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  • PS3 Limitations!

    GOD DAMN IT!

    The freaking game's not even out yet and it's already happened;


    Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more � News from Twitter, Famitsu and Japan Expo

    News from Twitter, Famitsu and Japan Expo


    Posted By Gahoo on July 8, 2010


    The past week has revealed a few nuggets of information, most of which has already been fully digested on the forums, but it’s worthwhile to recap what we’ve learned the past week or so since E3. We’ve seen a few french interviews stemming from the Japan Expo in France, plus one Famitsu article, and some official Square Enix tweets.


    So without further ado:
    First, according to the official Square Enix twitter feed for FFXIV (which went live on June 30), beta testing will commence this Saturday, July 10. Good luck and good testing to all the lucky testers! With the official release date fast approaching, it will surely be an exciting and busy time for all the testers.





    From Japan Expo come two interviews, one by jeuxonline.com and one ffworld.com, both french sites covering various aspects of MMOs in general and/or Final Fantasy specifically. While much of the information covered in these interviews was revealed during E3, there are a few new tidbits worth noting.

    From jeuxonline:
    • Retainers will be placed in set marketplace stalls and be able to hold, and sell, player goods while a player is offline. At this time there is no auction house in the game.
    • Levequests yield, in addition to tangible rewards, reputation.
    • As was the case in FFXI, some mobs will attack unprovoked on sight, but will refrain from such an attack if the player is too high a level.
    • Instanced dungeons and notorious monsters are in the works.
    • Currently is is possible to raise all crafts to maximum level.








    From ffworld:
    • PS3 was delayed because of lack of RAM.
    • PS3 will have a fixed resolution.
    • Square will have another meeting this month to discuss the timing of the PS3 bet.
    • French version (and presumably German as well) will have English voice overs with subtitles.
    • Chocobos will be used as mounts and also in a brand new way.








    Finally, Famitsu has released a new article with some news.
    • New Land and Hand classes – Harvester (DoL), Armorer (DoH), Goldsmith (DoH) and Woodworker (DoH). The names are subject to change once they are officially released on the English web site.
    • Changing the “face type” changes more than just the face (specifically it is noted that the nose shape and bust size change).




    Key wording bolded. Damn it all SE...
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: PS3 Limitations!

    PS4 is going to come out before XIV on PS3.

    Comment


    • #3
      Re: PS3 Limitations!

      Originally posted by Malacite View Post
      Key wording bolded. Damn it all SE...
      Calm down and attempt to come up with a rational explanation for your rage.
      I use a Mac because I'm just better than you are.

      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

      loose

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      • #4
        Re: PS3 Limitations!

        I saw this and immediately thought of the same, lol.

        Comment


        • #5
          Re: PS3 Limitations!

          Originally posted by Malacite View Post
          Damn it all SE...
          Because as we all know, the PS3 was designed and built by Square Enix.

          Comment


          • #6
            Re: PS3 Limitations!

            At this time there is no auction house in the game.
            Wonder if that's only during beta or if they're planning on milking players for Retainer fees when it goes gold.

            Comment


            • #7
              Re: PS3 Limitations!

              Originally posted by Grizzlebeard View Post
              Wonder if that's only during beta or if they're planning on milking players for Retainer fees when it goes gold.
              You get one for free.

              My guess is there will be a searchable database for retainer goods for sale, which will leave the system virtually indistinguishable from AH, but oh well.

              Comment


              • #8
                Re: PS3 Limitations!

                Originally posted by Malacite View Post
                PS3 was delayed because of lack of RAM.
                There is no way that this late into the development of the game that they would suddenly and unexpectedly run into a problem this huge. They knew the specs of the PS3 and they knew the specs they were aiming to hit for the past 5 years, why wouldn't they figure out something was up a whole lot sooner? I think BS excuse is BS.
                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                • #9
                  Re: PS3 Limitations!

                  Originally posted by Ziero View Post
                  There is no way that this late into the development of the game that they would suddenly and unexpectedly run into a problem this huge. They knew the specs of the PS3 and they knew the specs they were aiming to hit for the past 5 years, why wouldn't they figure out something was up a whole lot sooner? I think BS excuse is BS.
                  This is doubly true because they've already coded a 360 version of FFXI, and the Xbox 360 has "similar" (not same) amounts of RAM. The 360 has 512MB of unified RAM used for both execution and video memory, the PS3 has 256MB of general execution RAM and 256MB of video RAM.

                  They've also only been working on FFXIII since forever, and PS3 was the lead platform, so if they needed help they could always have asked their own FFXIII team (or hey, ask Sony...) for a little assistance.

                  Either way, I agree, terrible excuse.


                  Icemage

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                  • #10
                    Re: PS3 Limitations!

                    Originally posted by Ziero View Post
                    There is no way that this late into the development of the game that they would suddenly and unexpectedly run into a problem this huge. They knew the specs of the PS3 and they knew the specs they were aiming to hit for the past 5 years, why wouldn't they figure out something was up a whole lot sooner? I think BS excuse is BS.
                    There is no way that they did know about this sooner and instead of spinning their wheels on it and delaying they whole thing finished the platform that has far less stringent requirements and then optimized that finished product.

                    No, they just want to say a big FUCK YOU to everyone who will play it. Conspiracy is totally the reason.

