggressive if the player engages a similar enemy available for attack. This leaves the player unable to defend themselves, and eventually leads to their death.
- When the player dies of poison after defeating the monster that poisoned them, the message in the chat log reads You have been defeated by You, or something similar. (I saw this one coming)
- The "Armory" system doesn't feel like much of a system at all. It's a huge hassle to have to change both main and off-hand weapons every time I want to change roles. It would be nice if a GUI similar to the equipment screen were implemented where the player could create different presets for their jobs. A drop down or tabs would contain the different presets they've created, and the player could then equip that preset with what is currently in their inventory. A single click of a button at the bottom would allow them to quickly switch to that job with the preset equipment.
- The player needs to have access to the entire map for whatever region they're in. It doesn't make any sense to show them a location on a map that they must travel to without showing them where, in relation to their current position, that location is.
- The client shouldn't crash when the player alt-tabs from a maximized window. It should also not crash when the player alt-tabes from a windowed client for an extended period of time.
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