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  • #16
    Re: FFXIV Servers.

    The easier way to have unified servers is to have more area for players to cover, more incentives for them to spread outside a few central hubs, and incentives for them to stay out of the hubs longer. For example, having the town guards kick you out for some time for whatever reason (quest/mission related; perhaps there's some kind of contraband which is easy to sell, but which you can be temporarily exiled for), levying very high taxes/lodging/travel costs within the city, and/or a threat of crime (think: "Wait, did that NPC just pickpocket me? The hell?") could all be gameplay reasons to people not wanting to be in town. On the other end, there could be things to make people want to leave town, like simply having gold in them thar hills (areas that are underutilized are more likely to have valuables in them, thus encouraging people to go to the least visited areas).

    On the more complicated end, there's giving people the ability to live on a 'frontier'. This could be anything from allowing people to build their own structures in the world (with these possibly eventually turning into villages or more where people gather, where guilds work together, etc.) to just allowing people to become citizens of smaller states. For example, imagine if Rabao wasn't linked to San d'Oria, but were instead its own nation, and you could become a citizen. If citizenship has responsibilities and privileges like in real life, there could be very good reasons to want to move out. Perhaps Rabao doesn't have all of the amenities in terms of Auction Houses, and maybe you're summoned back to town more often to fight off monsters (or face strict penalties for dodging the draft), but the income taxes are lower, or you get access to some great transportation the country has (or perhaps all countries have the same teleportation, but some are cheaper, or have less stringent access requirements).

    On the more complicated side, you could have things like laws. Let's go back to the example of contraband. Say San d'Oria bans Kupo nuts, after finding that the Royal MHMU staff are spending all of their money in Kupo dens on the lower east side. If you're a citizen of San d'Oria and you're discovered to have Kupo nuts on your person, you face strict penalties, no matter where you are. On the other hand, maybe Rabao doesn't care so much about what moogles put in their body, and sale and possession of Kupo nuts is perfectly legal. Sure, you'll still get deported from other countries for possessing them, but Rabao doesn't really care. Or maybe the larger countries will have treaties against the use of certain weapons; not being one of their subjects would free you of that. Perhaps the national religious body bans the use of certain magics, other countries don't care, or even encourage them. Maybe one country reallllly dislikes another country, and won't let their citizens in. If you want to get in, you have to obtain a foreign passport. And so on.

    Back to reality, the more elegant way of dealing with server stress instead of instancing is to do something like EVE online does. Basically the way it works is that the hardware isn't hard and fast assigned to one area on one part of the server. It can all be moved around to accommodate for changes in stress as they happen. For example, last I checked, EVE even allows you to inform the company of when and where a major battle is going to take place, and they'll allocate extra server hardware to that area (and surrounding areas, to allow for travel and dispersal) to keep the area running smoothly even before everyone shows up. In FFXI, imagine if Al Zahbi ran on the normal amount of town servers most of the time, but when Besieged started, other servers started to jump away from less populated areas so that it could support as many players as wanted to come. For that matter, I'd like to know how FFXI's servers work currently. I'd hate to imagine that the servers are running areas like the Manaclipper even when nobody's there.

    Basically, the problem should never be the servers in this day and age. If there is a problem, it should be on the client side; that is, an inability to render what's around you. In the end, the ultimate solution comes down to just widening the world and spreading people out. Maybe have your 'alternate dimension' type stuff be more common (as in, you'd do it just for a pick up EXP group instead of anything special) and have that be instanced, but the world itself shouldn't be interrupted like that. The downside of this is that you're probably always going to get to the point where you require some sort of random generation; be it pieced-together-dungeon-mazes or some kind of computer generated terrain. Personally, I'd go about it by having the globe rendered first, then drop in plenty of dungeons, a few cities, and give players the tools to build the rest. Give them boats to find new land with, some kind of mounts to cross uncharted terrain, tools to construct bridges and buildings, some kind of system to allow them to set up telepoints so long as they're some distance apart, etc.

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    • #17
      Re: FFXIV Servers.

      Tl;dr Feba! Tl;dr!

      Originally posted by Feba
      But I mean I do not mind a good looking man so long as I do not have to view his penis.
      Originally posted by Taskmage
      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
      Originally posted by DakAttack
      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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      • #18
        Re: FFXIV Servers.

        Thing about all this is if you let people pick their server, in general they're just going to be lemmings about it and pick the first one they see on the list and this is why you never pick the first server on the list because you don't want to be on the server that gets overloaded.

