Re: FFXIV Storyline revealed!
I would prefer they take a similar route to how X and XII handled summons.
Buff up the summons for Christ sake, not the gimpy sad excuse for a pet they are in XI, but restrict the Summoner to commanding said summon and nothing else. Once your avatar is on the field, you personally lose the ability to do anything else but control the bloody thing. And really, I would think controlling a f'ing God to be no easy feat.
Side Note: This would have gone a long way towards addressing SMN's problem of being defined by the SJ; your SJ really won't matter worth a crap if you're too busy controlling your shiny avatar of pwnage.
... sorry, I just hate how gimpy SMN is in XI. Call me a fanboy, I don't care, but I miss the days of SMN being, as BBQ put it, the "Air Strike" guy. Lots of mana for big, shiny effect. Actually the more I think about it, how can you possibly even conjure up other magics while trying to sustain a deity anyway? And no, I don't count perp cost as a valid excuse.
I dunno, I just want to see summons return at their full strength with a reasonable cost/drawback to limit abusing them (not on the level of KotR, Eden or Magus Sisters, those were bullshit summons but still big nasty AoE death/buffs). Summoner always has and always should be all about impressive, large-scale effects that make your jaw drop. Maybe I'm wrong in thinking this, but I've always seen WHM & BLM in the older games as your "regulars" while SMN is basically your "Oh SHIT" button. (or "Danger Close" if you prefer
)
I would prefer they take a similar route to how X and XII handled summons.
Buff up the summons for Christ sake, not the gimpy sad excuse for a pet they are in XI, but restrict the Summoner to commanding said summon and nothing else. Once your avatar is on the field, you personally lose the ability to do anything else but control the bloody thing. And really, I would think controlling a f'ing God to be no easy feat.
Side Note: This would have gone a long way towards addressing SMN's problem of being defined by the SJ; your SJ really won't matter worth a crap if you're too busy controlling your shiny avatar of pwnage.
... sorry, I just hate how gimpy SMN is in XI. Call me a fanboy, I don't care, but I miss the days of SMN being, as BBQ put it, the "Air Strike" guy. Lots of mana for big, shiny effect. Actually the more I think about it, how can you possibly even conjure up other magics while trying to sustain a deity anyway? And no, I don't count perp cost as a valid excuse.
I dunno, I just want to see summons return at their full strength with a reasonable cost/drawback to limit abusing them (not on the level of KotR, Eden or Magus Sisters, those were bullshit summons but still big nasty AoE death/buffs). Summoner always has and always should be all about impressive, large-scale effects that make your jaw drop. Maybe I'm wrong in thinking this, but I've always seen WHM & BLM in the older games as your "regulars" while SMN is basically your "Oh SHIT" button. (or "Danger Close" if you prefer
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