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Amazing recap of the state of FFXIV

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  • Re: Amazing recap of the state of FFXIV

    Well, here's the other retarded contradiction;


    CE buyers get 1 week early access... but this stupid crap pretty much nullifies any edge that might have given. In anything, the increased skill up rate item that the normal edition comes with will give those people a huge leg up on us. What the crap SE.
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    • Re: Amazing recap of the state of FFXIV

      Originally posted by Malacite View Post
      Well, here's the other retarded contradiction;


      CE buyers get 1 week early access... but this stupid crap pretty much nullifies any edge that might have given. In anything, the increased skill up rate item that the normal edition comes with will give those people a huge leg up on us. What the crap SE.
      No it won't, because the increased skill up rate will cause them to hit the cap faster.

      Like I said, it's not a time constraint, but SE's estimated time to when you'll hit the cap from leveling. (How do I know this? Because SE said people were hitting the cap too quickly at the start of phase 3 because leve exp was insane.)
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      • Re: Amazing recap of the state of FFXIV

        Originally posted by Etra View Post
        Like I said, it's not a time constraint, but SE's estimated time to when you'll hit the cap from leveling. (How do I know this? Because SE said people were hitting the cap too quickly at the start of phase 3 because leve exp was insane.)
        Yes it is a time constraint, at least the way it's worded.
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        • Re: Amazing recap of the state of FFXIV

          I'm curious how well the "bazaar" element of XIV is working now. Is it not very pertinent since people can't level very high and leave old gear behind? Plus they aren't able to craft much yet and therefore don't have much of a market to sell items..?
          "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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          • Re: Amazing recap of the state of FFXIV

            Originally posted by Takelli View Post
            Edit: I mean, I can see this of being a way of preventing RMTs from power leveling from level 1 towhateverlevelisthemaxlevel, and farming for hours on end as quickly.
            Nope. All they will do is just start N times as many characters, where N is 1/T with T being the time per week that you can play without fatigue. They'll just rotate the characters as they grind them.



            In the meantime, I'm getting the popcorn ready. It should be interesting to see what happens when XIV opens up for real and people have to deal with SE's legendary customer service.
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            • Re: Amazing recap of the state of FFXIV

              Originally posted by Etra View Post
              No it won't, because the increased skill up rate will cause them to hit the cap faster.

              Like I said, it's not a time constraint, but SE's estimated time to when you'll hit the cap from leveling. (How do I know this? Because SE said people were hitting the cap too quickly at the start of phase 3 because leve exp was insane.)
              ^ This.

              SE won't readily admit it, but the way they hesitated to answer that question, "will end game be available at time of release" leads me to believe that end game content will not be implemented for some time after release. This was the same in vanilla WoW where an exp cap was in place and then they removed it once some higher end content filtered in. The solution may not be as elegant in SE's case and they're still tweaking it, but here's their dilemna.

              On one hand, people are complaining that they should keep the generous amounts of exp rewarded from leve in place.

              On the other hand, wtf is people going to do at level cap with no end content to participate in?

              If you were in SE's shoes, how would you rectify this? You do not have a choice of postponing release nor do you have the option of putting out a half finished end game content full of bugs.

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              • Re: Amazing recap of the state of FFXIV

                Originally posted by Malacite View Post
                Yes it is a time constraint, at least the way it's worded.
                No it is not time constrained. At all. Nor will it ever be. Not now. Not ever. It is worded in the way it is, but it's not. Every tester I've talked to 100% agrees it is not based on time, but the amount of exp you acquire. Like I said, those of us who started right on release of phase 3 were there for the insane exp from leves. We started getting surplus much sooner than those who started after the nerf (because they couldn't hit the levels we were hitting as fast.) It is based on exp acquisition, not time.

                Really the last time I'm going to say it now.

                Edit: Even RocsLock agrees: [nomedia="http://www.youtube.com/watch?v=Yt8sp6rABFc&feature=sub"]YouTube- FFXIV Beta 3 Gameplay - Surplus Experience with Commentary by Rocs Lock HD[/nomedia] (I know, he's still a random beta tester, but it's just a readily available example.)
                Last edited by Etra; 08-26-2010, 02:42 PM.
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                • Re: Amazing recap of the state of FFXIV

                  Etra,

                  I totally believe you even though I'm not in beta. I still maintain a few contacts with JP players from FFXI and they are in beta as well. It is definitely not time constrained as you have alluded to. When I made my theories, note that I suggested that if you knew your exp rate, and if it was constant, you could express the calculation based on time (essentially, nullifying factors and variables and assuming the best case scenario possible) This was to mostly provide a cleaner illustration of how the surplus system will work. (This was why I sidestepped putting an actual figure for time, because time is relative and the more accurate figure should be exp gained)

                  I think that there will be a limit in place but I also think it is not as bad as the community suggests. Although we have yet to receive official word and a developer's explaination of the system in full, we can only base conjecture off of what little we can go by.

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                  • Re: Amazing recap of the state of FFXIV

                    aah they are making things too complicated. they should just make the level ups like FF5.

