Re: Important Changes to Square Enix ID and SQUARE ENIX MEMBERS
No, we wouldn't. That part of the population was always small, the same weeaboos would keep fawning over Japanese players in videos (think Avesta) and talking about how much NAs suck. Hell, if anything, it would be more common without actual Japanese players to prove their conceptions wrong.
Way to fight those stereotypes there, BBQ. Don't worry, I know they're the ones oppressing you; when you make a statement about them, it's just an observation.
But why does the behavior of Japanese players even matter? Would you rather have nobody on in the middle of the night to give you a party, or a JP who may be biased, or who may give you a shot? It's not even really about them, it's about everyone who isn't in Japan or the US, and thus gets totally fucked whenever a new expansion or other product comes out. Not to mention expats who may not have a residence address in the US, but who still retain their US citizenship, US bank account, NA SE account, etc.
Yeah, exactly. It's not a matter of JPs or NAs sucking, the fact is that all of humanity sucks ass. You don't fix that by isolating all of the different races (and let's face it, nationality is just as meaningless as race). If it can be fixed, it's through diversity-- letting one group do things their way, and if it's good enough, hopefully the others will either catch on or be left in the dust. Come on BBQ, you like the free market, right? I know for a fact that I learned some very cool things from joining JP parties, and I also know that I taught some things to Japanese players. Especially with as different as English and Japanese are as languages, resources common to one can be rare or nonexistent in another, and very few players have the skills to bridge the gap (I had two great JP friends in FFXI; their English was very broken, even the one pursuing a Doctorate. But the failure of Japanese schools to teach English effectively is another subject). Playing together and leading by example is a very effective way around things like that.
I don't totally disagree with this, but you have to admit that that would screw over EUs who are going to another server-- because they have American friends going to another server, because their LS decided to go to that server and later disbanded, etc. Plus intentionally unbalancing a server like that throws off the point of running 24/7 all region servers-- to spread the load out throughout the day, thus conserving resources (though this is somewhat antiquated in terms of server structure now). And to provide a community at all times, so people can play when they want, instead of when others are available.
The better solution is simply ensuring higher populations on each server. I wouldn't be opposed to regional 'quotas' per server, where the server recommended to a player depends on where they're coming from. But that should be determined by cross-referencing IP address location with time zones, not what code your box has; god knows plenty of AUs play closer to JP time than their NA and EU boxes would suggest. This could be done seamlessly ("IP Location falls into PRIME-ZONE-4, recommend SERVER E"), or it could involve a short questionnaire to make it more complex. ("What language do you speak natively? What languages can you understand? What times do you think you will usually play?")
Alternatively, they could give a way for players to world change temporarily; let's call it World Shift. If nobody is on in your region, you could be invited for a party on another server, temporarily go over there for EXP, and then warp back. To keep it from being abused, you'd probably be locked out of AHs and the like. Or alternatively, keep the character on the registration server, and allow you to pick whichever server you want when you log in that day; if you want to do some hunting with friends, you pick a low profile server, and then when you want a pick up group you go to the most popular server. In the long term, it would be better to do this by expanding the game and making these different servers support actual areas of the game, instead of mirrors. In FFXI, this would cause issues with things like Conquest of course.
Originally posted by Omgwtfbbqkitten
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Originally posted by Omgwtfbbqkitten
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Originally posted by Omgwtfbbqkitten
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But why does the behavior of Japanese players even matter? Would you rather have nobody on in the middle of the night to give you a party, or a JP who may be biased, or who may give you a shot? It's not even really about them, it's about everyone who isn't in Japan or the US, and thus gets totally fucked whenever a new expansion or other product comes out. Not to mention expats who may not have a residence address in the US, but who still retain their US citizenship, US bank account, NA SE account, etc.
Originally posted by Omgwtfbbqkitten
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Originally posted by Grizzlebeard
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The better solution is simply ensuring higher populations on each server. I wouldn't be opposed to regional 'quotas' per server, where the server recommended to a player depends on where they're coming from. But that should be determined by cross-referencing IP address location with time zones, not what code your box has; god knows plenty of AUs play closer to JP time than their NA and EU boxes would suggest. This could be done seamlessly ("IP Location falls into PRIME-ZONE-4, recommend SERVER E"), or it could involve a short questionnaire to make it more complex. ("What language do you speak natively? What languages can you understand? What times do you think you will usually play?")
Alternatively, they could give a way for players to world change temporarily; let's call it World Shift. If nobody is on in your region, you could be invited for a party on another server, temporarily go over there for EXP, and then warp back. To keep it from being abused, you'd probably be locked out of AHs and the like. Or alternatively, keep the character on the registration server, and allow you to pick whichever server you want when you log in that day; if you want to do some hunting with friends, you pick a low profile server, and then when you want a pick up group you go to the most popular server. In the long term, it would be better to do this by expanding the game and making these different servers support actual areas of the game, instead of mirrors. In FFXI, this would cause issues with things like Conquest of course.
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