Announcement

Collapse
No announcement yet.

FFXIV Character creation details revealed!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Re: FFXIV Character creation details revealed!

    All weapon type will have to be in game im sure about this Class/jobs might just be a way to identify what skill sets the player has at the moment. For example if the player equip himself with a dagger with critical/surprised-attack type abilities, he'll be called a thief.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

    Comment


    • #77
      Re: FFXIV Character creation details revealed!

      Originally posted by jenova_9 View Post
      more races? that would be interesting! especially considering stats wise they said the races are not so different that will force them to only be optimal at certain classes.

      but ya I think more starting classes would be great. I'm surprised FFXIV has yet to have a class that uses daggers and a class for great swords, two basic fantasy weapons. They seem to be hiding more classes.
      Patience.. It's still early lol.
      A mans strength isn't measured by the size of his muscle, but by the size of his heart.

      it's better to be a smart ass than a dumb ass.

      R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

      Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

      Comment


      • #78
        Re: FFXIV Character creation details revealed!

        Originally posted by jenova_9 View Post
        more races? that would be interesting! especially considering stats wise they said the races are not so different that will force them to only be optimal at certain classes.
        I would like to see more playable races as well. But... From what they have said though... They most likely will not be using any more since they have said that they want to use the races that look like FFXI's races so that FFXI players can "easily" transit between FFXIV and FFXI. So... With that in mind, I highly doubt they wil addl any more races.
        Last edited by Takelli; 12-28-2009, 09:16 AM.

        Comment


        • #79
          Re: FFXIV Character creation details revealed!

          I'm honestly hoping they do add at least one new race, because really, there's no reason not to. In FFXI the races were all directly linked to the origins of the world itself, in FFXIV the races don't seem to have that connection. They should also add male mithra if for no other reason then to just stop the whining about there being no male mithras.
          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

          Comment


          • #80
            Re: FFXIV Character creation details revealed!

            The game would really stand out with a larger selection of races to choose from. I'm sure it's more than difficult to not only come up with how they look, but their back story as well, but SE has always had a lot to draw on from past games. I'm doubtful that we'll see anything more than varied cultures within the same few races.

            Comment


            • #81
              Re: FFXIV Character creation details revealed!

              The problem with race so far is that its all mild flavoring and no substance outside of story, especially in FFXI. If there's no substance to it, I see absolutely no point whatsoever in adding yet another race to the mix because its just going to be another avatar with a marginal stat difference. Whats the point of that's all its going to be?

              However, if these factions they seem to be incorporating actually mean something more than minor stat differences and palate swaps, that could more than make up for the lack of new races. And if they do add races, that means more factions to add as well, which keeps things interesting. Or they could just expand factions even further.

              If they add a new race, though, I only see it happening in expansions. There's nothing that even suggests other playable races at this point and its probably silly to hope for a new one by launch.

              I hate to say this, but SE seems to fear the idea of adding consequences to choices made outside of the Merit System in FFXI. In Everquest, you seriously had to contemplay the path you took your jobs down and you couldn't just change that choice ten levels down the road. While I appreciate SE's desire for a robust system, the excess freedom they give players forces the differences between race to amount to nothing except in the most extreme scenarios.

              Even if it was something like Roegadyn being superior blacksmiths or fishermen, that would at least be something to distinguish them. Lalafell are said to be adept at harvesting crops. I think this would be a passable way to make the differences between races at least noteworthy.

              Comment


              • #82
                Re: FFXIV Character creation details revealed!

