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  • #46
    Re: New info from Famitsu this week

    Originally posted by Kailea View Post
    holy crap is that really the battle music?
    Why does the JP sight have to updated before the NA sight!

    I see there is some new info on the Gladiator though. too bad its in Japanese, and I can't read it lol.

    Comment


    • #47
      Re: New info from Famitsu this week

      Sounds good. Slowly getting hyped.
      Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?

      Burning.

      This is why I J9: http://www.ffxionline.com/forums/off...otionally.html

      http://selenagomez.com/

      Comment


      • #48
        Re: New info from Famitsu this week

        Originally posted by Kailea View Post
        holy crap is that really the battle music?
        you know the more I listen to it, this sounds a little to "Epic" to be normal battle music, this sounds more like boss music, unless all the music is of this level.... then my god......

        .......screw it I am saying it..... I love this man!....

        Nobuo Uematsu

        -------------------------------------------------------------------------
        Kain (FFIV): I am aware of my actions, but can do nothing about them.

        Comment


        • #49
          Re: New info from Famitsu this week

          I love the fake rug on his head. Oh wait, no i don't.
          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
          RANK 10 Bastok
          CoP: Done
          ZM: Done
          ToA: Done
          Assault rank: Captain
          Campaign Medal: Medals
          Wotg: Complete the quests already and I'll start

          Originally posted by Etra
          This thread brought to you by Malacite's lack of understanding.

          Comment


          • #50
            Re: New info from Famitsu this week

            Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more » Detailed Class Info from Famitsu and 4Gamer

            The day of the FFXIV Beta Test Site opening is upon us. Many people are anxiously awaiting a chance to play the alpha build and test out game play. What better time than today for Square Enix to give us more detailed information about some of the classes people will be playing around with! Both Weekly Famitsu and Dengeki PlayStation have big spreads on FFXIV this week. Jumping the gun though was Famitsu posting the information on their website just after Japanese midnight last night. People on the forums and in our IRC chat room were excitedly trying to decipher the text while I…. I went to sleep. But I’m awake now and as we don’t have an official NA update yet, it’s time to dig into the article! Keep in mind that all of this is translated from the Japanese and does not contain official English terms for certain abilities and so forth. Also, the class descriptions are mostly ones we’ve seen before so I’ll leave those out for now. This article will cover the abilities, weapon skills, and comments from the developers on the fighting classes plus a little information about a couple other classes as well. Detailed weapon information can will come later if we don’t need an official update soon.


            On to the info!

            Gladiator

            Gladiator Abilities:
            Roaring Sword- Waving the tip of your blade to get the enemy’s attention
            Cover – Protect the party members behind you by taking damage instead of them
            Rampart – Using your sword to increase your defense (raises physical and magical defenses)
            Precision – Lowers evasion and increases accuracy
            Aegis Boon – When guarding with your shield, any damage taken heals your HP instead

            Weapon Skills:
            Phalanx – Anger the enemy by attacking after guarding with a shield
            Red Lotus – A swinging fire elemental attack on the enemy
            Shield Bash – Hit the enemy with a shield and prevent them from casting a spell
            Spinning Stroke – Attack the enemy. Damage increases if the enemy is not attacking you.
            Circle Slash – AoE weapon skill

            Comments from the Developers:

            Planner Iwao – They can wear many different kinds of armor, use large shields, and are blessed defensively. I think lots of people will use them to draw the enemies attention and serve to protect the other members of their party.

            Battle Director Okuda – As this class is very good at using shields, people might think of them as a defender but they can do a lot of damage as well.

            Planner Sato – Both an attacker and a defender, they can do just about anything perfectly so I think this will become a very popular class.

            Okuda – When it comes to attacking, you can choose between two styles: swinging attacks and thrusting attacks. Each has their advantages and disadvantages so you will have to take that into consideration when fighting.

            Iwao- I think it’s safe to say that this class is a very versatile fighter.


