Re: FFXIV Storyline revealed!
Ah Ziero I have read the official site and I just reread it to make sure I wasn't wrong. The difference is that you want to believe that this game will be a copy of FFXI so you are reading what I am and applying it in a way that will support your view. The problem is the information isn't clear-cut enough to absolutely make your view the only view.
Let me show you examples from the official site that show it doesn't say exactly what you are asserting:
You said:
The difference you are sitting the lore concept and game mechanics . This idea concept of the lore was, according to the FFXI official game site:
I will agree with you that from a lore aspect what has been released we can see a lot of similiarity but that doesn't mean every aspect of the game will copy FFXI. You and the others that believe it is a simple reskin of FFXI seem to only site similiarities in order to try to prove that your view is the only correct view. You ignore differences.
My arguement is that just because some similiarites exist does not mean the entire game is exactly the same. Can you disprove all of the statements from developers who have far more information than the scant information we have that say its different? No the only thing you can do is say "I don't trust it will be different because all of the races are so similiar so I don't believe the developers are saying."
Let me me compare Adventurers in FFXI with what we absolutely know about Adventurers in FFXIV. I will not touch speculation at this point only fact.
In FFXI is is a big contradiction with this lore concept idea on the site and the actual mechanics of FFXI and what the in game NPC and missions tell us which I'll try to explain better than I did in the first post.
Only basing your concept of adventurers on the vague statement on the website we could view Adventuers as Mecenary.
You state the fact that we can change national affiliations as a support that Adventurers are actually mercenaries which isn't a "true" definition of mercenary. This is game mechanics at work not lore. When you change allies lore wise its as if you never served another nation when you change nations. There is nowhere in game you'll find an NPC mention your past working for the government of another nation.
If you started in say San d'Orian the knights there at the mog house tell you this is the residential district and act like you being in San d'Oria and are in essence a citizen of that nation. If later you go and talk to those NPCs after you change alligence to Bastok those same knights call you "foreigner". They never call you "Mercenary" or say "you traitor who once worked for our nation and now are working for Bastok". In fact all the NPC in Sandy call you a "Bastoker" and say you live in or hail from Bastok. So though the game mechanics support you equating Adventurers as mercenary the in game dialogue doesn't. When you restart the missions you kill the Shadow Lord all over again and act as an ambassdor of the nation you are currently Allied with.
Please site one NPC or cut scene and not game mechanics to prove in lore we are simulataniously at any time working for more than one nation at once. Game mechanics allowing you to switch nations does not make us mercenaries lore wise.
Popular culture paints mercenaries and indenpendant individuals that travel and do jobs for different people. This is evidently the tack you are taking from what I can understand from you saying this:
As you can see a mercenary is "a professional soldier" This is a "Sword for Hire" which isn't a "true mercenary" who is a professional soldier that will work for any army. A sword for hire can do mercenary work but will do jobs for anyone including private citizens and may or may not have training as a professional soldier.
Adventurers meet this definiton more than they do that of mercenaries. They are swords for hire that work alternately as mercenaries/soldiers, ambassadors and even odd jobs.
I'm thinking of mercenary in the truest from of the definition which is:
My arguement is that Adventurers are not mercenaries but free entities that can act as mercenaries that fill many roles as far as lore and game mechanics go. This is why the "Adventuer" in FFXI isn't a "true mercenary". We actually chang up roles constantly as far and in game vs concept lore technically.
A mercenary is a person that hires out for military ie what Salaheem's Sentinels is in FFXI. We don't ally with the Empire of Aht Urghan but only work for them through her organization. We have no motivations for taking part in Beseiged other than Naja pays us to defend the city. In this instance an "Adventuer" is acting as a mercenary but that isn't the case in nation we start with and ally with.
We in missions are asked to fill variant roles which contradict the "true definition" of a mercenary though.
