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Conjurer zapping stuff! woosh! Amazing discovery!

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  • #16
    Re: Conjurer zapping stuff! woosh! Amazing discovery!

    well they said crafters might get abilities to make them more combat capable but I don't think they will ever substitute War and Magic disciplines in battles as effectively.

    Treating craft classes as warrior classes might be a tad silly. Plus if they get good enough at fighting, they might break the balance since they would also have money advantages from what they get out of their craft.

    I mean if a Blacksmith can fight almost as good as a Gladiator, and they can fix weapons on top of that, that is a pretty big advantage over a lot of fighter classes.

    Whatever combat tools the crafters get, I think it will just be something for them to do but overall just a gimmick that
    just works on low level mobs.

    Or enough to help a party a little, even though their damage over time would be equivalent to a weak poison.

    Personally I think it is kind of mistake treating a crafting job as a "class". A lot of people will be crafting anyway, whether they like it or in it for
    the money, but most people don't pay to play mmorpgs just to do something tedious like full time crafting, though a cook throwing eggs at level. 75 mobs might be funny.

    That's why you never see any of the Final Fantasy stories about some crafter hero saving the world. They are either a fighter class or a mage class, or both. combat-style adventurers is a more popular and exciting role. Craft classes doubling as combat ready people, wielding
    blacksmith hammers, and frying pans, and needles with thread and balls of yarn, and cloth scissors........ hmmmmmm.

    THe only other Discipline I think should have combat skills would be the Land classes, because they sound like they have to actually go out to the
    dangerous wild more often than Hand classes to complete their trade. They said craft classes won't ever need to fight to reach max level,
    maybe they referred to the Hand category. Land might be different, but I think that's related to fisherman and stuff like that, so maybe even they might not really fit in to combat stuff, well maybe. But War and Magic disciplines are in great need of more classes and weapon types,
    more so than Hand and Land should offer.
    Last edited by jenova_9; 06-03-2010, 08:35 AM.

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    • #17
      Re: Conjurer zapping stuff! woosh! Amazing discovery!

      I don't think anyone is saying they hope crafters can dd well. They just want to see what a crafter can do in a fight other than fixing someone's gear.
      "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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      • #18
        Re: Conjurer zapping stuff! woosh! Amazing discovery!

        probably something like BRD can do.

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        • #19
          Re: Conjurer zapping stuff! woosh! Amazing discovery!

          That exploration music is getting pretty old though. Is the zone just incredibly large, that we haven't seen anyone exploring any other one with different music, or since the "zones" are all interconnected with no loading times, do we hear the same music all the time?
          FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
          FFXI: Shiva Server

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          • #20
            Re: Conjurer zapping stuff! woosh! Amazing discovery!

            there will be different music depending where you are. The area we seen outside Limsa was very limited due to players staying close to Limsa's immediate surroudings,

            I haven't seen anyone travel as far as you can compared to traveling from the southern part of North Gustaberg into K. Highlands.

            I think the alpha area outside Limsa is just one zone available so far. There will surely be different music for different areas and dungeons,
            but each area is big, that's why music differences are sparse.

            I'm sure Ul'dah and Gridania's surrounding areas will have their own music, and probably their own battle theme too.
            The Gamescom battle theme was different from the alpha, so there will be more than one normal battle theme. Already, Guildleves themselves already have its own battle theme.

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            • #21
              Re: Conjurer zapping stuff! woosh! Amazing discovery!

              Originally posted by Takelli View Post
              I understand that it can change, by a large amount, but would be nice to see what the crafters (Or current crafter), use to fight with.
              It's not that it 'can' change, it's that it will change, and drastically. Right now crafters don't even have any of the combat skills they were promised. Which is why no one fights with the one crafter class you can use.

              Originally posted by jenova_9 View Post
              I mean if a Blacksmith can fight almost as good as a Gladiator, and they can fix weapons on top of that, that is a pretty big advantage over a lot of fighter classes.
              They won't. At most they'll be combat support.

              Personally I think it is kind of mistake treating a crafting job as a "class". A lot of people will be crafting anyway, whether they like it or in it for the money, but most people don't pay to play mmorpgs just to do something tedious like full time crafting.
              Then don't think of it as a 'class', think of it as a Skill. Because really, in this game, that's what all the jobs end up being. Different skills you can learn and grow stronger in. Either you get better with your Axe skill as a Marauder or you get better with your Hammer skill as a Blacksmith.
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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