            Lancer

            Lancer Abilities:
            Inspire: Party members receive TP for attacking their target
            Ferocity: You lose HP but your next attack will give greater damage
            Fighting Spirit: You lose HP but you gain TP
            Collusion: Attack the enemy from behind another party member while the enemy is focused on that party member
            Spirit Surge: Decrease enemy evasion while sucking away their HP

            Weapon Skills:
            Overrun: If you attack while the enemy isn’t aware of you, you can land a series of high speed successive attacks and increase your TP.
            Feint: If you use right after an enemy has evaded your attack, your next attack will surely hit.
            Leg Sweeper: AoE attack where you target the legs of your enemies and prevent them from moving. Cannot be used on aerial targets.
            Moonrise: Attack the enemy and suppress their ability to gain TP
            Skewer: Attack all enemies between you and your target. Movement for land-based enemies will become slower.

            Developer Comments:

            Iwao – This class uses the long range of their polearms to attack from a relatively safe distance. They also have a number of special attacks that can confuse an enemy or bind them.

            Sato – Since they are back farther than other front line party members, they have a wider view of what’s going on around them. If the back line is in a jam, they are probably the class that is best able to quickly get over to help them.

            Iwao – Lancers are really affected by the distance between them and their target. They will have to make adjustments to where they stand and constantly think about the location of their target, their party members, and themselves. This class requires somebody who moves tactically.

            Sato – This person has to think about many things, not just about what they know about the enemy.


            Pugilist

            Pugilist Abilities:
            Whistle: Gain the attention of the enemy
            Blind Side: Increased damage when you attack from behind the enemy
            Chakra: Use TP to regain HP
            Steal: Steal things from the enemy
            Feather Step: Increase evasion by a large amount for one shot

            Weapon Skills:
            Jarring Strike: If used after a missed enemy attack, your next attack will hit and bind the enemy but also anger them
            Piercing Fists: Piercing attack. If done in succession, the chances of a critical hit increases.
            Haymaker: If used after a missed enemy attack, you can do heavy damage to the enemy
            Tackle: A rapid succession of attacks
            Earth Render: An earth elemental based distance attack. Doesn’t work on enemies in the air.

            Developer Comments:

            Iwao – They have a very short attack range and their defense isn’t very high. However, they are tricky fighters who can tease the enemy with their wide range of abilities. They also can change between different stances which means they can change their fighting style in accordance to the enemy or party makeup.

            Sato – Stance will make a huge difference. Players will have to think on their feet, taking the flow of the battle into account when choosing whether to go offensive or defensive.

            Iwao – If you continue to use the same stance, the number of things you can do while in that stance will increase. While you can change your stance at any time, changing the stance means you go back to a previous level of ability. Your split time decisions on whether it is best to make adjustments or stick with the same stance to get the extra benefits could decide whether you are the victor or the vanquished.


            Marauder

            Marauder Abilities:
            Blood Bath: The damage you give the enemy turns into HP for you
            Power Attack: Increases the chance of critical hits
            Defender: Use your Axe to increase your physical defense in exchange for not being able to attack
            Disorient: Lower the enemy’s evasion
            Unyielding March: Can move, albeit slowly, even when hit with binding magic

            Weapon Skills:
            Skull Thunder: Lasting damage on the enemy or gather your power to create a wider AoE attack.
            Log Splitter: Very affective attack against plant-type enemies.
            Fracture: If used after parrying an enemy attack, you can seal the enemy’s ability to use weapon skills while damaging them.
            Brandish: AoE attack
            Iron Tempest: A donut-shaped AoE wind elemental attack

            Developer Comments:
            Iwao – This class can do a lot of damage with their axe, enough to change the outcome of a battle with one swing. However, depending on the number of enemies and how they are scattered about, they might not be able to gather all of their strength and have trouble during battle.

            Sato – They have more attack power than other classes but their accuracy is a bit lower.

            Okuda – In order to use some of the Marauder’s special abilities, you’ll have to be standing still. So it takes foresight to play this class effectively.