A true mercenary is only a soldier for hire. A true mecenary would never be asked to do spy and and ambassordorial work for a nation. You are merely a soldier for hire. In the story lines for nation mentions you are asked to fill all of those roles while working for your allied nation and therefore are not a true mercenary.
You take the view of the modern fictional idea that a mercenary is one that will perform any task for anyone and equate our ability to do tasks for NPC privately as well as "select" missions as proof of Adventuers being "mercenaries" as follows:
Now all I was trying to say in as much as we are not "true mercenaries" per the definiton and not popular cultural view we are in fact "Swords for Hire" as Adventurers. Because the wording is so vague and the agencies are run by mercenaries I am speculating if in fact Adventurers in the new game will be more like "ture mercenaries" than "swords for hire". I cannot in anything I've read in about this new game tell which role we will fill. Its just it makes me feel perhaps we might be more soldiers for hire in this new game than sowrds for hire and/or even be able to do jobs for beastmen.
I need to go to work now but I have found all the quotes for the battle system which I'll put up later.
Ah Ziero I have read the official site and I just reread it to make sure I wasn't wrong. The difference is that you want to believe that this game will be a copy of FFXI so you are reading what I am and applying it in a way that will support your view. The problem is the information isn't clear-cut enough to absolutely make your view the only view.
Let me show you examples from the official site that show it doesn't say exactly what you are asserting:
You said:
In FFXI, you, as an "Adventurer" were a mercenary. You weren't affiliated with your nation past starting there and having access to select missions. And you could change your home nation, and the missions you had access to at any time. "Adventurer" was just a pretty word for "mercenary" as you would go around taking any and all jobs you could for money and rewards.
Still, the three great nations continued to mistrust one another.
rather than dispatching their own forces to
deal with the beastmen threat,
they began to employ a new generation of independent youth to
deal with the situation on an individual level.
These stalwart people are called adventurers.
They are intrepid souls who follow their own beliefs,
moving freely from city to city in spite of their own national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.
rather than dispatching their own forces to
deal with the beastmen threat,
they began to employ a new generation of independent youth to
deal with the situation on an individual level.
These stalwart people are called adventurers.
They are intrepid souls who follow their own beliefs,
moving freely from city to city in spite of their own national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.
My arguement is that just because some similiarites exist does not mean the entire game is exactly the same. Can you disprove all of the statements from developers who have far more information than the scant information we have that say its different? No the only thing you can do is say "I don't trust it will be different because all of the races are so similiar so I don't believe the developers are saying."
Let me me compare Adventurers in FFXI with what we absolutely know about Adventurers in FFXIV. I will not touch speculation at this point only fact.
In FFXI is is a big contradiction with this lore concept idea on the site and the actual mechanics of FFXI and what the in game NPC and missions tell us which I'll try to explain better than I did in the first post.
Only basing your concept of adventurers on the vague statement on the website we could view Adventuers as Mecenary.
You state the fact that we can change national affiliations as a support that Adventurers are actually mercenaries which isn't a "true" definition of mercenary. This is game mechanics at work not lore. When you change allies lore wise its as if you never served another nation when you change nations. There is nowhere in game you'll find an NPC mention your past working for the government of another nation.
If you started in say San d'Orian the knights there at the mog house tell you this is the residential district and act like you being in San d'Oria and are in essence a citizen of that nation. If later you go and talk to those NPCs after you change alligence to Bastok those same knights call you "foreigner". They never call you "Mercenary" or say "you traitor who once worked for our nation and now are working for Bastok". In fact all the NPC in Sandy call you a "Bastoker" and say you live in or hail from Bastok. So though the game mechanics support you equating Adventurers as mercenary the in game dialogue doesn't. When you restart the missions you kill the Shadow Lord all over again and act as an ambassdor of the nation you are currently Allied with.
Please site one NPC or cut scene and not game mechanics to prove in lore we are simulataniously at any time working for more than one nation at once. Game mechanics allowing you to switch nations does not make us mercenaries lore wise.
