Eorzeapedia • View topic - Nvision Issue 4 Spring 2010: Creation of FFXIV and New Info
this is what they posted
Nvision Issue 4 Spring 2010
Final Fantasy XIV
"Welcome to Haydaelyn, Population: You and your friends."
This article has a lot of information! A MUST READ.
An in depth look into the development of FFXIV and a thorough interview with with some of FFXIV world creators, including Akihiko Yoshida, Art Director. A view into SE's trials, errors and successes while creating the FFXIV world.
Highlights:
-Development paths
-Plans for the future of FFXIV after launch
-New races or just new faces?
-FFXIV in 3D?
-First glimpses of some FFXIV Hyur baddies?
More information and with it more questions.
Zoom in (real dimensions: 1602 x 2252)Image
Some fun quotes:
"Developing the game for both PC and PS3 means the programmers and artists need to craft a sliding scale of detail."
"To help fulfill the expectations that players have come to have of Final Fantasy world, one fo the first things we take into account is a certain sense of reality. For example, we have paid a great deal of attention to the effects that the passage of time or changes in the weather have on how light is displayed.
I am curious to get feedback from this quote here as I am trying not to jump out of my skin and I am trying to keep my heart from bounding out of my chest and racing down the block.
"The character creation in Final Fantasy XIV will be much more in-depth then that of previous titles in the series," says Yoshida-san, "Players will be able to generate avatars similar to those in Final Fantasy XI if they choose to do so, but there will also be some new [player character] types."
'Want more specifics on the new characters? The devs are keeping that information tightly under wraps, though five distinct races have been revealsed so far.'
Here is the article clipping for this quote:
Zoom in (real dimensions: 742 x 765)Image
"A variety of mini-games will contribute to a huge array of opportunities to socialize with other players, before traipsing out into the wilderness to slay monsters."
"When the square Enix artists get to flex their creative muscles outside existing locations familiar to the legion of fans, anything can happen."
"Incredably, Square Enix released the single-player Final Fantasy XIII while working on this MMO off-shoot. The games share certain technology details such as the core engine and the tools used to build the worlds, but the processes, challenges and ultimate requirements are significantly different."
"Since we are still in development a thorough comparison isn't possible, but at release FFXIV will be about the same scale, if not slightly smaller, than FFXIII" Says Yoshida-san
(This is not suggesting that the world will be small.
"The world of FFXIV will have certain sci-fi elements best exemplified by airships," says Yoshida-san. "These elements will play a key role in distinguishing the cultures and civilizations of different nations, regions and races, but they will not be extremely numerous," add Yamamoto-san. "We are working to create a fantasy world with its core in classic sword-and-sorcery that players will never grow tired of visiting, no matter how much they play."
Some of the enhancements to the monsters we are so use to seeing in the Final Fantasy worlds are going to be present and they are going to be greatly enhanced as we can see. "Some of those enhanceemnts will come courtesy of a close working relationship between NVIDIA and the Square Enix engineers and the art department to optimize the vast environments and detailed characters for NVIDIA GPU's. And you heard it hear first: Square Enix is also investingating options to incorporate 3D vision support."
"We are putting in place a system that will allow us to continually implement fresh, new designs while simutltaneously taking precautions to ensure that there is not 'design inflation' early on," says Yoshida San "Allowances are also being made for future expansion of the game."
New Edit: "Veterans of FFXI may, come actual release, recognize certain elements of class structure, but the developers are happy to point out that lessons learned from that development will be incorporated into a tighter more forucsed online Final Fantasy experience.'It would be more accurate to say we are attempting to achieve a development process that takes full advantage of the know-how obtained from Final Fantasy XI while also improving on its shortcomings,'" says Yoshida-san.
hmm I wonder if its safe to pay the fee with debit card?
http://finance.yahoo.com/banking-bud...ecking_savings
this is what they posted
Nvision Issue 4 Spring 2010
Final Fantasy XIV
"Welcome to Haydaelyn, Population: You and your friends."
This article has a lot of information! A MUST READ.
An in depth look into the development of FFXIV and a thorough interview with with some of FFXIV world creators, including Akihiko Yoshida, Art Director. A view into SE's trials, errors and successes while creating the FFXIV world.
Highlights:
-Development paths
-Plans for the future of FFXIV after launch
-New races or just new faces?
-FFXIV in 3D?
-First glimpses of some FFXIV Hyur baddies?
More information and with it more questions.
Zoom in (real dimensions: 1602 x 2252)Image
Some fun quotes:
"Developing the game for both PC and PS3 means the programmers and artists need to craft a sliding scale of detail."
"To help fulfill the expectations that players have come to have of Final Fantasy world, one fo the first things we take into account is a certain sense of reality. For example, we have paid a great deal of attention to the effects that the passage of time or changes in the weather have on how light is displayed.
I am curious to get feedback from this quote here as I am trying not to jump out of my skin and I am trying to keep my heart from bounding out of my chest and racing down the block.
"The character creation in Final Fantasy XIV will be much more in-depth then that of previous titles in the series," says Yoshida-san, "Players will be able to generate avatars similar to those in Final Fantasy XI if they choose to do so, but there will also be some new [player character] types."
'Want more specifics on the new characters? The devs are keeping that information tightly under wraps, though five distinct races have been revealsed so far.'
Here is the article clipping for this quote:
Zoom in (real dimensions: 742 x 765)Image
"A variety of mini-games will contribute to a huge array of opportunities to socialize with other players, before traipsing out into the wilderness to slay monsters."
"When the square Enix artists get to flex their creative muscles outside existing locations familiar to the legion of fans, anything can happen."
"Incredably, Square Enix released the single-player Final Fantasy XIII while working on this MMO off-shoot. The games share certain technology details such as the core engine and the tools used to build the worlds, but the processes, challenges and ultimate requirements are significantly different."
"Since we are still in development a thorough comparison isn't possible, but at release FFXIV will be about the same scale, if not slightly smaller, than FFXIII" Says Yoshida-san
(This is not suggesting that the world will be small.
"The world of FFXIV will have certain sci-fi elements best exemplified by airships," says Yoshida-san. "These elements will play a key role in distinguishing the cultures and civilizations of different nations, regions and races, but they will not be extremely numerous," add Yamamoto-san. "We are working to create a fantasy world with its core in classic sword-and-sorcery that players will never grow tired of visiting, no matter how much they play."
Some of the enhancements to the monsters we are so use to seeing in the Final Fantasy worlds are going to be present and they are going to be greatly enhanced as we can see. "Some of those enhanceemnts will come courtesy of a close working relationship between NVIDIA and the Square Enix engineers and the art department to optimize the vast environments and detailed characters for NVIDIA GPU's. And you heard it hear first: Square Enix is also investingating options to incorporate 3D vision support."
"We are putting in place a system that will allow us to continually implement fresh, new designs while simutltaneously taking precautions to ensure that there is not 'design inflation' early on," says Yoshida San "Allowances are also being made for future expansion of the game."
New Edit: "Veterans of FFXI may, come actual release, recognize certain elements of class structure, but the developers are happy to point out that lessons learned from that development will be incorporated into a tighter more forucsed online Final Fantasy experience.'It would be more accurate to say we are attempting to achieve a development process that takes full advantage of the know-how obtained from Final Fantasy XI while also improving on its shortcomings,'" says Yoshida-san.
hmm I wonder if its safe to pay the fee with debit card?
http://finance.yahoo.com/banking-bud...ecking_savings
Comment