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The 18 Disciplines of Final Fantasy XIV

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  • #61
    Re: The 18 Disciplines of Final Fantasy XIV

    Originally posted by Ziero View Post
    Just an FYI, that list Mal posted is woefully out of date. The current list of Dat mined job classes is this one:
    Dat Mined Job List
    Well that list certainly look more consistent with what has actually been confirmed. Like I said, things change, this is a great example of that.

    While it certainly look like these are all possible classes I wouldn't go planning your characters around them too soon, we still have no idea if or when they will be added. Even on Blue Gartr the consensus on what is and isn't confirmed changes, like Mal said, 6 jobs have been removed from that list already because they're just speculation.

    Jobs can quite easily be added to the dat file in order to test prospectives jobs only to be dropped if its decided that they're too over powered, under powered, not fun to play, inconsistent with the lore, etc. There's many reasons why they could appear to be added but never see the light of day. I just think its too early to shout about how all these jobs are confirmed before SE actually confirm them.

    If people want to throw around speculation about the possibilities for these classes that's great, but on the internet rumours spread, as they migrate from one thread to another, one site to another the original source of the rumours can before lost and you get the Chinese whispers effect. Before you know it people are pissed because all these "confirmed" jobs aren't available. SE get enough flak from people as it is.

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    • #62
      Re: The 18 Disciplines of Final Fantasy XIV

      Originally posted by jenova_9 View Post
      Assassin and Samurai are confirmed too, mew.


      and where did you read this as "confirmed" ?
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      • #63
        Re: The 18 Disciplines of Final Fantasy XIV

        Originally posted by Kailea View Post
        and where did you read this as "confirmed" ?
        She posted it as speculation in another thread so now she can point to it in this thread and say it's confirmed. Haven't you been paying attention to how J9 works?
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        • #64
          Re: The 18 Disciplines of Final Fantasy XIV

          Harvester = Botanist but that list lists them separately.
          Just a little nit pick, a harvester gathers plants, or the like. A botanist, is someone who grows,studies plants. So I would say
          A harvester will go forth and gather materials, while botanist will simply grow them themselves (like gardening).

          Geomancer really deserves to be added to a FF mmorpg, they could make it work by having Geomancers absorb and "stock" powers they gathered when standing on certain terrain, That way they can use special geomancer attacks of various terrain types, no matter what terrain they are standing on as long as they stocked at least one block of energy when they stood on that type of terrain before.
          Sounds a lot like Draw command in FF8 and I hated FF8 much easier way of doing things is just have the specific terrain you are on boost the power of certain related spells/abilities, while weaking direct opposites. Such as a Plant like ability flourishing on grass, but not being able to do so on rocks or ice.

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          • #65
            Re: The 18 Disciplines of Final Fantasy XIV

            SAM hasn't been confirmed, but I'm pretty sure Komoto or Tanaka mentioned it a while back in one of their many interviews. We do know for a fact they intend to add Katanas to the game. Whether they are a sub-specialty of Gladiator, Samuria, or some newly named class (though really, it would just be weird to not have it/call it something else) is entirely up to SE.

            I really want to see them focus more on Bushido this time, and give them a wider range of abilities; That is, SAM should be an advanced class IMO, that requires Gladiator, Archer and Lancer skills and in turn offers new skills that can enhance those jobs. And bring out the Kanabo this time! I wanna be able to smash blunt-weak mobs with it. As over powered as it is, XI's SAM still feels weak and neutered to me when looking at the real thing and how they fought.
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            • #66
              Re: The 18 Disciplines of Final Fantasy XIV

              Originally posted by Malacite View Post
              Did you check the last page or just the first post? They amended the table, striking off jobs that are just speculated with no basis (Assassin, Samurai etc) vs ones that are legitimate (Musketeer)
              ...dude, the list on the front page was the exact list you copied and pasted, which was woefully out of date. The list I posted was debated, but it was very clearly stated that all those job names and weapons are in the dats. So honestly, I'm left to wonder if you just looked at the first page or actually read the topic.

              Those jobs that were "striked off" the list were confirmed to be in the dats, they just appeared fewer times then other classes. Which is where the debate on the last page stemmed from. But they are there and they're not based on Speculation. Whether we see them in game or not any time soon is still a mystery, but they do have placeholders in the game's code itself.

              Originally posted by MrMageo View Post
              Just a little nit pick, a harvester gathers plants, or the like. A botanist, is someone who grows,studies plants. So I would say
              A harvester will go forth and gather materials, while botanist will simply grow them themselves (like gardening).
              Botanist is a Harvesting class (Discipline of the Land) that focuses on gathering plants and plant life. It's basically mixing Harvesting and Logging from FFXI into one actual class.

              Originally posted by Malacite View Post
              SAM hasn't been confirmed, but I'm pretty sure Komoto or Tanaka mentioned it a while back in one of their many interviews. We do know for a fact they intend to add Katanas to the game. Whether they are a sub-specialty of Gladiator, Samuria, or some newly named class (though really, it would just be weird to not have it/call it something else) is entirely up to SE.'
              1) We really can't trust anything they "say" to be honest.

              2) We know for a fact there are two handed swords in the dat codes, we just don't know what kind. Though we do know they're not something Gladiator will use.

              3) The names at this point for many of the dat mined classes can easily be nothing more then place holders right now. Though they may stay the same as what's in the dats, seeing how very few other jobs kept a more traditional name, anything is possible.

