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Good argument for EXP handicap

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  • #61
    Re: Good argument for EXP handicap

    Originally posted by fenien View Post
    So what you're saying is that if I only want to spend my time leveling, say, Lancer, then it sucks to be me? Am I not the one who bought the game? Am I not the one who's paying for it every month?

    Seriously, give me a break. If you bought the game you should at least be able to grind however long you want, the system shouldn't force you to do something else just because you're getting ahead of people... oh, and when I buy it for Ps3, won't a ton of people already be ahead of me anyways? Are they going to lift the exp limit for us? I doubt it. This system might have sounded OK on paper, but it's flawed.
    if you only level one job in FFXIV then you will fail, its not an opinion, its game design. and again, Surplus EXP was not even fully implemented in beta, so all the people, including you that think its something bad, had no clue what so ever as to what the end result of it will be, hell nor do I, but at least I am not trying to down a system that I have not even seen in its entirety yet.
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • #62
      Re: Good argument for EXP handicap

      No, you're just blindly defending it.

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      • #63
        Re: Good argument for EXP handicap

        Originally posted by Kailea View Post
        if you only level one job in FFXIV then you will fail, its not an opinion, its game design. and again, Surplus EXP was not even fully implemented in beta, so all the people, including you that think its something bad, had no clue what so ever as to what the end result of it will be, hell nor do I, but at least I am not trying to down a system that I have not even seen in its entirety yet.

        I've read of the possible purposes of the EXP surplus, and one of the biggest theories is that "you get it all back somehow." Well, doesn't that defeat the purpose of the fatigue system? Either way, it's limiting player progession, and that's ridiculous for any company to do, I think... very draconian... and if you get surplus EXP back somehow, like some people think, then it's a pointless system to begin with.

        I don't remember his name, but someone earlier in the thread had it right: "it's like paying to go to an amusement park and being told you can only ride 5 of the rides."

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        • #64
          Re: Good argument for EXP handicap

          Relevant video is relevant (but i think the system is good this is just for the whiners)

          [ame=http://www.youtube.com/watch?v=RiAvHPPc8M8]YouTube - The kid and the red truck -- 'It's a piece of junk.' -- Commercial about fine print[/ame]

          sig courtesy tgm
          retired -08

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          • #65
            Re: Good argument for EXP handicap

            Originally posted by fenien View Post
            I've read of the possible purposes of the EXP surplus, and one of the biggest theories is that "you get it all back somehow." Well, doesn't that defeat the purpose of the fatigue system? Either way, it's limiting player progession, and that's ridiculous for any company to do, I think... very draconian... and if you get surplus EXP back somehow, like some people think, then it's a pointless system to begin with.

            I don't remember his name, but someone earlier in the thread had it right: "it's like paying to go to an amusement park and being told you can only ride 5 of the rides."


            players called it a fatigue system not SE, thats the problem, its not a fatigue system. Its more like WoW's rested EXP system, but being done in a different way.
            -------------------------------------------------------------------------
            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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            • #66
              Re: Good argument for EXP handicap

              Originally posted by Kailea View Post
              players called it a fatigue system not SE, thats the problem, its not a fatigue system. Its more like WoW's rested EXP system, but being done in a different way.
              __________________
              No it isn't. Its actually the EXACT OPPOSITE of it. You loose exp over time, not gain extra for being logged off...

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              • #67
                Re: Good argument for EXP handicap

                Originally posted by Takelli View Post
                No it isn't. Its actually the EXACT OPPOSITE of it. You loose exp over time, not gain extra for being logged off...
                again SE said that the surplus EXP that you gain is going to be used for something else, so no your not loosing anything.
                -------------------------------------------------------------------------
                Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                • #68
                  Re: Good argument for EXP handicap

                  Originally posted by Kailea View Post
                  again SE said that the surplus EXP that you gain is going to be used for something else, so no your not loosing anything.
                  Tell me where they said they would make you gain something out of it? If I remember correctly, it was they where being asked, and said they most likely will not. Quote, or link me to a page where it says that you gain something.

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                  • #69
                    Re: Good argument for EXP handicap

                    Komoto did say in that letter they are considering some kind of use for built up skill points or whatever but even so, forcing people to multi-class is stupid.

                    IT'S A FUCKING GAME, IT'S MEANT TO BE FUN! The sooner SE remembers that the better.
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                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #70
                      Re: Good argument for EXP handicap

                      You know what would eliminate this issue!? SE releasing a detailed explanation for how their surplus system is going to work. (And yes if they are holding back exp and applying it later the word suplus works so sthu about the word.) There would be no speculation then, no bad press, etc. But *gasp* guess what!? They won't. Is anyone surprised by this? SE shoots themselves in the foot yet again.

