Re: Good argument for EXP handicap
There's no logical reason for a cap on the experience points you can earn in a set period. I don't care what spin the blind S-E loyalists seem to accept, the fact remains they're restricting your progression through content in an effort to prolong the life of their game and reduce the amount of developer time they need to utilize on content. S-E are just shit-scared the hardcore players blitz to max level in a few months (or less) and turn round and say, "So where the fuck is the endgame content S-E?" You just have to look at FFXI to see they're past masters at releasing unfinished content then drip-feeding it to the players over subsequent years, hi2u WoTG. I honestly feel like I'm losing my sanity when I see people defending this as a good idea or that it's a good thing for the casual player.
There's no logical reason for a cap on the experience points you can earn in a set period. I don't care what spin the blind S-E loyalists seem to accept, the fact remains they're restricting your progression through content in an effort to prolong the life of their game and reduce the amount of developer time they need to utilize on content. S-E are just shit-scared the hardcore players blitz to max level in a few months (or less) and turn round and say, "So where the fuck is the endgame content S-E?" You just have to look at FFXI to see they're past masters at releasing unfinished content then drip-feeding it to the players over subsequent years, hi2u WoTG. I honestly feel like I'm losing my sanity when I see people defending this as a good idea or that it's a good thing for the casual player.
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