            Archer

            Archer Abilities
            Replenish: Fire off multiple arrows at one time (the description says all of your arrows)
            Chameleon: Erase your presence to avoid detection
            Stride: Be able to move quickly for a short period of time
            Retrieval: Gather up arrows in exchange for some HP
            Hawkeye: Increase the accuracy of your next attack

            Weapon Skills
            Shadow Stitch: Bind the enemy
            Wide Volley: Attack your target and other enemies around it
            Quick Knock: Use multiple arrows in rapid succession to attack enemies in a fan like AoE attack
            Snakebite Arrow: Attack and remove enhancing magic from the enemy
            Shrieker: Attack the enemy and cause it to retreat

            Developer Comments

            Iwao – More than anything, their role is to attack enemies from a distance. After that, it all depends on the technical abilities of the archer. If they attract too much attention from the enemy, they could get in trouble as they don’t have a high defense. So you have to think about where you are going to stand and the best way to attack the enemy without capturing their interest. This class has to look at the big picture.

            Sato – Archers also have a lot of abilities they can use to put some distance between them and their enemies. I hope people use those in their battle strategies.

            Iwao – The type of arrow you pick is also important. There are arrows for doing direct damage but you can also use arrows to affect the status of your enemy and thereby help out your party members.


            Conjurer

            Conjurer Abilities
            Profound: Casting time increases but so does the spell power
            Trance Chant: No matter what, your spell casting will not be interrupted
            Spirit Bind: You bind yourself in exchange for decreasing MP costs per spell
            Roaming Soul: You can cast while walking
            Purge: You can balance off the elemental status of you and the enemy (translation note: I really don’t know what they mean by that)

            Weapon Skills
            Fire: an AoE fire attack
            Cure: an AoE cure spell
            Protect: an AoE spell that increases the physical defense of your party members
            Shock Spikes: A thunder elemental spell that surrounds you and will attack and paralyze the enemy if you are attacked
            Frost: a DoT AoE ice spell

            Developer Comments

            Iwao – This is a sorcerer with elemental magic.

            Okuda – This class has to look at the situation a party is in and adapt to a changing environment. They also have to have a good understanding of the elements in play.

            Iwao – They have attack magic, defensive magic, recovery magic, etc. They can cast a wide range of spells so they can be an attacker for a party or in a support role. I think we can call them an active almighty class you can look forward to. I think one special feature of this class is the AoE magic they can cast. The area is a circle of effect drawn around the player.

            Okuda – By the way, all of the actions you do in battle go towards building your TP. That includes spell casting.

            Sato – That means we have power TP moves for Conjurers as well.


            Thaumaturge

            Thaumaturge Abilities
            Blood Pact: You lose HP but your spells become more powerful
            Thorn: Damages the enemy that gave you damage
            Dark Seal: Increase magical accuracy
            Initiation: Spread a magical status you have to your party members
            Paradigm Shift: Decreased attacking distance in exchange for a wider area of effect

            Weapon Skills
            Drain: AoE HP sucking attack
            Gravity: AoE attack that slows the movement speed of enemies
            Sacrifice: Give up your HP in exchange for the HP recovery of one of your party members
            Siphon: Suck MP from enemies you have defeated
            Absorb-Acc: Suck an enemy’s accuracy and increase your own

            Developer Comments

            Iwao- The Thaumaturge has a lot of status changing spells at their disposal. Their AoE is also fan shaped and they have many strong attacks. Compared to the Conjurer, they are more effective when they get closer to the enemy.

            Sato – Basically, the Thaumaturge has been given strong damaging attack spells. However, there is also a risk to using them so you have to look for the right balance. We’ll listen to players’ feedback about this class and make adjustments in the future.

            Iwao- The Thaumaturge can take and absorb different things from the enemy. They can also stack many spells. They will have to read the flow of battle and decide when is the best time to cast things.

