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  • This Week in the Magazines (and more!)

    Corinth

    Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more » This Week in the Magazines (and more!)

    Going between two languages, it is easy for things to get lost in translation. Not only that, but for Final Fantasy XIV, the sites for each region are also presented in entirely different ways. That means sometimes there can be pictures or text in one that doesn’t show up in the either.

    At the moment, we have extensive text on the NA site about some of the monster families like Aldgoats and Antelopes. However, the Japanese site does not contain any additional text, just the pictures that were released to the Japanese media. For those in Japan, they have to get their information from the magazines released this weekend or one of the several gaming news websites like GAME Watch or 4Gamer.
    Let’s check out what was in the magazines that isn’t on the NA site as well as what things may have been lost along the way.

    WEEKLY FAMITSU
    FFXIV is down in the Weekly Famitsu ratings, from 12 to 21. It seems to follow a pattern though. The week or two after new info it rises, but after a lull it falls back down. That’s to be expected at this stage in the game.
    In this issue, there are seven pages dedicated to the new information released by SE as well as some short Q&As as well. Let’s start with the Q&As first. For the most part, I will only cover things that haven’t already been discussed in other articles.
    World Overview
    There will be a tavern-like places in the game similar to what we saw in the Tokyo Game Show trailer. These places will be an important part of the game. Also in previous trailers as well as the TGS trailer, there have been scenes of a group of adventurers taking on a large number of enemies. SE says that this kind of giant battle will not be the norm but this will happen on occasion and is one of the new game play features for FFXIV. The GAME Watch interview also confirmed this but the music in the second half of the trailer is one of the many battle themes as well.
    Weapons and Tools
    Each weapon will vary in what the best attacking range for it will be. Some may be closer than others, or farther than others. One example is the polearm mentioned in the official text for Lancer. Confirmed in the Q&A as well, polearms allow you to attack outside of the melee attacking range of your opponent. They also confirm that Lancers will be able to use both the two-handed polearms and the throwing javelins. The javelins will be treated as throwing weapons rather than as the main weapon you walk around with. This was how throwing weapons worked in FFXI as well. They would like to add other throwing weapons to other classes as well.
    The Q&A talks about the weapon degradation as well. As your weapon wears down, its functional ability will decrease, requiring you to get it repaired. Tools will also need to be repaired from time to time too.
    There are some interesting responses to the Q&A about crafting. The interviewer asks if the ability to use a particular tool or use particular materials could be limited to a set race. The nameless respondent from SE replies this could happen. However, they will strive for balance so that no race is dominant over the others. They also ask what will be needed to craft things. You will need the proper tool or tools. Preparing good tools and proper armor will be key. You will also need the proper materials and a crystal. Many times you will need to choose the right equipment as well. We can see one example of that in the Lifestyle report on the Culinarian talking about how she could use the equipment at the Culinarian’s Guild. To craft some things, you might also need to meet certain additional requirements as well. They mention the possibility of needing assistance or having to wait for a particular type of weather or other natural phenomena.
    Finally, eating food will have an effect on player’s stats. They don’t want your party to be affected too much by what you eat. Instead, they want to make it so that people are free to eat what they want and have the ability to eat lots of different things. It sounds like they are still in the planning stages for how food will work in game.
    After you have crafted a lot of things, it’s only natural to sell them. In previous interviews, they said they were working on a new system different from the Auction House used in FFXI. SE has now given us a name for this new system, the Market. However, I’ll talk more about what we know about the Market later.
    Famitsu Ideas
    As part of the Japanese media kit, sites were given a story to go with the pictures that describe the crafting process from the point of view of a Culinarian. You can see examples on GAME Watch or Gpara. Weekly Famitsu decided to write their own speculation based on the story instead of running the original text. Here’s what they came away with:
    • The tool you use will have a large effect on your results. For example, the same ingredients prepared with the skillet or with the kitchen knife could result in different dishes. The amount could change as well.
    • Guilds will have equipment available to assist your crafting efforts. Sometimes it will be necessary to use them.
    • You need a crystal to craft.
    • After making a recipe once, it will appear in a personal recipe book.
    • There is a chance that the amount will increase. (This is similar to HQ’ing in FFXI for some recipes.)
    • There will be a way for crafters to set prices for something they want to sell.

    DENGEKI PLAYSTATION
    This week FFXIV comes in at 5th in Dengeki PlayStation’s Anticipated Titles poll. Last issue it made it all the way up to 3rd.
    Dengeki PlayStation also ran the newly released information and pictures, however, they kept it to a short 4 pages. 1/3 of one of those pages was dedicated to their own speculations:
    • There will be multiple markets. Each market will have a different name.
    • They feel the stands will be player-run as well as named by players.
    • Food will spoil over time. Because of this, you will be able to check on the status of an item when you look at it. Another option would be to have a skill or ability that lets you check the status of items/armor/food/etc.
    • It will be fairly costly to use equipment at the various guilds.
    • The various aetheryte points will be named Camp ________. This is actually the second time we’ve seen “Camp _______” used at the aetheryte points.
    • The Miqo’te Kabobs will increase attack power.
    • Gil is the currency of Eorzea.