        I also want to point out that when people were allowed to pick servers in FFXI, Odin and Bahmut suddenly took on all the stress while other servers actually began to dwindle. Odin and Bahamut had the most prestigious endgame communities of any server or so people believed anyway. It wasn't my reason for going to Odin, I was just there to help out the LBR social LS for as long as it remained active there.

        I have a feeling guild leves and the nature of each job is going to go some ways toward encouraging people to spread out to different areas this time. I'm actually hoping somewhat that a lot of support-class style abilities are distributed to the crafting jobs so a BRD-like job can be scrapped and those jobs a deeper role beyond combat. Blacksmith and Miner seem to have some of those ideas in mind already.

        Its just this time SE is going to need a more compelling reason to bring them along. If a Blacksmith can weaken metallic enemies, there needs to be a reason to fight them, like resources and good . If they're just nasty and the payoff is bad, it'll just be like "Killer" effects all over again.

        Even weapon advantages got underutilized in FFXI. Well, except for piercing damage anyway.

        SE also has to learn to make a wide selection of enemies available for a particular "level" all over the world. Since zones are much larger this time, things will be more seamless and that should be more practical. So long as there are numerous zones with load times, SE's going to be tempted to build hubs.

        The Aetherite concept is a bit encouraging, though. People will likely gather around those points rather than just the cities and these points can also become bazaar centers

        The problem is people are expecting FFXI out of this and this is the first habit that needs to be broken, so there's going to be some people that try to force the idea that cities should be where players dwell.

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        • #19
          Re: FFXIV Servers.

          Originally posted by Omgwtfbbqkitten View Post
          Even weapon advantages got underutilized in FFXI. Well, except for piercing damage anyway.
          Blunt damage did have some very limited love in places like KRT and I think a couple of the Zilart places.

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          • #20
            Re: FFXIV Servers.

            Originally posted by Feba View Post
            Blunt damage did have some very limited love in places like KRT and I think a couple of the Zilart places.
            Jailer of Temperance too, a very fun mob!
            Originally posted by Feba
            But I mean I do not mind a good looking man so long as I do not have to view his penis.
            Originally posted by Taskmage
            God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
            Originally posted by DakAttack
            ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

            Comment


            • #21
              Re: FFXIV Servers.

              Originally posted by TheGrandMom View Post
              Jailer of Temperance too, a very fun mob!
              Gah, I hate fighting Temperance. Actually, the fight is fun. Spawning him is an exercise in falling asleep as you wait for him to show up randomly in one of five different locations, then desperately run to rescue whichever hapless group pops him.


              Icemage

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              • #22
                Re: FFXIV Servers.

                If servers have the same names as FFXI, then I'd really want to choose Asura for hope that my old LS friends are going to do the same. I lost contact with them when I left the game years ago. I'd love to see them again in FFXIV
                Keshin is back!

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                • #23
                  Re: FFXIV Servers.

                  I am hoping there aren't as many servers as there were in ffxi and that the new servers can handle a larger number of people.
                  "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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                  • #24
                    Re: FFXIV Servers.

                    it might be more stable if there are more servers than less servers. Overcrowding can really affect the ecosystem.

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                    • #25
                      Re: FFXIV Servers.

                      Originally posted by jenova_9 View Post
                      it might be more stable if there are more servers than less servers. Overcrowding can really affect the ecosystem.
                      Jenova.


                      Read.

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                      • #26
                        Re: FFXIV Servers.

                        I''m was replying to Solymir.

                        Well anyways I think the server names should be something new.

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                        • #27
                          Re: FFXIV Servers.

                          Should be done like EVE online where there is only 1 server and everyone gets to play together on one big cushy world.

                          sig courtesy tgm
                          retired -08

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                          • #28
                            Re: FFXIV Servers.

                            Maybe in the future when an online world is so massive that it can contain 5,000,000 characters and stay balanced then sure one server is great buy now... nah...

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                            • #29
                              Re: FFXIV Servers.

                              I just saw this on :SQUARE ENIX Support Centre

                              The following six new Worlds were introduced today:

                              Exdeath
                              Kefka
                              Sephiroth
                              Ultimecia
                              Jecht
                              Gabranth
                              I guess that answers something about server namings, if they keep the same naming conventions for the final release that is. But no unified world, we can see that much.

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                              • #30
                                Re: FFXIV Servers.

                                Sephiroth is the new Odin, gonna be so crowded that you won't be able to log on. hohoho

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