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FFXIV Gameplay Compilation

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  • #61
    Re: FFXIV Gameplay Compilation

    Thats what I hated about FFXI is that you NEEDED to party to do anything, unless you wanted to level very slowly. I would like a game that find a balance between party, and solo.

    So you can solo for exp, but not with the efficiency of a party, but not have it as a snail's pace, but get more money while solo, where as party will be for pure exp. Also, make it so that you can't kill the same monster over and over and over and over for exp, and have to fight other types rather than the same one. Thats one thing that I got bored of FFXI.

    As for the parties... I don't think it will be to hard if they keep the level sync type system in the game. But they should make it for later in game, that you can't get a max level, and have them run through everything. They should make it so that you have to work together to get such a great item, or do the harder missions with out grabbing the highest level you can find, and have them run it.

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    • #62
      Re: FFXIV Gameplay Compilation

      Also, make it so that you can't kill the same monster over and over and over and over for exp, and have to fight other types rather than the same one. Thats one thing that I got bored of FFXI.
      They'd have to actually bother to diversify mobs and give them some intelligence instead of making 90% of everything a WAR that picks moves at random to do that.

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      • #63
        Re: FFXIV Gameplay Compilation

        Originally posted by Armando View Post
        They'd have to actually bother to diversify mobs and give them some intelligence instead of making 90% of everything a WAR that picks moves at random to do that.
        Well... They should make the moves equal to the monsters Hp, and the targets HP.

        Like if theres a character aggros a goblin, and the character is at 100% Hp, and the goblin is at 100%, it does normal attacks. Then when it get sto like.. 80% Hp, and the character is 95%, the goblins uses Goblin Rush, or another powerful attack. When it drop below 72%, it uses a heal spell, and continues to attack. Then below 50%, it either uses a heal, or a powerful attack depending on the targets HP. Then when at 35%, it can either heal, or use bomb toss.

        They should have monsters have a diverse amount of attacks... It sucks when you see the same attack over and over, and its not even doing anything useful for the monster. Like the snatch move the colibri uses when the target has no food effect. If there is no food, it should use Pecking flurry, or Feather tickle. Or they could have made them true mimics, and be able to use the skills that it sees being used. Which could get Fairly interesting.

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        • #64
          Re: FFXIV Gameplay Compilation

          Originally posted by Takelli View Post
          Also, make it so that you can't kill the same monster over and over and over and over for exp, and have to fight other types rather than the same one. Thats one thing that I got bored of FFXI.
          Yeah, this would also cause leveling to come at a snails pace if more than one PT are at a camp and you run out of mobs.
          Originally posted by Van Wilder
          Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
          Originally posted by Taskmage
          No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
          Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
          I'M BACK BABY!

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          • #65
            Re: FFXIV Gameplay Compilation

            Originally posted by Takelli View Post
            Thats what I hated about FFXI is that you NEEDED to party to do anything,
            When FFXI came out, that's how all MMO's were.. Well all the MMO's I played at least.

            Grab a party.. and grind for 5 hours.
            A mans strength isn't measured by the size of his muscle, but by the size of his heart.

            it's better to be a smart ass than a dumb ass.

            R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

            Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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            • #66
              Re: FFXIV Gameplay Compilation

              Originally posted by hexx View Post
              Yeah, this would also cause leveling to come at a snails pace if more than one PT are at a camp and you run out of mobs.
              How would it? What I was saying, was make it so that you can't keep killing the same monster. As one monster starts to get killed, another monster type spawns in the location of the others.

              for example you kill crabs as you camp, who have Hardshell, and the big scissors, and their shell move. The more of them you kill, the less you will see, but you will see another monster such as a lobster type crab, who will be more of an offensive type of monster, unlike the crab who is defensive.

              So, as you kill one monster, another monster that is the different type will start to spawn in its place.

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              • #67
                Re: FFXIV Gameplay Compilation

                Originally posted by Takelli View Post
                How would it? What I was saying, was make it so that you can't keep killing the same monster. As one monster starts to get killed, another monster type spawns in the location of the others.

                for example you kill crabs as you camp, who have Hardshell, and the big scissors, and their shell move. The more of them you kill, the less you will see, but you will see another monster such as a lobster type crab, who will be more of an offensive type of monster, unlike the crab who is defensive.

                So, as you kill one monster, another monster that is the different type will start to spawn in its place.

                That would just overflow the zone with mobs then Takelli, which in the case of aggressive mobs, it would make it nearly impossible to traverse through a zone. There IS such as thing as too much variety.
                Originally posted by Van Wilder
                Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
                Originally posted by Taskmage
                No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
                Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
                I'M BACK BABY!

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                • #68
                  Re: FFXIV Gameplay Compilation

                  Originally posted by hexx View Post
                  That would just overflow the zone with mobs then Takelli, which in the case of aggressive mobs, it would make it nearly impossible to traverse through a zone. There IS such as thing as too much variety.

                  How will it? The monsters that spawn, will take place of the monsters that are killed. The monster population will still be the same. Just different monsters to kill.

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