                    ---------- Post added at 04:14 PM ---------- Previous post was at 04:09 PM ----------

                    Originally posted by Icemage View Post
                    They've also only been working on FFXIII since forever, and PS3 was the lead platform, so if they needed help they could always have asked their own FFXIII team (or hey, ask Sony...) for a little assistance.
                    A single player game that has exactly the same number of objects doing the same thing for the user as it was during QA has exactly the same demands on the hardware as a MMO that might just be rendering you and the environment one moment and you, the environment, 50 mobs and 100 other users acting in unpredictable ways the next.

                    The PC version of FFXIV requires 2GB ram. The PC version of FFXI uses the same amount of ram as the PS2 version (128MB), the PC version has not been optimized and is not going to fit in a PS3's ram.
                    I use a Mac because I'm just better than you are.

                    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                    loose

                    Comment


                    • #11
                      Re: PS3 Limitations!

                      Originally posted by Feba View Post
                      Because as we all know, the PS3 was designed and built by Square Enix.
                      How long until we start hearing "PS3 Limitations" as an excuse though

                      ---------- Post added at 01:03 PM ---------- Previous post was at 01:01 PM ----------

                      Originally posted by Icemage View Post
                      This is doubly true because they've already coded a 360 version of FFXI, and the Xbox 360 has "similar" (not same) amounts of RAM. The 360 has 512MB of unified RAM used for both execution and video memory, the PS3 has 256MB of general execution RAM and 256MB of video RAM.
                      The CELL is able to make use of all of the System's RAM though via the SPEs and direct it towards specific tasks.


                      And I agree with Ziero, that his is a lame BS excuse this late into development. SE really needs to overhaul their PR department...
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #12
                        Re: PS3 Limitations!

                        fixed resolution might hurt it for SDTV users. Will text be readable in 4:3 aspect ratio?


                        hmm this may be the first mmorpg I'm forced to play with black bars on the top and bottom.

                        Comment


                        • #13
                          Re: PS3 Limitations!

                          Originally posted by Mhurron View Post
                          There is no way that they did know about this sooner and instead of spinning their wheels on it and delaying they whole thing finished the platform that has far less stringent requirements and then optimized that finished product.

                          No, they just want to say a big FUCK YOU to everyone who will play it. Conspiracy is totally the reason.
                          So you're saying that they did know about this *MASSIVE GAME RESTRICTING ISSUE* for a long time, but only now, two months before release did they feel it was the best time to announce it. Not even mentioning it in any way to Sony themselves, who fully believed that they would stick to the claim that they've been making for well over a year that the game, in it's entirety, will come out on the same day, at the same time, in every region and for all compatible systems in one massive universal launch.

                          I think that would be even worse then a "crazy conspiracy theory". It's either they're lying now about the Ram, were lying before about having a universal release or they have one of the most ass backwards development teams working on this game for them to not realize that they would some how, some way need to make the specs between the PC and PS3 version fairly similar, if not compatible.

                          SE is familiar with the PS3s specs, they made the Crystal Engine to work with the PS3. They've also been working on this game for over 5 years, they know what they want from it and where they wanted to go. There is no way that this development suddenly and unexpectedly came out of no where in the last 2-3 weeks (SE re-confirmed at E3 last month about the universal release and Sony made FFXIV one of it's featured games in their conference). So there has to be a lot more behind this story they're not telling us.
                          Last edited by Ziero; 07-08-2010, 03:08 PM.
                          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                          Comment


                          • #14
                            Re: PS3 Limitations!

                            Originally posted by Mhurron View Post
                            There is no way that they did know about this sooner and instead of spinning their wheels on it and delaying they whole thing finished the platform that has far less stringent requirements and then optimized that finished product.

                            No, they just want to say a big FUCK YOU to everyone who will play it. Conspiracy is totally the reason.

                            ---------- Post added at 04:14 PM ---------- Previous post was at 04:09 PM ----------



                            A single player game that has exactly the same number of objects doing the same thing for the user as it was during QA has exactly the same demands on the hardware as a MMO that might just be rendering you and the environment one moment and you, the environment, 50 mobs and 100 other users acting in unpredictable ways the next.

                            The PC version of FFXIV requires 2GB ram. The PC version of FFXI uses the same amount of ram as the PS2 version (128MB), the PC version has not been optimized and is not going to fit in a PS3's ram.
                            Listen to Mhurron, the man knows what he's talking about. Sounds like another case of rage on a certain someone's part.......
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                            • #15
                              Re: PS3 Limitations!

                              Originally posted by Mhurron View Post

                              A single player game that has exactly the same number of objects doing the same thing for the user as it was during QA has exactly the same demands on the hardware as a MMO that might just be rendering you and the environment one moment and you, the environment, 50 mobs and 100 other users acting in unpredictable ways the next.

                              The PC version of FFXIV requires 2GB ram. The PC version of FFXI uses the same amount of ram as the PS2 version (128MB), the PC version has not been optimized and is not going to fit in a PS3's ram.
                              I'm well aware of the PC specs on FFXIV. It's a much more graphic-intense engine than FFXI, and that's obviously going to cause issues with any console version because of memory limitations (esp. graphic memory, due to the large number of textures that might be needed at any given moment).

                              That said, the console version isn't going to be running at the same resolution as the PC version (far from, esp. if it's at 720p), and it can get around a lot of inefficiencies of PC coding because of the standardized hardware.

                              I still think the reason given is silly, since they knew they were going to do this a while back and obviously thought they could fit the required assets into a PS3's memory. I would hold forth that while I'm sure they'd like more time to work on the console version, it's unusually convenient for Square-Enix to not have to deal with two launch platforms at the same time.


                              Icemage

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