Popular culture paints mercenaries and indenpendant individuals that travel and do jobs for different people. This is evidently the tack you are taking from what I can understand from you saying this:
In FFXI, you, as an "Adventurer" were a mercenary. You weren't affiliated with your nation past starting there and having access to select missions.
9 times out of 10 you didn't go to the Embassy or "capital" for quests either, you took them from people on the street who cried for help. The only difference is in FFXIV, these people who need help will offer their jobs to a merc company and we go there instead for easy access. Kinda like Assaults, just for the entire game.
Adventurers meet this definiton more than they do that of mercenaries. They are swords for hire that work alternately as mercenaries/soldiers, ambassadors and even odd jobs.
I'm thinking of mercenary in the truest from of the definition which is:
A mercenary is a professional soldier hired by a foreign army, as opposed to a soldier enlisted in the armed forces of the sovereign state of which he is a citizen. He takes part in armed conflict on many different scales, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party" (Additional Protocol I to the Geneva Convention of August 1949).[1][2] A non-conscript professional member of a regular army is not considered to be a mercenary although he gets remuneration for his service.
As a result of the assumption that a mercenary is essentially motivated by money, the term "mercenary" usually carries negative connotations, though that can be a compliment in some contexts. There is a blur in the distinction between a "mercenary" and a "foreign volunteer", when the primary motive of a soldier in a foreign army is uncertain. For instance, the French Foreign Legion and the Gurkhas are not mercenaries under the laws of war, since although they may meet many of the requirements of Article 47 of the 1949 Additional Protocol I, they are exempt under clauses 47(a)(c)(d)(e)&(f); some journalists describe them as mercenaries regardless.[3][4]
As a result of the assumption that a mercenary is essentially motivated by money, the term "mercenary" usually carries negative connotations, though that can be a compliment in some contexts. There is a blur in the distinction between a "mercenary" and a "foreign volunteer", when the primary motive of a soldier in a foreign army is uncertain. For instance, the French Foreign Legion and the Gurkhas are not mercenaries under the laws of war, since although they may meet many of the requirements of Article 47 of the 1949 Additional Protocol I, they are exempt under clauses 47(a)(c)(d)(e)&(f); some journalists describe them as mercenaries regardless.[3][4]
A mercenary is a person that hires out for military ie what Salaheem's Sentinels is in FFXI. We don't ally with the Empire of Aht Urghan but only work for them through her organization. We have no motivations for taking part in Beseiged other than Naja pays us to defend the city. In this instance an "Adventuer" is acting as a mercenary but that isn't the case in nation we start with and ally with.
We in missions are asked to fill variant roles which contradict the "true definition" of a mercenary though.
A true mercenary is only a soldier for hire. A true mecenary would never be asked to do spy and and ambassordorial work for a nation. You are merely a soldier for hire. In the story lines for nation mentions you are asked to fill all of those roles while working for your allied nation and therefore are not a true mercenary.
You take the view of the modern fictional idea that a mercenary is one that will perform any task for anyone and equate our ability to do tasks for NPC privately as well as "select" missions as proof of Adventuers being "mercenaries" as follows:
And you could change your home nation, and the missions you had access to at any time. "Adventurer" was just a pretty word for "mercenary" as you would go around taking any and all jobs you could for money and rewards.
Now all I was trying to say in as much as we are not "true mercenaries" per the definiton and not popular cultural view we are in fact "Swords for Hire" as Adventurers. Because the wording is so vague and the agencies are run by mercenaries I am speculating if in fact Adventurers in the new game will be more like "ture mercenaries" than "swords for hire". I cannot in anything I've read in about this new game tell which role we will fill. Its just it makes me feel perhaps we might be more soldiers for hire in this new game than sowrds for hire and/or even be able to do jobs for beastmen.
I need to go to work now but I have found all the quotes for the battle system which I'll put up later.
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