    DIFFERENCES
    The speculations we make are completely based on what we can read. In general, the Japanese versions are very straight-forward. The English versions are much more colorful. It makes for great reading in English but harder to tell what is important.
    For starters, the picture of the kabobs. In the English version of the site, they are only referred to as “crispy kabobs”. However, they have an actual name in the Japanese version. ミコッテ風山の幸串焼 Literally translates as “Miqo’te style Mountain Foods Grilled on Sticks”. This is nearly identical to what is used in FFXI for Meat Mithkabobs, swapping Mithra for Miqo’te.
    How about the names of places? In the English version, the market is named Glutton’s Alley and the stand is called The Scratching Post. In Japanese, they have がつがつ横丁 which can easily turn into Glutton’s Alley. However, the name of the stand is completely different. The Japanese “Totoya” doesn’t turn into anything specifically outside of “Fish Store”. In fact, there are some seafood restaurants named Totoya. However, the people at Dengeki PlayStation took it to mean that maybe the stand was run by a person named Toto (with the ya part meaning store). Thus, from their point of view, the stands could be named after the player or perhaps even freely named. In the English version, with “The Scratching Post”, it is clearly not a player’s name. However, it fits the player, a Miqo’te, that was selling their goods. The speculations we can make are very dependent on the version we are reading. The words “Market” and “Stand” are also highlighted in the Japanese version to make it clear these are important keywords to be remembered. The English version is much more casual about how they are used and requires people to read into things a bit more.
    Finally, there are a few pictures not used on the NA site. These food items don’t have names yet but their shapes are very familiar to foods used in FFXI. Perhaps we will be seeing a lot of old favorites? Only time will tell.
    That’s it for this week. See ya later!
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: This Week in the Magazines (and more!)

    Gil will be used as currency.

    I am floored by this news.

    In all seriousness, though, cool to hear food will not be an exception to degradation and spoil over time. This would put cooking on a more even playing field with other crafts.

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    • #3
      Re: This Week in the Magazines (and more!)

      Not only that, but weapons & armor will lose performance as they degrade, unlike in games like Diablo II or WoW where as it breaks down it only loses durability, but not performance. So if you go into battle with a near-broken weapon, you're not going to do shit for DPS.


      I'm also very happy to hear they are finally implementing range on weapons, something I've been clamoring for in XI for years. At last, a real reason to use a polearm!


      And then there's the name of the new System; The Market! It sounds like there will be shopping districts in each major city that you can go to to barter with players and NPCs. At least that's my impression.

      The only thing I didn't like was the notion of different races being able to make some synths... I don't much care for that idea at all.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #4
        Re: This Week in the Magazines (and more!)

        It will be fairly costly to use equipment at the various guilds.

        Not sure what they mean.

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        • #5
          Re: This Week in the Magazines (and more!)

          Only skimmed at first, but I assume this market feature will also have a bazaar- like function. In keeping with the theme of haggling for a lower price, they could leave players with the option to set highs and acceptable lows. I think that's better than leaving a single set price like the AH only allows.

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          • #6
            Re: This Week in the Magazines (and more!)

            That would be very cool BBQ. It would in essence be a real auction and not a silent auction which is what XI has.

            Perhaps it could be set up in the following manner;

            Player A announces he is selling an item for <price> and is taking bids. He then proceeds to use whatever mechanic is in the game to list this item publicly.

            Player B takes interest, and places a bid on the item. As soon as he does, a timer starts for other players to enter bids before the sale is final.


            We can already do something like this in XI now, but it's usually more hassle than it's worth and just serves to clog up the chat logs of the participants. What would really be interesting is if this ends up encouraging low-bids or counter-offers; Full-on bartering basically.

            Gil is all fine and dandy since it enables fast, easy transactions but I wouldn't mind seeing a return of bartering to an extent among players, especially since items can depreciate in value in XIV. Now, I'm assuming there will be readily visible indicators of an item's quality.

            This actually more than justifies them removing XI's auction house. Take enchanted items for example; in XI's system, once an enchanted item has been used even once, it can't be put up for auction. But (seemingly) with XIV's new system, this would no longer be an issue since there would be an open market for you to go and shop for these as opposed to players arbitrarily setting up bazars in Rolanberry Fields or scouring search comments and even shouting in White Gate.

