I think since we are waiting for FFXIV, it might be a good idea to share philosophies of MMORPG group structure and goal management! People perfect their skill levels and loot, but not really the bonds that make their accomplishments more meaningful. as well as the group rules that makes things fun and fair for everyone.
Well there is some key points about things:
1. Guilds/linkshells/clans are loose alliances. This results in more possible occurences where
people just exploit the guild for personal reasons. This can also happen among friends, but that depends on shared goals.
2. Goals are a source of one's desire to progress. Different goals lead
to conflicts of interest, this is what often splits a Guild apart, even though the members are a part of the same Guild, 99% of the time they are off doing their own thing unless they need help. But if others think the same way, then people won't help each other unless they get help first, and even then if they are short on time, there is possibly no contribution on their part aside from using others. This is also an issue when newcomers that are not as advanced as the older guild members need help, but naturally can't help others because they are behind, and some that get impatient end up quitting.
3. Bonds are the measurement of how much connection people have towards each other. Greater bonds lead to people doing stuff together more,
lesser bonds is less a desire to party with others. Nothing can be done about this, this just comes naturally depending on what people wanna do and if there are people they would wanna do those things with. So some sync up really well in doing stuff, while others my disagree in how they should spend the time.
So here are some problems that need solutions:
*Group/clan/guild presentation: treat each other as friends, allies or tools?
*Group/clan/guild goals: the spectrum of different levels and needs lead to different goals. How can members of all levels work things out so no one is left alone fending for themselves?
*Too close or to far? If a group does things together, sometimes people might want some breathing room to do other things, but if people always are off on their own thing, then it doesn't feel like they are part of the same organization.
*Organization. Do ranks lower the morality of a guild/group? Or do they
serve as a means of guidance so other members can look up to the leaders as guidance?
*Round Table. would a round table approach make things more fair? Should a guild/group allow each member take turns deciding what the group should do next? In some ways, it would give everyone something to achieve, instead of just leaving it to leaders to decide. And if a member can't come up with something, or they are absent, they can pass their turn to the next person.
*Friends or mercenaries? Should members treat each other like friends? or distant comrades? It's another moral dilemma. But perhaps there is a universal group structure that is fun, fair and effective we can come up with.
Well there is some key points about things:
1. Guilds/linkshells/clans are loose alliances. This results in more possible occurences where
people just exploit the guild for personal reasons. This can also happen among friends, but that depends on shared goals.
2. Goals are a source of one's desire to progress. Different goals lead
to conflicts of interest, this is what often splits a Guild apart, even though the members are a part of the same Guild, 99% of the time they are off doing their own thing unless they need help. But if others think the same way, then people won't help each other unless they get help first, and even then if they are short on time, there is possibly no contribution on their part aside from using others. This is also an issue when newcomers that are not as advanced as the older guild members need help, but naturally can't help others because they are behind, and some that get impatient end up quitting.
3. Bonds are the measurement of how much connection people have towards each other. Greater bonds lead to people doing stuff together more,
lesser bonds is less a desire to party with others. Nothing can be done about this, this just comes naturally depending on what people wanna do and if there are people they would wanna do those things with. So some sync up really well in doing stuff, while others my disagree in how they should spend the time.
So here are some problems that need solutions:
*Group/clan/guild presentation: treat each other as friends, allies or tools?
*Group/clan/guild goals: the spectrum of different levels and needs lead to different goals. How can members of all levels work things out so no one is left alone fending for themselves?
*Too close or to far? If a group does things together, sometimes people might want some breathing room to do other things, but if people always are off on their own thing, then it doesn't feel like they are part of the same organization.
*Organization. Do ranks lower the morality of a guild/group? Or do they
serve as a means of guidance so other members can look up to the leaders as guidance?
*Round Table. would a round table approach make things more fair? Should a guild/group allow each member take turns deciding what the group should do next? In some ways, it would give everyone something to achieve, instead of just leaving it to leaders to decide. And if a member can't come up with something, or they are absent, they can pass their turn to the next person.
*Friends or mercenaries? Should members treat each other like friends? or distant comrades? It's another moral dilemma. But perhaps there is a universal group structure that is fun, fair and effective we can come up with.
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