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Good argument for EXP handicap

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  • #91
    Re: Good argument for EXP handicap

    Hell, even if it was "This is the way it is. Dont like it? Piss off." That would be something. It works for George Lucas with Star Wars, I'm sure SE could put their own spin on it.

    FFXI was geared heavily towards the hardcore player, seems like they're trying so hard to make it "casual friendly" that they're ending up with "very casual only".
    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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    • #92
      Re: Good argument for EXP handicap

      Originally posted by Etra View Post
      Wrong. Only the ignorant are expecting that.
      Also, wrong on the surplus experience system once again.

      Silly me for believing Tanaka & Komoto when they said in one of their many Famitsu interviews that FFXIV would "Have something for everyone" and that there would still be that hardcore content, but that they would just be making it more "Casual Friendly". Never mind that SE's primary demographic, coming out of their own mouth no less, is fucking FFXI players.


      Shit, even casuals will probably be turned off by this and here's why; The casual gamer picks this up, likely because of a friend's recommendation. They fire it up, start having fun, and then suddenly after a while they notice their EXP is dwindling. So he goes and asks someone, be it a friend or whomever and discovers that he needs to play a different class now.

      Well, suppose he only likes that one class? I doubt he'll be all that inclined to keep paying $13.00 a month for a shitty 8 hours a week.
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      • #93
        Re: Good argument for EXP handicap

        How about if you don't like it don't play instead of bitching about it? Seems pretty cut and dry to me

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        • #94
          Re: Good argument for EXP handicap

          Trust me, I will have very little problem doing exactly that. I have been on the fence from the get-go, watching the forums for feedback from the people I trust to give me the good and the bad. Choosing not to play FFXIV will save me a fortune considering I need a new computer just to play it and quite honestly, the more I see, the less it looks worth the trouble.
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          • #95
            Re: Good argument for EXP handicap

            Originally posted by Malacite View Post
            Silly me for believing Tanaka & Komoto when they said in one of their many Famitsu interviews that FFXIV would "Have something for everyone" and that there would still be that hardcore content, but that they would just be making it more "Casual Friendly". Never mind that SE's primary demographic, coming out of their own mouth no less, is fucking FFXI players.


            Shit, even casuals will probably be turned off by this and here's why; The casual gamer picks this up, likely because of a friend's recommendation. They fire it up, start having fun, and then suddenly after a while they notice their EXP is dwindling. So he goes and asks someone, be it a friend or whomever and discovers that he needs to play a different class now.

            Well, suppose he only likes that one class? I doubt he'll be all that inclined to keep paying $13.00 a month for a shitty 8 hours a week.
            Once again, you have no idea how this system works. One of the things you fail to mention is the diminishing properties that the surplus system has. If the player is actually casual and plays 3 hours a day, they will barely see the surplus system (if at all.) Unless, of course, the casual player logs in, immediately runs to the nearest monster and starts grinding away for the entire three hours. Even then, they'll only hit the first tier or so of surplus by the end of the week.

            The penalty starts going down when you are not logged in or on a different class. It only entirely resets after the one week period. The player does not only get 8 "shitty"/"fucking" hours to play a week with no exp debuff. Once again, please read the interviews properly. It's all I'm asking instead of going into a blind rage.

            Will surplus affect me because of personal playing habits? Yes. Do I care? Yes. Will I play? Yes. If it bothers you that much, then don't play. And, yes, that is an option.

            Lastly, they are shooting to capture part of the XI audience. Why? Because not all XI players are able to commit like the rest. They play because they like the series (or other factors), but just can't commit the time. The solution, play XIV.
            Last edited by Etra; 08-30-2010, 06:53 PM. Reason: Grammar
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            • #96
              Re: Good argument for EXP handicap

              The thing is, I don't understand why it has to be casual or not at all. Its possible to have a game that is playable by both. You have the rested xp in WoW for the more casual, while the hard core can just grind it out in a couple weeks. Then at max you have regular raids for the more casual/less skilled guilds and the heroics for the more hardcore. The really hardcore guilds then go for world and country first kills. Why does SE only want to have one type of play style available?
              What are there plans for limiting playtime at max level? Thats where the hardcore playing really shows.
              I really don't understand the reasoning. Who are these casual players that are so adamant about being casual yet not being outleveled?
              I'm really not trying to bitch, just trying to understand the reasoning behind all this. It just seems like a bad business move. I have no problem not playing. I've been on break from WoW for two months now and still loving it. I certainly dont have time to add another MMO into the routine.
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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              • #97
                Re: Good argument for EXP handicap

                Originally posted by Etra View Post
                The penalty starts going down when you are not logged in or on a different class. It only entirely resets after the one week period. The player does not only get 8 "shitty"/"fucking" hours to play a week with no exp debuff. Once again, please read the interviews properly. It's all I'm asking instead of going into a blind rage.
                What the fuck are you talking about. It says in Komoto's address to us that a one week timer begins the moment you start to skill up that weapon. After roughly 8 hours of EXP you then start hitting surplus EXP, eventually dwindling down to 0. So no, it does not just start to wear off when you log out, you have to wait a full real life week for it to fully reset. You can still level other classes, but your physical level will continue to be affected by Surplus EXP. I doubt I'll blow that in 1 day, but I can easily do so in 2~3.

                So what then? Who the fuck is SE to tell me to stop leveling one job and play another? The only time they have any business restricting play time is for events. I really don't see why they can't just bring back level synch or amend the Guild Leve System in some manner to help out casuals who want to pick up the slack.


                And again, what the hell are PS3 users going to do? With this retarded system in place, PS3 owners will take forever to catch up. Suck on that circular logic SE.
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                • #98
                  Re: Good argument for EXP handicap

                  Originally posted by Malacite View Post
                  What the fuck are you talking about. It says in Komoto's address to us that a one week timer begins the moment you start to skill up that weapon. After roughly 8 hours of EXP you then start hitting surplus EXP, eventually dwindling down to 0. So no, it does not just start to wear off when you log out, you have to wait a full real life week for it to fully reset. You can still level other classes, but your physical level will continue to be affected by Surplus EXP. I doubt I'll blow that in 1 day, but I can easily do so in 2~3.

                  So what then? Who the fuck is SE to tell me to stop leveling one job and play another? The only time they have any business restricting play time is for events. I really don't see why they can't just bring back level synch or amend the Guild Leve System in some manner to help out casuals who want to pick up the slack.


                  And again, what the hell are PS3 users going to do? With this retarded system in place, PS3 owners will take forever to catch up. Suck on that circular logic SE.
                  The original announcement about surplus was translated really poorly, and is why there is so much misinformation about surplus EXP.

                  Its not time based its EXP based (number wise)
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                  • #99
                    Re: Good argument for EXP handicap

                    So does that mean when you xp on another job that every point of xp you get undoes the surplus you accumulated on the previous job?
                    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                    PSN: Caspian

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                    • Re: Good argument for EXP handicap

                      Originally posted by Caspian View Post
                      So does that mean when you xp on another job that every point of xp you get undoes the surplus you accumulated on the previous job?
                      yes, at least that's what we seem to understand right now, many testers are planning on testing the system out in OB to see if what we think is correct.

                      you dont loose the points persay though, but you do regain the ability to get normal EXP (because SE said they wanted to use Surplus EXP for something)
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