Re: Conjurer zapping stuff! woosh! Amazing discovery!
well they said crafters might get abilities to make them more combat capable but I don't think they will ever substitute War and Magic disciplines in battles as effectively.
Treating craft classes as warrior classes might be a tad silly. Plus if they get good enough at fighting, they might break the balance since they would also have money advantages from what they get out of their craft.
I mean if a Blacksmith can fight almost as good as a Gladiator, and they can fix weapons on top of that, that is a pretty big advantage over a lot of fighter classes.
Whatever combat tools the crafters get, I think it will just be something for them to do but overall just a gimmick that
just works on low level mobs.
Or enough to help a party a little, even though their damage over time would be equivalent to a weak poison.
Personally I think it is kind of mistake treating a crafting job as a "class". A lot of people will be crafting anyway, whether they like it or in it for
the money, but most people don't pay to play mmorpgs just to do something tedious like full time crafting, though a cook throwing eggs at level. 75 mobs might be funny.
That's why you never see any of the Final Fantasy stories about some crafter hero saving the world. They are either a fighter class or a mage class, or both. combat-style adventurers is a more popular and exciting role. Craft classes doubling as combat ready people, wielding
blacksmith hammers, and frying pans, and needles with thread and balls of yarn, and cloth scissors........ hmmmmmm.
THe only other Discipline I think should have combat skills would be the Land classes, because they sound like they have to actually go out to the
dangerous wild more often than Hand classes to complete their trade. They said craft classes won't ever need to fight to reach max level,
maybe they referred to the Hand category. Land might be different, but I think that's related to fisherman and stuff like that, so maybe even they might not really fit in to combat stuff, well maybe. But War and Magic disciplines are in great need of more classes and weapon types,
more so than Hand and Land should offer.
well they said crafters might get abilities to make them more combat capable but I don't think they will ever substitute War and Magic disciplines in battles as effectively.
Treating craft classes as warrior classes might be a tad silly. Plus if they get good enough at fighting, they might break the balance since they would also have money advantages from what they get out of their craft.
I mean if a Blacksmith can fight almost as good as a Gladiator, and they can fix weapons on top of that, that is a pretty big advantage over a lot of fighter classes.
Whatever combat tools the crafters get, I think it will just be something for them to do but overall just a gimmick that
just works on low level mobs.
Or enough to help a party a little, even though their damage over time would be equivalent to a weak poison.
Personally I think it is kind of mistake treating a crafting job as a "class". A lot of people will be crafting anyway, whether they like it or in it for
the money, but most people don't pay to play mmorpgs just to do something tedious like full time crafting, though a cook throwing eggs at level. 75 mobs might be funny.
That's why you never see any of the Final Fantasy stories about some crafter hero saving the world. They are either a fighter class or a mage class, or both. combat-style adventurers is a more popular and exciting role. Craft classes doubling as combat ready people, wielding
blacksmith hammers, and frying pans, and needles with thread and balls of yarn, and cloth scissors........ hmmmmmm.
THe only other Discipline I think should have combat skills would be the Land classes, because they sound like they have to actually go out to the
dangerous wild more often than Hand classes to complete their trade. They said craft classes won't ever need to fight to reach max level,
maybe they referred to the Hand category. Land might be different, but I think that's related to fisherman and stuff like that, so maybe even they might not really fit in to combat stuff, well maybe. But War and Magic disciplines are in great need of more classes and weapon types,
more so than Hand and Land should offer.
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