            I can not wait for more details because every time we find out just a little bit more about the game I get that much more excited about it ^ - ^



            EDIT: Or even better! What if there's no timer, and it's one huge menu display? That is, the seller has his item listed and can see all the offers and counter-offers listed in said menu. Ideally, this would not be limited just to gil but also items and equipment being offered up as payment. The seller could then decide which deal he likes best, and then take it. This would be so much more fun an interesting than simply using /tells or people racing to buy something from a bazaar before the competition.


            EDIT 2: It would very much resemble the current trade menu we have now, but everything would be on display to all participants, and once something is offered you would be able to retract or change the offer without first canceling the trade entirely like you do in XI. Perhaps there would be a button you click asking you confirm an item, and once confirmed it can't be taken back. That is, you would display what you're willing to trade first; then once the seller has seen this and agrees (or you simply feel confident) you confirm it and it is locked in as part of the deal. Again, every player involved in the deal can see who's offering what and lock in their offers. Then the seller can choose which offer to accept and the trade is done.
            Last edited by Malacite; 10-10-2009, 02:08 PM.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

            Comment


            • #7
              Re: This Week in the Magazines (and more!)

              Originally posted by Malacite View Post
              Gil is all fine and dandy since it enables fast, easy transactions but I wouldn't mind seeing a return of bartering to an extent among players
              Dude, I know a way you can do either one in FFXI, depending on what you wanted. I think it was called the "Trade" button.
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

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              • #8
                Re: This Week in the Magazines (and more!)

                People in FFXI don't believe in haggling, its why they AFK Bazaars in Jeuno. The people that Shout [Lower the price?] in Whitegate aren't haggling since they're just annoying everyone. If they do haggle in /tell, I usually don't come down because they're bargaining skills suck and they just want a really low price rather than make it interesting.

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                • #9
                  Re: This Week in the Magazines (and more!)

                  Haggling in FFXI would be a waste of time. Time that could be used farming black tiger fangs outside jeuno to cover those 500g i would have saved with haggling.

                  O.o
                  signatures are for pussies mew mew mew, here's mine

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                  • #10
                    Re: This Week in the Magazines (and more!)

                    I just wanted to point out that if you're looking for some high quality full-page scans from this issue of Famitsu, please check out http://www.ff14site.com/thread-437.html



                    Beyond Vana'diel - Your Gateway to Final Fantasy XIV

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                    • #11
                      Re: This Week in the Magazines (and more!)

                      I just think it would be a lot more engaging to have true bazaar system where the seller puts up wares and players make their offers, all at once, and all visible to each other. Atm, all you can do is /tell or trade with people 1 at a time (which apparently went right over YM's head)

                      The only major issue I can see arising out of this is what if the seller just wants to unload his wares quickly without hassle? For that, I think they ought to have the option of listing items for a "quick sale" (same bazaar system we have right now in XI) and my proposed public-trade/bazaar system. It's not like 1 or 2 extra menus to navigate would be all that annoying (unless for some reason those 2 seconds really, really matter to you in which case I question wtf you're doing playing an MMO in the 1st place )


                      We need a mix of both I feel for it to work best and truly feel like a market place; The people who either don't care or simply don't have time can just run in and out using "quick sales", and those with time to kill who are looking for a deal (or even just to chat) can use the more complex system I proposed. The reason I really like this is because it gives you a deeper sense/feeling of being a merchant and not just some rube peddling his crap.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #12
                        Re: This Week in the Magazines (and more!)

                        Originally posted by Malacite View Post
                        They mention the possibility of needing assistance or having to wait for a particular type of weather or other natural phenomena.
                        -.-
                        A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                        it's better to be a smart ass than a dumb ass.

                        R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                        Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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                        • #13
                          Re: This Week in the Magazines (and more!)

                          Originally posted by Pwnagraphic View Post
                          -.-
                          I'm afraid you will always have to wait for something, of all the things to wait for I'd say this was a pretty good trade off, it could be much worse like Water based mobs only come out when it's raining!

                          Actually now I think about that it would be great, no more damn crabs.
                          - Never Underestimate The Power Of A Duck!
                          Dux Dux, Lallafel, Odin
                          My Profile On Lodestone

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                          • #14
                            Re: This Week in the Magazines (and more!)

                            [ame="http://www.youtube.com/watch?v=J7hNOt2Y0J8"]YouTube - Barter[/ame]

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                            • #15
                              Re: This Week in the Magazines (and more!)

                              Originally posted by Omgwtfbbqkitten View Post
                              they just want a really low price
                              ....that is the entire point of haggling. It has nothing to do with "being interesting", it's because people are cheap. People afk bazaar because it's easier and more convenient then sitting there 24/7 selling your dyna cash or other random junk. No other reason besides that.

                              And how do people jump from having the new economic get a name and go into it being some sort of completely interactive bartering system? At most it's probably just going to be your character claims a spot, names their shop and lists the items they want to sell for the price they want to sell it. Basically an over glorified Rolan-mart.
                              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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