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  • #46
    Re: Good argument for EXP handicap

    Originally posted by Grizzlebeard View Post
    I feel sorry for the poor bastards who were planning on playing this on the PS3. Not only do they have to wait at least 6 months more to play the game but now they'll be faced with a level gap they'll never be able to close until presumably a year or two down the line when the PC users have hit the level cap. I hope none of them were looking forward to playing with their friends who still plan on starting in September.


    that's the thing that many others are trying to explain, PS3 players will still be able to "catch up" The surplus EXP is not that much of a hindrance as some think it is. Hell surplus was not even noticed till the end of Beta 3 and at the same time, it was not working properly. So what happened? A few testers start talking out their ass, and everyone ran with it.

    Now that some others finally seem to grasp Surplus EXP and try to explain it a bit better, people don't want to listen and close their mind to the fact that what they where told was wrong.
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • #47
      Re: Good argument for EXP handicap

      Originally posted by Grizzlebeard View Post
      I feel sorry for the poor bastards who were planning on playing this on the PS3. Not only do they have to wait at least 6 months more to play the game but now they'll be faced with a level gap they'll never be able to close until presumably a year or two down the line when the PC users have hit the level cap. I hope none of them were looking forward to playing with their friends who still plan on starting in September.
      This, this, this...

      I was planning on starting to play on my PS3 when FFXIV came out for it, and I had a few friends who where starting on PC when it came out. But now, I may just get it for the PC because of this damn level cap. I don't want to be playing catch up so I can party with my friends and linkshell. My linkshell from XI, where planning on moving onto XIV but... Some don't have the money at this moment to buy a super computer to play XIV, and they will be playing catch up to get up to our levels so we can party together in game.

      I sure as hell don't want to be playing catch up, and with this cap, it'll take even long to catch up to them. If they remove it, then people wouldn't complain about it. I am mainly complaining about it because I don't want to have to try and catch up to the people to take three times as long as it did in FFXI.

      ---------- Post added at 11:09 AM ---------- Previous post was at 11:08 AM ----------

      Originally posted by Kailea View Post
      that's the thing that many others are trying to explain, PS3 players will still be able to "catch up" The surplus EXP is not that much of a hindrance as some think it is. Hell surplus was not even noticed till the end of Beta 3 and at the same time, it was not working properly. So what happened? A few testers start talking out their ass, and everyone ran with it.

      Now that some others finally seem to grasp Surplus EXP and try to explain it a bit better, people don't want to listen and close their mind to the fact that what they where told was wrong.
      Yes, but... What if they keep it in when PS3 can finally play? They might make another dick move and keep it in. Then the PS3 users will be playing catch up in order to play with their friends.

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      • #48
        Re: Good argument for EXP handicap

        Originally posted by Aksannyi View Post
        I'm not fully buying the PS3 thing ... I started XI at CoP release and while I felt like I was playing "catch up" for a long damn time I still managed to get through all the content and eventually ended up getting in the top tier LS on my server.
        The way they've explained it the system also applies to crafting. So the PS3 players are going to end up on servers with PC users already 6 months ahead of them and a market already firmly established. Anyone playing at NA launch will appreciate how fucking awful a situation that is.

        No matter which way they wash this fatigue system it is utter shit. Only real idiots think throttling player progression in a game is a good idea. I'd honestly like to know why anyone thinks this is a positive step and what it's supposed to achieve and by anyone I mean lucid individuals not S-E lickspittles.

        That's not directed at you btw Aks.

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        • #49
          Re: Good argument for EXP handicap

          Well again I agree that it's a stupid system, and I don't like the idea of it at all. I just didn't really have that much trouble catching up for the most part. Then again, XI didn't automatically set out to punish people who wanted to raise themselves quickly.

          It will be interesting to see how the whole thing goes. I wasn't planning to play at launch anyway for various reasons, if this thing sucks, I may just choose not to play at all, or I may just choose to play it like a solo game, much the same as I did with FFXI on some days (which was the beauty of having my alt, no one really bothered me on her until I chose to get her pearled in the LS so I could see if anything popped).
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          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
          ~I has a blog~~http://aksannyi.livejournal.com/~
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          • #50
            Re: Good argument for EXP handicap

            I think they'll remove the system once the ps3 version is released, I firmly believe they're just using it to slow us down so we don't hit level cap and find no end game implemented yet. personally I'm not bothered by it at all, since I intended to play alot of classes anyhow to get my abilities ready for my main class.


            Though, speaking of FFXI, I activated my mule account to get the ffxiv boots and have been having fun with my "melee brd75" killed unstable cluster on semi naked brd/blu after a 45min fight but no sword lol.

            Foe lullaby ftw.

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            • #51
              Re: Good argument for EXP handicap

              I really wish some of you would sit down and read about how this system really works. Its really sad how you take one thing you don't like and blow it completely out of context.