                Originally posted by Takelli View Post
                I would like to see more playable races as well. But... From what they have said though... They most likely will not be using any more since they have said that they want to use the races that look like FFXI's races so that FFXI players can "easily" transit between FFXIV and FFXI. So... With that in mind, I highly doubt they wil addl any more races
                But if they DON'T want to be like their FFXI characters, they also have that choice not to. Now does that go further than more customizable character? Or is the more customizable characters compensation for no new races? Questions questions questions..
                Originally posted by DakAttack View Post
                The game would really stand out with a larger selection of races to choose from. I'm sure it's more than difficult to not only come up with how they look, but their back story as well, but SE has always had a lot to draw on from past games. I'm doubtful that we'll see anything more than varied cultures within the same few races.
                Supposedly they have been talking/working on this project since early 2005.. I hope to God a company as original as SE could come up with a few new races with back stories. And I honestly believe that there is going to be new races. I think no more than 3 new races will be added.
                Originally posted by Omgwtfbbqkitten View Post
                The problem with race so far is that its all mild flavoring and no substance outside of story, especially in FFXI. If there's no substance to it, I see absolutely no point whatsoever in adding yet another race to the mix because its just going to be another avatar with a marginal stat difference. Whats the point of that's all its going to be?
                Cause the people want NEW races? What do you not see in that? I don't know one person who hasen't hoped for new races. Why? Cause we're bored with seeing the same ole shit.
                Originally posted by Omgwtfbbqkitten View Post
                If they add a new race, though, I only see it happening in expansions. There's nothing that even suggests other playable races at this point and its probably silly to hope for a new one by launch.
                How about the devs not fully answering the question about new races? There wasn't a simple "no" but a "We can not discuss that at this time."



                Whether there is new races or not, I will still be playing this game and it's not going to change my look on the game, but I totally agree that it would stand out with a variety of races.
                A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                it's better to be a smart ass than a dumb ass.

                R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                Comment


                • #83
                  Re: FFXIV Character creation details revealed!

                  Cause the people want NEW races? What do you not see in that? I don't know one person who hasen't hoped for new races. Why? Cause we're bored with seeing the same ole shit.
                  Even so, what is the difference if there's no substance to the addition? It would just be another avatar with a slightly different stat spread that means nothing.

                  You'd seriously just be happy with something that just looked different? That's how low you set the bar?

                  There wasn't a simple "no" but a "We can not discuss that at this time."
                  That's sometimes the long version of "no."

                  "Will there be new races" was Question #2 to "Will I be able to transfer my character?"

                  Comment


                  • #84
                    Re: FFXIV Character creation details revealed!

                    Originally posted by Omgwtfbbqkitten View Post
                    The problem with race so far is that its all mild flavoring and no substance outside of story
                    Besides looks and story, what more differences do you need? Stats and skills? Those are actually terrible things to use to differentiate races imo. When I'm making an avatar for an online game I want it's looks to reflect what I prefer, but if I have to choose between looking a certain way or getting the best abilities/stats it takes away some of the fun. Races should be nothing more then cosmetic changes and let classes/gear/in-game playstyles determine a character's skills, stats and abilities.

                    Originally posted by Omgwtfbbqkitten View Post
                    I hate to say this, but SE seems to fear the idea of adding consequences to choices made outside of the Merit System in FFXI
                    I don't think they "fear" it so much as they dislike the idea of locking a player into a single role for the entirety of the game. With FFXI being able to do literally everything on one character was an advantage. It was a unique, positive aspect that made FFXI stand out just that little bit more compared to other MMOs. Players are a fickle lot, so allowing them to try out and change their character's class, crafts, skills and so forth and switch between whatever through out the entire game was an excellent decision by SE and something they seem to be maintaining for FFXIV. If the only thing we can't change in FFXIV is our race and names then it will be a very good thing.

                    Originally posted by Omgwtfbbqkitten View Post
                    It would just be another avatar with a slightly different stat spread that means nothing.
                    Well what more do you want?
                    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                    Comment


                    • #85
                      Re: FFXIV Character creation details revealed!

                      Besides looks and story, what more differences do you need? Stats and skills? Those are actually terrible things to use to differentiate races imo. When I'm making an avatar for an online game I want it's looks to reflect what I prefer, but if I have to choose between looking a certain way or getting the best abilities/stats it takes away some of the fun. Races should be nothing more then cosmetic changes and let classes/gear/in-game playstyles determine a character's skills, stats and abilities.
                      You asked what more could I want?

                      More consequences and fewer catch-all solutions.

                      Who you create should be an important choice that at least partially defines your experience.