            For the Blacksmith and Miner, we don’t have abilities or weapon skills but you can get an idea of what they do.
            Blacksmith

            Blacksmith Handiworks
            Iron Ingot (made from Iron Ore)
            Sword Guard (made from Iron Ingot)
            Spatha (made from Spatha blade, sword grip, sword guard, and a Pommel)
            Pick (made from Pick head, Pick ball, and a grip strap)
            Spiked Labrys (made from a Labrys and Bronze Ingot)
            Miner

            Things Miners Collect
            Bronze ore
            Gold ore
            Saltpeter
            Silica Sand
            Little Worms

            There will be more information to come over the next few days! Keep checking back so you don’t miss a thing.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

            Comment


            • #51
              Re: New info from Famitsu this week

              Conjurer
              Fire: an AoE fire attack
              Cure: an AoE cure spell
              I'm guessing that if you don't want to see "heal plz" you will want play Thaumaturge instead.

              Conjurer seems a lot like scholar. I think it'll be right up my alley.

              Comment


              • #52
                Re: New info from Famitsu this week

                Thaumaturge have healing abilities too.

                All classes have a mix of offensive, defensive and support abilities. And there's probably a lot more abilities in the actual game that they didn't list here. I mean I find it hard to believe the mage class would only have a fire based attack spell.

                There's going to be far more abilities and "Weapon Skills" in XIV then there ever was in XI, making each more fight seem that much more active.
                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                Comment


                • #53
                  Re: New info from Famitsu this week

                  Oh yeah, it mentioned they get Sacrifice.

                  Comment


                  • #54
                    Re: New info from Famitsu this week

                    Damn... So pugilist is a tank, a Thief AND, a DD?

                    I wonder how well that will work out...

                    Comment


                    • #55
                      Re: New info from Famitsu this week

                      I was thinking a Magic class at first.. But for some reason I'm liking Archer. Same kinda deal in every MMO, but they've always appealed to me.

                      Comment


                      • #56
                        Re: New info from Famitsu this week

                        I really, really like what SE is doing here. They're taking aspects of every job in XI and combining them in ways that make sense;

                        Marauder looks like a WAR/SAM hybrid with some defensive abilities too. Lancer is like DRG/DRK with TP gaining ability.


                        Really, Archer and Conjurer are the ones that stunned me the most. Conjurer sounds more like a RDM to me, but forgoing the melee side entirely (I'm not likening it to SCH because it's straight up spell casting where as SCH tweaks it's spells). Archer's abilities are pretty awesome, and I especially love how they gave it flee. Thank you SE, for giving the job who's role it is to stay way the hell in the back the ability to do so.

                        Anyone else kinda shocked that Gladiator seems to be designed the way PLD should have been from the get go? Big on both offense and defense, as anyone who's studied medieval combat would know that the Sword & Shield was extremely deadly even compared to two handed weapons.


                        Man, I'm going to have my hands full trying all these different classes out when the game ships. Once again, I want to thank SE for all this awesomeness. Go go Miner & Blacksmith classes! No more digging randomly and praying for a decent payload, now we can actually use skill to improve our odds!
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

                        Comment


                        • #57
                          Re: New info from Famitsu this week

                          Originally posted by Takelli View Post
                          Damn... So pugilist is a tank, a Thief AND, a DD?

                          I wonder how well that will work out...
                          It says Pugilists have very low defense.

                          Comment


                          • #58
                            Re: New info from Famitsu this week

                            Originally posted by Cyprius View Post
                            It says Pugilists have very low defense.
                            Yes, but they have high evasion, and ways to increase their evasion even further.

                            Also, they have ways to pull hate to them as well.

                            Just because you are a tank, doesn't mean you have to have a high defense. Ninjas don't have high defense, but they evade a lot. Same for Thief tanks, they survive by evading. ((In certain situations))

                            Comment


                            • #59
                              Re: New info from Famitsu this week

                              Originally posted by Takelli View Post
                              Yes, but they have high evasion, and ways to increase their evasion even further.

                              Also, they have ways to pull hate to them as well.

                              Just because you are a tank, doesn't mean you have to have a high defense. Ninjas don't have high defense, but they evade a lot. Same for Thief tanks, they survive by evading. ((In certain situations))
                              I guess I should read it all next time.

                              Comment


                              • #60
                                Re: New info from Famitsu this week

                                Originally posted by Cyprius View Post
                                I guess I should read it all next time.
                                lol Yes, yes you should.

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