Okay so we've all seen the update to the website by now I take it?
Just figured it would be a good idea to focus the discussion on the new revelations in 1 thread since the info has been posted in multiple threads.
I just finished reading all the new descriptions (while thoroughly enjoying the new music) and I gotta say, I'm more stoked than ever for the game. God damn it I don't think I'm going to sleep tonight now >_ <
Lancers now having poles for all 3 damage types is just mind blowing; I'm betting scythes for slashing, lances for piercing and warhammers for blunt. And Javelins for throwing? Hell yes!
Then we have the Archer, who is apparently now so adept at ranged combat they can make due with a simple rock. I also loved how it talked about Elezen Archers being the best (and Miqo'te) as well as figuring out what ammo to use; that's a very cool new level of strategy. No more simply using the highest damage arrow. I think I'm really going to love Archer! ^_^
The crafting info is what really got me salivating though. Gunsmithing! Holy shit! There is a sub-division of blacksmithing solely dedicated to guns! THAT ROCKS! It also makes me wonder if there will be a marksman class, or if you have to learn how to use guns as an Archer down the line.
The Tanner description was pretty awesome as well, how it mentioned the tanners not only make the pelts, but also the clothes they are used for (traditionally in XI, this meant leveling cloth and/or smithing) and even the link with hunting/trapping (Archer anyone?)
Best of all was the Culinarian and the little 6-page story that went with it. You need to know the recipe, have the ingredients and also decide what tools are best for the job; It just doesn't get any better than that to me. They also made it sound as though guild support will be updated beyond just paying for a buff; Actually making use of the guild's equipment? This is something I brought up months ago in another thread and holy hell, I gotta wonder if someone from SE saw that comment.
What are your thoughts? I feel like I'm going to explode from anticipation! >_<
I just hope the skill cap they eventually decide on won't be too restrictive. A big reason I loved XI so much was the freedom to take all jobs to 75 and every craft to at least 60. So, I'm wondering just how much I can mix the various disciples because I want to try them all!
EDIT: Okay, it talks about how the goats are used as live stock, and that got me to thinking;
With the way they are doing things this time around, maybe they could change the nature of BST? Think about it, what if instead of (or maybe in addition to?) charming mobs for use in battle... what if you could domesticate them? You know, sort of like a harvest-moon mini-game. Only you're focusing exclusively on using wild mobs for your own economic benefit rather than survival in battle. I highly doubt SE has anything of the sort in mind, but it would be cool.
Just figured it would be a good idea to focus the discussion on the new revelations in 1 thread since the info has been posted in multiple threads.
I just finished reading all the new descriptions (while thoroughly enjoying the new music) and I gotta say, I'm more stoked than ever for the game. God damn it I don't think I'm going to sleep tonight now >_ <
Lancers now having poles for all 3 damage types is just mind blowing; I'm betting scythes for slashing, lances for piercing and warhammers for blunt. And Javelins for throwing? Hell yes!
Then we have the Archer, who is apparently now so adept at ranged combat they can make due with a simple rock. I also loved how it talked about Elezen Archers being the best (and Miqo'te) as well as figuring out what ammo to use; that's a very cool new level of strategy. No more simply using the highest damage arrow. I think I'm really going to love Archer! ^_^
The crafting info is what really got me salivating though. Gunsmithing! Holy shit! There is a sub-division of blacksmithing solely dedicated to guns! THAT ROCKS! It also makes me wonder if there will be a marksman class, or if you have to learn how to use guns as an Archer down the line.
The Tanner description was pretty awesome as well, how it mentioned the tanners not only make the pelts, but also the clothes they are used for (traditionally in XI, this meant leveling cloth and/or smithing) and even the link with hunting/trapping (Archer anyone?)
Best of all was the Culinarian and the little 6-page story that went with it. You need to know the recipe, have the ingredients and also decide what tools are best for the job; It just doesn't get any better than that to me. They also made it sound as though guild support will be updated beyond just paying for a buff; Actually making use of the guild's equipment? This is something I brought up months ago in another thread and holy hell, I gotta wonder if someone from SE saw that comment.
What are your thoughts? I feel like I'm going to explode from anticipation! >_<
I just hope the skill cap they eventually decide on won't be too restrictive. A big reason I loved XI so much was the freedom to take all jobs to 75 and every craft to at least 60. So, I'm wondering just how much I can mix the various disciples because I want to try them all!
EDIT: Okay, it talks about how the goats are used as live stock, and that got me to thinking;
With the way they are doing things this time around, maybe they could change the nature of BST? Think about it, what if instead of (or maybe in addition to?) charming mobs for use in battle... what if you could domesticate them? You know, sort of like a harvest-moon mini-game. Only you're focusing exclusively on using wild mobs for your own economic benefit rather than survival in battle. I highly doubt SE has anything of the sort in mind, but it would be cool.
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