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All Guildleves will have legion difficulty option!?

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  • All Guildleves will have legion difficulty option!?

    [nomedia="http://www.youtube.com/watch?v=pGKVm6J8Ijg"]YouTube- FFXIV Levequest - Herbicide[/nomedia]

    Oh wow I wonder why didn't choose the legion (5 stars) option? Maybe either the Dodos get NM-quality HP and power levels,
    or maybe there will be an army of dodos for a legion of players to fight?

    Hmmm I guess band = 3 players. party = 6 players, and stuff like that, mew.

  • #2
    Re: All Guildleves will have legion difficulty option!?

    its as simple as it sounds, its a difficulty select, so you can still make it a challenge with more people, and get a greater reward.
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    • #3
      Re: All Guildleves will have legion difficulty option!?

      does it increase the amount of mobs or their stats?

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      • #4
        Re: All Guildleves will have legion difficulty option!?

        Originally posted by jenova_9 View Post
        does it increase the amount of mobs or their stats?

        number? no clue, harder? yes
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        • #5
          Re: All Guildleves will have legion difficulty option!?

          yay thanks mew =^^=

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          • #6
            Re: All Guildleves will have legion difficulty option!?

            They get stronger.

            Basicly a Gladiator, a Cunjo..WHM! and an Archer (3 ppl) can't beat lv5 leve (3 mobs all are jelly fish) completely destroyed us. (well we killed 1!)

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            • #7
              Re: All Guildleves will have legion difficulty option!?

              My party of five managed to do a Four Star Leve with a little bit of difficulty in quested gear and no real clue how to play in a party.

              If we had a Gladiator tank it probably would have been a bit easier as I found tanking in cloth wasn't very easy on the Conjurers mana and I really suffered from getting critical hits (I died) if all the mobs weren't directly facing me.

              We eventually fixed it by having a second DPS go off-tank to split some of the damage which made it much easier which means a 1 healer + 4 DPS combination is a viable setup at least in the early Leve's.

              I doubt we could have beaten a 5 star leve though with that party we didn't have alot of headroom left in the healers mana pool on some of the Leve's.
              Last edited by Dux; 08-02-2010, 03:34 AM.
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              • #8
                Re: All Guildleves will have legion difficulty option!?

                I soloed a level 3 and then got cocky and did it again (a few days later of course) at a level 5...HAHAHAHAHAHAHAHAHA....ya they get stronger.
                Originally posted by Feba
                But I mean I do not mind a good looking man so long as I do not have to view his penis.
                Originally posted by Taskmage
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                • #9
                  Re: All Guildleves will have legion difficulty option!?

                  lol oh my

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                  • #10
                    Re: All Guildleves will have legion difficulty option!?

                    The scale up in difficulty from party to troop is much larger than the increase from band to party. The jump to legion is even greater. Me and two other rank 13s tried one of the first leves on legion diff and it nearly killed us.
                    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                    • #11
                      Re: All Guildleves will have legion difficulty option!?

                      Originally posted by jenova_9 View Post
                      I guess band = 3 players. party = 6 players,
                      Sounds backwards, if you know what I mean.


                      Feba: Makin' valuable contributions since 2004.

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                      • #12
                        Re: All Guildleves will have legion difficulty option!?

                        Originally posted by Taskmage View Post
                        The scale up in difficulty from party to troop is much larger than the increase from band to party. The jump to legion is even greater. Me and two other rank 13s tried one of the first leves on legion diff and it nearly killed us.
                        o. O that's interesting. I say again, Guild Leve is made of win, and SE basically has cart blanche with it with regards to future updates. At the very least questing should remain interesting and rewarding across the board instead of the drab way XI did it.
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                        • #13
                          Re: All Guildleves will have legion difficulty option!?

                          Originally posted by Malacite View Post
                          o. O that's interesting. I say again, Guild Leve is made of win, and SE basically has cart blanche with it with regards to future updates. At the very least questing should remain interesting and rewarding across the board instead of the drab way XI did it.
                          Yes the leve system is great, but the best part of it, is the fact that Guildleves are not quests..... so not only will we have Guildleves to do, but quests from NPCs as well, at least that's how I think its suppose to go down, not a 100% sure on that yet ;p
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                          • #14
                            Re: All Guildleves will have legion difficulty option!?

                            what is a Rank 13? what level is that?

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                            • #15
                              Re: All Guildleves will have legion difficulty option!?

                              Originally posted by jenova_9 View Post
                              what is a Rank 13? what level is that?
                              Job level is called rank while regular leveling is called physical level, rank is where everything is at, you can be level 20 and rank 2 and the game sees you as a weakling with a abnormal stats but will still get whooped by mobs.

                              and leveling up rank is annoying and tedious since its basically skilling up a weapon while EXPing. IE you get 800exp and depending on what comands you made and some luck 200 rank points, could be more or less which makes creating your own class hard since you're trying to use your job's abilites more than the things you got off other jobs just to squeeze out some more skill points.

                              Its annoying because in a party, people would rather spam low stamina abilities instead of doing what they're supposed to do in a party which will drive people away from partying.

                              At first I thought people would just form FFXI style skill up pts but you'll be fighting mobs strong enough to kill you so being half AFK and smacking mobs like we did robber crabs seems impossible.

                              I can see how this system will stop people from leeching exp and actually do something in a party, but so far it seems like they'll be leeching in a differant way by wasting stamina on junk like spirit dart or taunt instead of casting elemental magic and dealing damage and curing. and will drive people into solo play since you don't need to be in a party with space wasters and spaming shield block, phalnax and provoke just yeilds more rank points.

                              Its a good idea but needs some fixing.


                              done ranting kthxbye.

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