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                    • Re: Amazing recap of the state of FFXIV

                      Originally posted by Aeni View Post
                      Etra,

                      I totally believe you even though I'm not in beta. I still maintain a few contacts with JP players from FFXI and they are in beta as well. It is definitely not time constrained as you have alluded to. When I made my theories, note that I suggested that if you knew your exp rate, and if it was constant, you could express the calculation based on time (essentially, nullifying factors and variables and assuming the best case scenario possible) This was to mostly provide a cleaner illustration of how the surplus system will work. (This was why I sidestepped putting an actual figure for time, because time is relative and the more accurate figure should be exp gained)

                      I think that there will be a limit in place but I also think it is not as bad as the community suggests. Although we have yet to receive official word and a developer's explaination of the system in full, we can only base conjecture off of what little we can go by.
                      Also agree it's not as bad as the MMO community is making it out to be. I stopped playing phase 3 when I got CON to 19 and I still wasn't even in the red (was still getting 85%-ish of my exp, too.) I think once open starts and more people are testing it, then we can add in some calculations and see what we come up with.

                      Until then, it's 8 hours based off of what SE believes to be a normal level pace. Let's face it, though, for many of us, that level pace may be dramatically different than how we level. Also, most will be getting the hang of the game in the first week and probably won't reach the cap. The elitists will just get more time to level their other classes while everyone gets capped off, so it's really a win-win for everyone, I think.

                      I still feel we'll see people hit the level cap after the third week, if not early fourth week, with this system in place.
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                      • Re: Amazing recap of the state of FFXIV

                        Well, those people who hit the cap are the very same people who had all jobs to level 80 in FFXI. They're very dedicated or they're just really bored (nothing else to do in life) and thankfully they only make up a very small percentage of the population. Not sure where this "semi hardcore" term is going around but in my opinion there's only casual and hardcore. No such thing as in between and usually only people in denial will like to create a very special place for themselves.

                        I'm an efficient player. I like to make the most out of the time I have. So I may exhibit "hardcore" behavior but that's just how I am. All of my other friends are the same way.

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                        • Re: Amazing recap of the state of FFXIV

                          Originally posted by Aeni View Post
                          Well, those people who hit the cap are the very same people who had all jobs to level 80 in FFXI. They're very deluded or they're just really unemployed and thankfully they only make up a very small if annoyingly vocal percentage of the population.
                          Fixed that for you.

                          Not sure where this "semi hardcore" term is going around but in my opinion there's only casual and hardcore. No such thing as in between and usually only people in denial will like to create a very special place for themselves.
                          The "semi" hardcore player would be people smart enough to understand the system, but also smart enough to know when to back off or walk away. Like people with really nice gear that don't do endgame. Or people like Feba that haven't played FFXI in years yet have a better concept of gameplay balance than Malacite ever will.

                          I'm an efficient player. I like to make the most out of the time I have. So I may exhibit "hardcore" behavior but that's just how I am. All of my other friends are the same way.
                          Yet you're exhibiting all the symptoms of Beta Tester Syndrome. You think your time investment gives you game design insight and an idea of the bigger picture in the long term. The game you are playing right now is radically different than the game it will be in three and especially in six months.

                          Eventually all you believe you know may end up being totally irrelevant to the game this is.

                          Rallying against a system you don't yet understand could actually be a detriment to the game in the long run.

                          A good portion of you guys strolled in expecting FFXI HD. You seriously believed it that's what it would be. You forgot that with each new Final Fantasy game comes new gameplay mechanics and new gameplay systems. Its been that way since FFII, but people still go "oh gawd they changed it."

                          And that doesn't even begin to factor the idiots that keep expecting FFVII out of each subsequent installment.

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                          • Re: Amazing recap of the state of FFXIV

                            You know, if you're going to sit in your ivory tower and make blanket statements about a certain part of the playerbase you should remember you all but live on the forums of a game you haven't played in months and by your admission are likely to never play again. I mean, we all know you have your issues but continually taking shots at "those people" does the complete opposite of making you look as amazing as you want us all to think you are.

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                            • Re: Amazing recap of the state of FFXIV

                              Originally posted by Omgwtfbbqkitten View Post
                              The "semi" hardcore player would be people smart enough to understand the system, but also smart enough to know when to back off or walk away. Like people with really nice gear that don't do endgame. Or people like Feba that haven't played FFXI in years yet have a better concept of gameplay balance than Malacite ever will.
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                              • Re: Amazing recap of the state of FFXIV

                                Haha sweet burn.

                                I was hardcore in FFXI, I won't lie. For a long time, I wasn't. I'd play a few hours every night and do Dynamis once a week, but I still had other shit going on, like my kids and school. It wasn't until my ex-husband got the kids that I really started to immerse myself heavily into FFXI and endgame and really let it take over my life. Really, I had nothing else to do with myself. I was so used to being a mom and having every minute of my time filled that I ended up living Aksannyi's life as a pseudo-replacement.

                                Yeah, don't even go into how awful that is. I already know. I don't think there's any danger of that happening to me again. I've grown up a lot in the past few years. I'll admit I was still growing up as I was raising my kids. (Which makes it really hard to imagine having had my kids any younger - I was 23 when I had my first baby and looking back that feels really young to me.) I think most of us FFXI alums have pretty much figured out what our limits are, with exceptions, of course, but even other people from my LS also seemed to agree that they probably wouldn't live in XIV as much as they have in XI. I think SE doesn't realize that a lot of people either can't become a hardcore play-for-30-hours player again, or just simply won't. They don't need to limit us.

                                If they're trying to promote diversity, aren't there other ways to do it, rather than imposing a per-week limit? I have enough limits on my life. Speed limits, alcohol limits, work hour limits, bank account limits, etc. I don't need fucking ridiculous time limits in my free time - which is supposed to be my fun time. What's fun about being told to stop early when you're having a good time?
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