              I really want to see them focus more on Bushido this time, and give them a wider range of abilities; That is, SAM should be an advanced class IMO, that requires Gladiator, Archer and Lancer skills and in turn offers new skills that can enhance those jobs. And bring out the Kanabo this time! I wanna be able to smash blunt-weak mobs with it. As over powered as it is, XI's SAM still feels weak and neutered to me when looking at the real thing and how they fought.
              ....holy crap where do you channel this kind of crazy from? It's like you're competing with J9 for the most absurd poster of the year award or something.
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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              • #67
                Re: The 18 Disciplines of Final Fantasy XIV

                Originally posted by Ziero View Post
                ....holy crap where do you channel this kind of crazy from? It's like you're competing with J9 for the most absurd poster of the year award or something.
                NowGamer Speaks with Hiromichi Tanaka :: Final Fantasy XIV (FFXIV) :: ZAM

                anaka elaborates on why job names have taken such a noted departure from the Final Fantasy series:

                "By learning different abilities you can make your own class and actually this time, we purposely decided not to use job names we used in previous Final Fantasy titles, so you really have to make sure you combine the exact skills you need to become say, a white mage in the future. So it really is up to you how you develop your character."

                Yup, combining sword, archery and lance skills must really be fucking crazy.

                Samurai - Wikipedia, the free encyclopedia
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                • #68
                  Re: The 18 Disciplines of Final Fantasy XIV

                  Originally posted by Malacite View Post
                  must really be fucking crazy.
                  Yes.

                  The context of what you quoted was basically saying "Oh, well, even though we won't have White Mage, 'per se,' you can advance in various different skills and make your character as White Mage-like as you please!"

                  Also, please re-read what you said about FFXI's Samurai.

                  Originally posted by Malacite View Post
                  As over powered as it is, XI's SAM still feels weak and neutered to me
                  "Oh, it may be overpowered, but it still doesn't feel powerful enough!"

                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
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                  • #69
                    Re: The 18 Disciplines of Final Fantasy XIV

                    Originally posted by MrMageo View Post
                    Just a little nit pick, a harvester gathers plants, or the like. A botanist, is someone who grows,studies plants. So I would say
                    A harvester will go forth and gather materials, while botanist will simply grow them themselves (like gardening).
                    I meant in terms of the game. Harvester was renamed to Botanist, or vice-versa, I forgot which way around it was now.

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                    • #70
                      Re: The 18 Disciplines of Final Fantasy XIV

                      I know i am just being a smart ass.

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                      • #71
                        Re: The 18 Disciplines of Final Fantasy XIV

                        Originally posted by Malacite View Post
                        Yup, combining sword, archery and lance skills must really be fucking crazy.
                        Yup, because they don't re-use any older FF names for XIV, yup, no reused names at all

                        EXCEPT FOR GLADIATOR, LANCER AND FREAKING ARCHER

                        I mean, really? Really?

                        There's also this bit of insanity right here:
                        As over powered as it is, XI's SAM still feels weak and neutered to me when looking at the real thing and how they fought.
                        ...where you compare a real life feudal class and say that they were somehow more powerful then a video game version of the "class" that could literally make explosions with their swords at wil. On top of that, you want this one class to be able to effectively wield not one, not two, not even three types of weapons, but four completely different styles of weapons...in a game where the entire concept of what makes a "class" a "class" is centered around every Discipline utilizing it's own special type of weapon.

                        Samurai...if the job is even called that since it could be just a placeholder at this point...will be using the 2 handed swords found in the dats. That's all they'll be using because that is how the game works. If a Samurai pulled out a bow or a lance, it would no longer be a samurai, it would be an Archer or a Lancer.
                        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                        • #72
                          Re: The 18 Disciplines of Final Fantasy XIV

                          Originally posted by Yellow Mage View Post
                          "Oh, it may be overpowered, but it still doesn't feel powerful enough!"
                          In the sense that you're still a typical DD, i.e. cowering behind the tank. Yeah SAM can be made to tank, but it's not really set up to do so (Seigan is too unreliable). That's where I take issue; NIN is the job that wants attention and SAM wants to stay out of the way, when it should be the opposite.

                          SAM should be all up in the enemy's face, and not just because of Overwhelm
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                          • #73
                            Re: The 18 Disciplines of Final Fantasy XIV

                            Originally posted by Ziero View Post
                            Yup, because they don't re-use any older FF names for XIV, yup, no reused names at all

                            EXCEPT FOR GLADIATOR, LANCER AND FREAKING ARCHER

                            I mean, really? Really?

                            There's also this bit of insanity right here:

                            ...where you compare a real life feudal class and say that they were somehow more powerful then a video game version of the "class" that could literally make explosions with their swords at wil. On top of that, you want this one class to be able to effectively wield not one, not two, not even three types of weapons, but four completely different styles of weapons...in a game where the entire concept of what makes a "class" a "class" is centered around every Discipline utilizing it's own special type of weapon.

                            Samurai...if the job is even called that since it could be just a placeholder at this point...will be using the 2 handed swords found in the dats. That's all they'll be using because that is how the game works. If a Samurai pulled out a bow or a lance, it would no longer be a samurai, it would be an Archer or a Lancer.
                            Incredible hostility about game features that aren't finalized. You speculate at least as much as everyone you aim to disprove.
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                            • #74
                              Re: The 18 Disciplines of Final Fantasy XIV

                              Oh snap, Gatts is still around! XD
                              Always,

                              ~Donnovan

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                              • #75
                                Re: The 18 Disciplines of Final Fantasy XIV

                                Honestly, chill the hell out.

                                Besides, who's to say they couldn't have their own job-specific types of other classes' weapons? The Yumi & Naginata, for example, are quite different from their western varieties.

                                We already know from one of the first interviews they did, that Fencer uses the same swords as Gladiator, but you need specific armor to become one (unless that's changed) so who knows what they'll do? All we really can do is speculate for the time being and if you don't want to join in on the fun then kindly stfu and have some more prozac.
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