Most of the videos on youtube have horrible quality as they where done with cellphones, and only a few actually have a decent enough quality to watch. Well, I found this video on youtube, and its actually pretty good quality. Heres the link: [ame="http://www.youtube.com/watch?v=5XCAg0HNbuM"]YouTube- FINAL FANTASY XIV GAMEPLAY COMPILATION[/ame]
at 3:01, it shows a map. Maybe its the world, or just the area they are in, but its a map none the less. Its a VERY quick glimpse, so you will need to pause/play in order to catch it.
The person who posted the video, posted a lot of information as well. I didn't read it all yet, as I am still watching the video, but it might have something that no one has yet seen. So, here you go:
This is a compilation of various clips of Final Fantasy XIV, alpha version from a videogame convention.
Thanks for watching!
FFXIV will be released after XIII, in 2010.
* Unlike in FFXI, the 4 different versions of the game are being developed simulataneously to prep for worldwide launch of the game.
* Auto attack is removed.
* Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
* Skill caps are equivalent to level caps.
* Short guild leves are developed for those who do not have much time.
* There are specific combat skill Guild Leves - uses sword as an example.
* Different nations will have different guild leves.
* Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
* Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
* HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
* There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
* There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
* Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
* Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
* SE is attemping to create an economy and trading system that people who do not play often can use as well.
* Currently only the 3 starting nations exist.
* Main storylines are going to play a large role once again, this time with voice acting.
* English voice acting thus far, subtitles provided for other regions.
* The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
* Variation among armor progress more drastically than FFXI!
* Different armor will have different skill requirements. Each weapon has corresponding gear paths. There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
* SE would love to start the beta immediately, but more development work needs to be done. Tanaka wants some playable form of the game available to everyone like the 30 minute guild leve example at Gamescom.
* Tanaka wants a very large group of people to be able to test the game and provide feedback as early in the development as possible.
* Sundi wants to expand the GM team from FFXI to help with the beta of FFXIV.
* The Special Tast Force will be back for FFXIV, and use of SE security tokens may become required.
<Edit> I noticed that there was some interesting music in the video as well. I wonder, will that music be in the game as well?
<Edit> I just found this video as well. Its fairly interesting, its two songs that will be in FFXIV.
[ame="http://www.youtube.com/watch?v=AneBnd2-z54"]YouTube- Two Final Fantasy XIV (FFXIV) Tracks Revealed[/ame]
at 3:01, it shows a map. Maybe its the world, or just the area they are in, but its a map none the less. Its a VERY quick glimpse, so you will need to pause/play in order to catch it.
The person who posted the video, posted a lot of information as well. I didn't read it all yet, as I am still watching the video, but it might have something that no one has yet seen. So, here you go:
This is a compilation of various clips of Final Fantasy XIV, alpha version from a videogame convention.
Thanks for watching!
FFXIV will be released after XIII, in 2010.
* Unlike in FFXI, the 4 different versions of the game are being developed simulataneously to prep for worldwide launch of the game.
* Auto attack is removed.
* Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
* Skill caps are equivalent to level caps.
* Short guild leves are developed for those who do not have much time.
* There are specific combat skill Guild Leves - uses sword as an example.
* Different nations will have different guild leves.
* Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
* Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
* HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
* There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
* There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
* Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
* Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
* SE is attemping to create an economy and trading system that people who do not play often can use as well.
* Currently only the 3 starting nations exist.
* Main storylines are going to play a large role once again, this time with voice acting.
* English voice acting thus far, subtitles provided for other regions.
* The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
* Variation among armor progress more drastically than FFXI!
* Different armor will have different skill requirements. Each weapon has corresponding gear paths. There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
* SE would love to start the beta immediately, but more development work needs to be done. Tanaka wants some playable form of the game available to everyone like the 30 minute guild leve example at Gamescom.
* Tanaka wants a very large group of people to be able to test the game and provide feedback as early in the development as possible.
* Sundi wants to expand the GM team from FFXI to help with the beta of FFXIV.
* The Special Tast Force will be back for FFXIV, and use of SE security tokens may become required.
<Edit> I noticed that there was some interesting music in the video as well. I wonder, will that music be in the game as well?
<Edit> I just found this video as well. Its fairly interesting, its two songs that will be in FFXIV.
[ame="http://www.youtube.com/watch?v=AneBnd2-z54"]YouTube- Two Final Fantasy XIV (FFXIV) Tracks Revealed[/ame]
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