                      Until then we'll go on "whining" about this just like the rdms whine about being pigeonholed. They don't like being told how to play their job when they pay to play and we don't like being told what to level when we decide to plunk our money down.
                      Originally posted by Feba
                      But I mean I do not mind a good looking man so long as I do not have to view his penis.
                      Originally posted by Taskmage
                      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                      Originally posted by DakAttack
                      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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                      • #71
                        Re: Good argument for EXP handicap

                        Too many people are trying to rationalize bad design.

                        I understand that I "SHOULD" level other jobs to get other abilities to supplement to my main job, but I shouldn't be told "Hey, its been 2 hours, maybe you should try getting something on another job."

                        Also, have they said anything about player experience? They said job exp would reset over time, but that the physical character xp would not, so you were limited in how far you could gain levels there, other than, say, level an entirely different character. Which is bad. I level alts in WoW because I want to. Not because I HAVE to. I leveled lots of subjobs in FFXI because I wanted to try different things, not because I had to. I had to level 1 sub, obviously, that doesn't give you lots of options in end game, but dont tell me what to do. Who says I want to do anything in your endgame? What if I just want to turn around and work on crafting or something?

                        TLDR: I already have a mom SE, get off my nuts.
                        Trinadeth - Ragnarok

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                        • #72
                          Re: Good argument for EXP handicap

                          Originally posted by Vadrace View Post
                          Too many people are trying to rationalize bad design.

                          I understand that I "SHOULD" level other jobs to get other abilities to supplement to my main job, but I shouldn't be told "Hey, its been 2 hours, maybe you should try getting something on another job."

                          Also, have they said anything about player experience? They said job exp would reset over time, but that the physical character xp would not, so you were limited in how far you could gain levels there, other than, say, level an entirely different character. Which is bad. I level alts in WoW because I want to. Not because I HAVE to. I leveled lots of subjobs in FFXI because I wanted to try different things, not because I had to. I had to level 1 sub, obviously, that doesn't give you lots of options in end game, but dont tell me what to do. Who says I want to do anything in your endgame? What if I just want to turn around and work on crafting or something?

                          TLDR: I already have a mom SE, get off my nuts.
                          the way it works and the reason why...(well not how the whole things works, just the part your talking about.)

                          yes the surplus is separate from both class rank and physical level, and why? because they dont want you power leveling your physical level buy leveling lower level classes. and any time you are not logged in or just standing there chatting it up with people, (pretty much anytime that class is not being used, or your not leveling at all, your surplus is resetting itself so much EXP at a time)

                          so for a quick dirty example, I level Lancer to level 4, turn around and level Miner to 4, I can then turn around and go back to Lancer, and my surplus would have reset and I can take Lancer another 4 or more.
                          Last edited by Kailea; 08-30-2010, 11:53 AM.
                          -------------------------------------------------------------------------
                          Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                          • #73
                            Re: Good argument for EXP handicap

                            Originally posted by Kailea View Post
                            the way it works and the reason why...

                            yes the surplus is separate from both class rank and physical level, and why? because they dont want you power leveling your physical level buy leveling lower level classes.
                            Ok, so yet another flaw in the system? Hard caps on how much you can level in a week is bad. Just bad. Why don't people see this?

                            Originally posted by Kailea View Post
                            and any time you are not logged in or just standing there chatting it up with people, (pretty much anytime that class is not being used, or your not leveling at all, your surplus is resetting itself so much EXP at a time)

                            so for a quick dirty example, I level Lancer to level 4, turn around and level Miner to 4, I can then turn around and go back to Lancer, and my surplus would have reset and I can take Lancer another 4 or more.
                            Ok, so that works for you. For the rest of us that haven't bought into the "SE Can Do No Wrong" fan club, that would like to stick to one job/profession at a time, it doesn't solve anything.
                            Trinadeth - Ragnarok

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                            • #74
                              Re: Good argument for EXP handicap

                              Originally posted by Vadrace View Post
                              Ok, so yet another flaw in the system? Hard caps on how much you can level in a week is bad. Just bad. Why don't people see this?



                              Ok, so that works for you. For the rest of us that haven't bought into the "SE Can Do No Wrong" fan club, that would like to stick to one job/profession at a time, it doesn't solve anything.
                              and here we are I dont agree with you so your a fanboy, I have hated every FF game after IX, and like FFXI and so far I like FFXIV. There are no hard caps, like I said my example was just a qucik rough idea. That and really? so your going to stay logged in and gain EXP some how 24/7? No your not.
                              -------------------------------------------------------------------------
                              Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                              • #75
                                Re: Good argument for EXP handicap

                                No, I have no delusions of repeatedly hitting the cap, if ever, but I have a obscenely high disdain for stupid ideas. This would be one of those stupid ideas. I'm not trying to sling "fanboylol" around, but you are aggressively trying to explain away the problems of this system. I love (well, maybe not love) every FF game, and I really loved FFXI, but when they can't find a fine balance between casual and hardcore, and their answer is "F**K IT! WE'LL DO IT LIVE!" I can't just sit here and accept the SE koolaid anymore.
                                Trinadeth - Ragnarok

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