                      In FFXI, you can "be anything," but once you get to endgame, you realize that's less and less true the more jobs you level up. Eventually something is going to fall the wayside, something is going to be unpractical to merit or some piece of gear wasted on a job you don't play so much that someone else plays more than you do.

                      How many times have we seen a relic Chapeau fall to some prick that was quitting anyway? Why does "need before greed" not work in FFXI? Why should you have to come Bard all the time when the leader always gets to be your favorite job?

                      Because you can "be anything."

                      The positive is the same as the negative. That's not a trade-off, just a double-edged sword.

                      What I hope to see this time is some degree of leveraging, consequences and trade-offs.

                      Comment


                      • #86
                        Re: FFXIV Character creation details revealed!

                        Great gear dropping to douche players who quit soon after is a problem regardless if you can be one class or many classes. That's a player made issue more then a gameplay issue and has little to nothing to do with Race selection. As is the other problem of always having to use one of X amount of jobs a player chose to level. I mean, if I played WoW I could easily level up two different characters with two different classes and run into the same problem of people wanting me to use one character over the other since one class is more useful.

                        As for merit situations, it is a trade-off. You could either level multiple jobs and be good at all of them, or you could focus solely on one or two jobs and excel with them. Merits are supposed to help differentiate people at endgame, so two people who both play War can have some differences assuming one is merited and the other isn't.

                        Who I create does have consequences, but if I change my mind mid-way through leveling a job, I don't want to go and have to delete that character and all the progress they've made throughout the game just to restart as a new class. Especially if it's a character I've grown attached to. I should be able to start a new class from scratch with a character who retains the experiences of someone who's already made accomplishments. In a way, it's a way to make your character stand out as more then just being defined by a single class, but by all of it's gained and learned abilities and experiences it's had while playing.

                        All of this has absolutely nothing to do with the idea of limiting race selection mind you. Both systems (single class throughout game/changing classes during play) can work equally well whether you have 2 races or 20 races. Though one version does lend it's self better to constantly restarting, but at the same time it promotes less of a connection to an in-game avatar.

                        To me, races, and preferably visible clothing/gear, should be nothing more but aesthetic choices in a game. Especially an MMO. One of the reasons why I liked PSU so much was because all of it's visual aspects were for solely aesthetic reasons while gameplay stats and such were handled by nearly invisible items and gear. A system like that, where race and looks meant little in actual gameplay, helps to promote a much stronger bond between a player and their avatar then having massive stat and skill differences inherit in racial selections. With FFXIV, SE has a whole new world to work with, and in that new world they could add as many unique looking races as they please. And it will be a crying shame if they end up just rehashing the same five races we've grown so familiar with over the past 8 years now.
                        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                        Comment


                        • #87
                          Re: FFXIV Character creation details revealed!

                          1: Am I the only one who can see Jei's posts? Jei! You're posting again! I seem to be the only one who's noticed! Did you maybe die and become an internet ghost? Also, hi! Welcome back!

                          2: BBQ, that has nothing to do with "consequences", it's just a matter of FFXI being time consuming and promoting greed. FFXI uses a system of random chance to distribute almost all of the rewards worth having. And many of these random chances are time limited-- NMs that take time farming items to pop, NMs that spawn only every so often in real-time, systems you can only attempt every so often, etc. People try to bring order chaos with points systems, but like anything else placed in the hands of people who also have something to gain from it, they are corruptable. Either someone circumvents the system (lotting/QM when they shouldn't), someone changes the system to benefit themselves (Shells and sacks giving each other points or lotting rights. Even in need-before-greed shells, it's easy for someone in power to claim 'need' for something they want).

                          Limiting what jobs people can perform would only limit the number of people competing for an item, it wouldn't really help the competition in any other way though. And by limiting gear drops by job class; and forcing people to decide on some role as you imply, you'd only lead to people with unfavored job classes being able to exploit their comrades in other ways. Imagine your "you're forced to be Bard" scenario in a world 'with consequences'.