              I mean, its like some of you don't even know what the word "surplus" means.

              More or less, what this system is doing is taking the EXP you'd make for a particular job and storing a portion of it for the next week. Everquest Online Adventures had a concept like this, except it was used to pay EXP debt, this EXP just goes toward the future. So you can keep playing that job and earn EXP for it - you're just not getting it all right now. Eventually, that EXP is stored entirely.

              What the system actually aims to do is get the casual player and the hardcore player on the same page more quickly, but does not prevent hardcore play. Unlike with FFXI, where it originally took six months to get to max level with one or two jobs if you were a hardcore player, this system could potentially let you have three or four jobs maxed out within the first four months. That's not going to leave PS3 gamers that far behind. They'll be on your heels before you know it.

              Its not just a better system than what FFXI had, its a better system than what most MMORPGs have period.

              I think they'll remove the system once the ps3 version is released, I firmly believe they're just using it to slow us down so we don't hit level cap and find no end game implemented yet.
              I think they won't.

              Every EXP system ever created was designed to prevent players from getting to endgame content too quickly. This system just makes it so the hardcore and the casual player get there in a similar timeframe, though the hardcore player would still get there with a larger skill set.

              This "handicap" you think PS3 gamers are going to be handed is going to be nothing compared to what we were handed when we were also made to wait for FFXI on PS2.

              FFXI was originally six months to max level with one job, possibly two if you were hardcore, a year for one job if you were more casual.

              FFXIV is more like four months to max level with a few jobs if you're hardcore, but one if you're more casual. Same time frame.
              Last edited by Omgwtfbbqkitten; 08-29-2010, 02:04 AM.

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              • #52
                Re: Good argument for EXP handicap

                Originally posted by Omgwtfbbqkitten View Post
                More or less, what this system is doing is taking the EXP you'd make for a particular job and storing a portion of it for the next week.
                Where does it say that? All I see in the official release is:

                Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.
                Source

                No further explanation is made as to what "bonus skill points" are supposed to do.

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                • #53
                  Re: Good argument for EXP handicap

                  Originally posted by Omgwtfbbqkitten View Post
                  More or less, what this system is doing is taking the EXP you'd make for a particular job and storing a portion of it for the next week. Everquest Online Adventures had a concept like this, except it was used to pay EXP debt, this EXP just goes toward the future. So you can keep playing that job and earn EXP for it - you're just not getting it all right now. Eventually, that EXP is stored entirely.
                  Storing it where? I haven't seen anything that says you will ever get it back.

                  I think SE is the one who needs to learn what the word "surplus" means, at least at this point.
                  Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                  99 Everything, mostly play PUP, WHM, and sometimes BST
                  F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                  >2012
                  >not having all jobs at 99


                  Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                  • #54
                    Re: Good argument for EXP handicap

                    Originally posted by Elwynn View Post
                    Storing it where? I haven't seen anything that says you will ever get it back.

                    I think SE is the one who needs to learn what the word "surplus" means, at least at this point.
                    Look, how many links to how many blogs and youtube videos explaining exactly how all this works have to be linked before you stop running around all hysterical over something you clearly do not wish to understand because it stops you from being a grindwhore for one job?

                    Look, here's another one:

                    Destructoid - Milobrin's Community Blog

                    Notice how he says they don't do anything with they surplus YET. It hasn't been implemented.

                    Its a beta test, people, if they implemented everything at once, it would be a mess. Half of you jumped in expecting a completed game and let the pre-beta hype get to your heads. Now you're disappointed because you its not all sunshine and rainbows.

                    I've actually experienced a version of the surplus system before. In Everquest Online Adventures they dealt with death EXP loss in a different way than the original EQ. There was EXP loss, even EXP debt. But unlike EQ, where you had to work your way out of a hole before you could level up again, they sliced off a bit of your EXP per kill to go toward the debt while still allowing you to progress toward your next level.

                    This system SE is using is not being applied to debt, but rather what is likely the kind of bonus EXP you saw in WoW after you took some time off from playing. I'd imagine you'd see a surge in EXP after the week reset in-game.

                    At any rate, I'm looking forward to the humble pie thread.
                    Last edited by Omgwtfbbqkitten; 08-29-2010, 09:33 AM.

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                    • #55
                      Re: Good argument for EXP handicap

                      Originally posted by Omgwtfbbqkitten View Post
                      Look, how many links to how many blogs and youtube videos explaining exactly how all this works have to be linked before you stop running around all hysterical over something you clearly do not wish to understand because it stops you from being a grindwhore for one job?
                      Geez, get a grip. Why all the flames? Is it really that important for you to be right?

                      I said "at this point". I said it for a reason.

