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Amazing recap of the state of FFXIV

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  • #76
    Re: Amazing recap of the state of FFXIV

    don't worry things will get more fun once they add Samurai or Ninja.

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    • #77
      Re: Amazing recap of the state of FFXIV

      Originally posted by Etra View Post
      Although, you have to remember that after the seven hours it days take quite a bit of grinding to reach even a remotely damaging surplus mark. My conjurer got to level 18 (played no other classes) and I hit the about a 10% surplus mark.
      Still, if you play for 3 hours a day, 2 days and 1 hour, you will meet the 7 hour mark. Then maybe every hour after the 7 hour mark you loose 10% more exp? That will just plain suck ass for most players. Especially payers who want to just play one class.

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      • #78
        Re: Amazing recap of the state of FFXIV

        Originally posted by Takelli View Post
        Still, if you play for 3 hours a day, 2 days and 1 hour, you will meet the 7 hour mark. Then maybe every hour after the 7 hour mark you loose 10% more exp? That will just plain suck ass for most players. Especially payers who want to just play one class.
        Naw. It's definitely not 10% extra lose for every hour. At least, not in the current system.
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        • #79
          Re: Amazing recap of the state of FFXIV

          Etra, here's a translation from another site. Seems to confirm what you said, and add a bit more.

          Surplus and You: Komoto Speaks! - FFXIVCore.com - Final Fantasy XIV Fansite

          Surplus explained
          FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
          FFXI: Shiva Server

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          • #80
            Re: Amazing recap of the state of FFXIV

            If that is true then they are going to usher in a new level of elitism in exp parties. Just think about it, if you have 8 hours exp per week on a certain job are you really going to take risks with undergeared or unknown people or jobs the community has deemed gimp outside of the usual zomg awesome class.

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            • #81
              Re: Amazing recap of the state of FFXIV

              Originally posted by Gman View Post
              Etra, here's a translation from another site. Seems to confirm what you said, and add a bit more.

              Surplus and You: Komoto Speaks! - FFXIVCore.com - Final Fantasy XIV Fansite
              I'm not exactly sure where he pulled the 8th hour thing from. But okay. xD

              Originally posted by Grizzlebeard View Post
              If that is true then they are going to usher in a new level of elitism in exp parties. Just think about it, if you have 8 hours exp per week on a certain job are you really going to take risks with undergeared or unknown people or jobs the community has deemed gimp outside of the usual zomg awesome class.
              Gear was never really a problem in beta. Mostly because gear doesn't have a rank requirement (it does, but it adjusts the stats according to your current rank if you equip it early, I think. I was wearing a 23 rank robe at physical level 19.) Also, the elite people will want you to have more classes leveled so you can pull their abilities. All in all, I feel this surplus system caters more towards the elite and forcing people to get the abilities the hardcore would demand out of you anyway.
              Last edited by Etra; 08-25-2010, 10:39 AM.
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              • #82
                Re: Amazing recap of the state of FFXIV

                I'd imagine that with more skill, the training manual thingy & HQ ingredients you can make a lot of HQ's quite easily. I really do like the fact that you can control it instead of just praying for one and sometimes never seeing any. There was nothing more annoying to me in XI (in the early days anyway) than making beeswax with my 69 alchemy and having an abysmal HQ rate, despite being well over the 51+ skill tier while I would see others with lower skill bust out back-to-back HQs.
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • #83
                  Re: Amazing recap of the state of FFXIV

                  "However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes."

                  /sigh
                  Originally posted by Feba
                  But I mean I do not mind a good looking man so long as I do not have to view his penis.
                  Originally posted by Taskmage
                  God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                  Originally posted by DakAttack
                  ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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                  • #84
                    Re: Amazing recap of the state of FFXIV

                    Originally posted by TheGrandMom View Post
                    "However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes."

                    /sigh
                    Yeahhhh... So they're pretty much going to cap us off, physical level wise, right at launch. At least no one will hit end game right away? lol
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                    • #85
                      Re: Amazing recap of the state of FFXIV

                      So, we each get a period of eight hours where we'll get 100% EXP that begins the moment we earn the first point of EXP?

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                      • #86
                        Re: Amazing recap of the state of FFXIV

                        Originally posted by DakAttack View Post
                        So, we each get a period of eight hours where we'll get 100% EXP that begins the moment we earn the first point of EXP?
                        I don't think so. Otherwise you would attack then AFK in town and get capped off. I think they are talking about continually grinding / doing leves for that time and doing nothing else.
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                        • #87
                          Re: Amazing recap of the state of FFXIV

                          That's what I was wondering. If its just 8 hours as a fixed time limit, what if you leave your character logged on overnight? That's your chance to level that job gone for a week.

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                          • #88
                            Re: Amazing recap of the state of FFXIV

                            Originally posted by Kafeen View Post
                            That's what I was wondering. If its just 8 hours as a fixed time limit, what if you leave your character logged on overnight? That's your chance to level that job gone for a week.
                            From what I'm gathering, it's 15 hours of grinding. The players were hitting the cap faster than they expected in beta because the leves were giving way too much exp (and, honestly, they were.) So it doesn't seem to be an actual hourly cap, but just an estimated time they are giving.

                            (I still have no idea where the ZAM translator got the 8 hours from. <___<)
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                            • #89
                              Re: Amazing recap of the state of FFXIV

                              There is another question raised by this...

                              Are the 7 hours that you play before your exp caps off started when you log on, or by continues battle, such as a party grind, and so on?

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                              • #90
                                Re: Amazing recap of the state of FFXIV

                                Originally posted by Takelli View Post
                                There is another question raised by this...

                                Are the 7 hours that you play before your exp caps off started when you log on, or by continues battle, such as a party grind, and so on?
                                Like I said, it just seems to be an estimate on how much exp you would be getting for continuous partying for leves and grinding. It isn't log in, whack something, then the timer starts and won't stop. It's just their estimate for how long it'll take you to get the exp required to get into surplus and get it going.
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