                          Either A, you decide not to be a Bard; FOREVER. If you're ever in a position where you WANT to be BRD, for example to help a friend (because some of us actually enjoy helping people to the point where we don't care what role we're playing), you can't. Your friend has to find another BRD. Or B, you decide to be a Bard; FOREVER. If that shell disbands the next week, you've just screwed yourself over with 'consequences' of trying to make yourself useful to the group as a whole.

                          I fully support the sort of limitation you describe-- consequences through an abundance of choice. Give people so many paths to follow that they can't possibly go down them all. But when you start to block off other paths because someone decided to walk down one, you're restricting your players, not allowing them to be what they want.

                          Comment


                          • #88
                            Re: FFXIV Character creation details revealed!

                            The problem with giving meaningful statistical difference to races is that you have to make the decision of your character's race before you have spent one moment playing the game. You have no idea how relevant or not relevant the statistical differences between races are going to be, even if you know what they are. The weight of various statistics on gameplay in MMO's is a complex thing; stats that seem powerful early on prove weak later. You have no idea at that point if the races are even properly balanced. As a result, you run the risk of crippling your character--of ensuring you will *never* be able to perform at the highest levels--before you've had any time to understand the game at all. And if you then play 40 hours before you reach the point in the game where those differences become important, and you have to start over, that's 40 hours you've wasted.

                            I'm all in favor of giving players ways to differentiate themselves. That's a good thing. But it should be based on decisions you make AFTER you've gained enough experience with the game system to understand the consequences of the decision you are making... not at the character select screen.

                            Just my thoughts.
                            Stormwalker
                            -----------------
                            FFXIV - Lyri Saranna - Rabanastre
                            Gladiator 6/Pugilist 8/Physical 10

                            "Fanatics find their heaven in never-ending storming winds..."
                            --"Key of the Twilight", .hack//SIGN

                            Comment


                            • #89
                              Re: FFXIV Character creation details revealed!

                              Either A, you decide not to be a Bard; FOREVER. If you're ever in a position where you WANT to be BRD, for example to help a friend (because some of us actually enjoy helping people to the point where we don't care what role we're playing), you can't. Your friend has to find another BRD. Or B, you decide to be a Bard; FOREVER. If that shell disbands the next week, you've just screwed yourself over with 'consequences' of trying to make yourself useful to the group as a whole.
                              People who play because they enjoy helping other people learn from that mistake eventually. I sure as hell did learn it with Bard.

                              But I'm not convinced SE will repeat that design with FFXIV. They made Bard so good people never enjoyed being the Bard at high level (the gimmick runs out fast), they just enjoyed having one (which gets old even more quickly). I think its better to give each job some unique support element rather than have a class specifically for it. COR and DNC were still support classes, but minus the downsides like BRD being pretty much helpless in party combat and being a one-note endgame job (ballad, ballad and more ballad). SCH, BLU and PUP also had support elements, but could also go on the offensive in their own ways.

                              If everyone wants to hurt things, I think everyone can pitch in on support in some way, rather than bank on a few jobs to do it exclusively. It would add some more teamplay to the mix, anyway.

                              Comment


                              • #90
                                Re: FFXIV Character creation details revealed!

                                Originally posted by Omgwtfbbqkitten View Post
                                People who play because they enjoy helping other people learn from that mistake eventually. I sure as hell did
                                No, you became bitter and angry. I know I did, in other things, but considering I was 12 at the time, I wouldn't consider the "fuck them all, only worry about yourself" mentality to be as cool and mature as it sounds. "People who are pushovers and do whatever someone asks" have something to learn. "People who think helping people will always pay off for them" have something to learn. "People that enjoy being able to help someone else" are fortunate.

                                And I'd agree on having more of a focus on everyone contributing more than attack-- especially because otherwise you risk having "sit there, press skill button as much as possible, eat sandwich" jobs. But either way, SE has to be careful to make support abilities worth the time. If they're perceived as a waste of a melee (for example, take the various Circle spells, which are pointless in most cases), the player will keep attacking without using it; if they can provide something more substantial (Warcry) they'll be used.

                                Even in FFXI, SE could do a lot in the way of giving melee some crowd control.

                                Comment

                                Working...
                                X