                      Until they've done it, they haven't done it, no matter what you think they're going or not going to do.
                      Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                      99 Everything, mostly play PUP, WHM, and sometimes BST
                      F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                      >2012
                      >not having all jobs at 99


                      Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                      • #56
                        Re: Good argument for EXP handicap

                        Originally posted by Elwynn View Post
                        Geez, get a grip. Why all the flames? Is it really that important for you to be right?

                        I said "at this point". I said it for a reason.

                        Until they've done it, they haven't done it, no matter what you think they're going or not going to do.
                        that's the problem though, people started bitching about an in game feature that was not even fully implemented, hell was not even noticed too towards the end of Beta 3.......Then when they did not understand the feature they started making up all this BS about it. and stupid threads like this and many others here and on the beta forums themselves started.......That is why some people try to drill this info in.
                        -------------------------------------------------------------------------
                        Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                        • #57
                          Re: Good argument for EXP handicap

                          Originally posted by Kailea View Post
                          that's the problem though, people started bitching about an in game feature that was not even fully implemented, hell was not even noticed too towards the end of Beta 3.......Then when they did not understand the feature they started making up all this BS about it. and stupid threads like this and many others here and on the beta forums themselves started.......That is why some people try to drill this info in.
                          How important is in comparison to the crap that goes on in the real world? Does it really need to be "drilled" in? Get some perspective, folks.

                          Just consider what SE did about the tell spam problem, and you can see why I have no confidence in them doing anything in the sensible way. And you can even expect them to do something stupid. In fact, they did exactly the stupid thing that I expected them to do about the tell spam problem. And they still haven't ever done the "updating" of the filters that they continue to claim that they will do, because the RMT are still using the same exact text that they did a year ago, and it's still not being filtered.

                          tl;dr: Just because SE says they plan to do something neither means that they will do it, nor that they will do it in a sensible way. And if they don't say they're going to do something, definitely don't go assuming that they'll do the sensible thing.

                          (The only exception is pre-update announcements. And they're great about being vague there.)
                          Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                          99 Everything, mostly play PUP, WHM, and sometimes BST
                          F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                          >2012
                          >not having all jobs at 99


                          Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                          • #58
                            Re: Good argument for EXP handicap

                            Originally posted by Elwynn View Post
                            How important is in comparison to the crap that goes on in the real world? Does it really need to be "drilled" in? Get some perspective, folks.

                            Just consider what SE did about the tell spam problem, and you can see why I have no confidence in them doing anything in the sensible way. And you can even expect them to do something stupid. In fact, they did exactly the stupid thing that I expected them to do about the tell spam problem. And they still haven't ever done the "updating" of the filters that they continue to claim that they will do, because the RMT are still using the same exact text that they did a year ago, and it's still not being filtered.

                            tl;dr: Just because SE says they plan to do something neither means that they will do it, nor that they will do it in a sensible way. And if they don't say they're going to do something, definitely don't go assuming that they'll do the sensible thing.

                            (The only exception is pre-update announcements. And they're great about being vague there.)


                            oh yes preach that in a forum dedicated to an MMORPG -.- and what may not be sensible to you, might make perfect since to SE.
                            -------------------------------------------------------------------------
                            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                            • #59
                              Re: Good argument for EXP handicap

                              How long have you been playing FFXI again? Do you think that you can trust SE to do what you think is sensible (which was my whole freaking point) given their past record? And speaking of record, you're sounding like a broken one.

                              Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                              99 Everything, mostly play PUP, WHM, and sometimes BST
                              F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                              >2012
                              >not having all jobs at 99


                              Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

                              Comment


                              • #60
                                Re: Good argument for EXP handicap

                                Originally posted by MrMageo View Post
                                Sucks to be you.... There is a plethora of things available to you, it is your choice to limit yourself to one thing. SE is simply making the game more even, that way the guy who lives has a hundred of hours to play a week can't be way ahead of the guy who works all day everyday for a living. It is called keeping an even playing field. It is not fair to those of us who work all the time, or have other responsibilities (ie, Children) to be left in the dust because we can't play as often as students, unemployed, partially employed etc etc etc. FFXI saw a huge separation in the casual to non casual play base. FF14 is simply nipping it in the bud before it becomes a problem. Basically SE is saying, we don't want the people who can play all day everyday to dominate the top 5% of the server, and those who can't to be left holding the bag at the end of the day.
                                So what you're saying is that if I only want to spend my time leveling, say, Lancer, then it sucks to be me? Am I not the one who bought the game? Am I not the one who's paying for it every month?

                                Seriously, give me a break. If you bought the game you should at least be able to grind however long you want, the system shouldn't force you to do something else just because you're getting ahead of people... oh, and when I buy it for Ps3, won't a ton of people already be ahead of me anyways? Are they going to lift the exp limit for us? I doubt it. This system might have sounded OK on paper, but it's flawed.

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