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So how will weapon/armour degredation benefit crafters?

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  • #31
    Re: So how will weapon/armour degredation benefit crafters?

    Originally posted by Malacite View Post
    Not as much as you might think actually. As a friend and I were discussing one day, any sword that needed repair even after 1 fight was basically garbage. It actually does take some effort to whittle down a good piece of armor or a weapon lol (regularly sharpening the blade however was standard practice.)


    I'm curious how they will approach R/EX gear for repairs. It certainly would suck if say, you have a high level WAR & BLM, but due to the skill cap you've only been able to get your skills high enough to repair your epic WAR gear. Perhaps they will make trade exceptions, or come up with a new system solely for doing repair work? Quite frankly I don't like the notion of handing an item over to another player to have it fixed in the first place and if they could find some alternate means of accomplishing this that would rock.


    I really doubt SE would even have though of that when they started building their "PC only repair" idea, I am sure there will be a way to let someone repair an item of yours, with out you having to give it to them.
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    • #32
      Re: So how will weapon/armour degredation benefit crafters?

      oh ya definitely, there are too many loopholes and risks needing to give someone your weapon in order to have it fixed if you don't fix it yourself.

      It could be something like how people heal others using Cure magic.

      there may be a Repair effect that is targeted on the person that needs their weapon fixed. And there could be various Repair abilities that target something specific on their body (weapon equipped, body armor equipped, etc.)

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      • #33
        Re: So how will weapon/armour degredation benefit crafters?

        Originally posted by Armando View Post
        Now when you put it in the context of a fantasy world where you're not just up against armored opponents but also giant dragons and behemoths, and you regularly get nuked or frozen, and you have a habit of setting your sword on fire or coating it in water, it's not hard to see how your shit would eventually break.
        lol aren't some of the alchemy mats used for making the poisoning weapons corrosive? Yeah of course they had to regular maint etc (Hollywood honestly doesn't know fuck all about real medieval combat but oh well. Nor do most videogame makers but again, not the subject at hand)

        But to suggest that a weapon or armor need constant maintenance to remain serviceable is a farce. The Katana with it's Folded-steel technique is a good example of this, or a especially a Claymore. Fullplate is also pretty god damned tough (and also not nearly as heavy as most people stupidly assume.)
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        • #34
          Re: So how will weapon/armour degredation benefit crafters?

          Originally posted by Malacite View Post
          lol aren't some of the alchemy mats used for making the poisoning weapons corrosive?
          Originally posted by jenova_9 View Post
          there may be a Repair effect that is targeted on the person that needs their weapon fixed. And there could be various Repair abilities that target something specific on their body (weapon equipped, body armor equipped, etc.)

          Hmmm... Maybe they also have buffs that give your weapon special properties like poison, acid, "slash" damage, ect...

          As well as bring your weapon above 100% "life", and make it stronger.

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          • #35
            Re: So how will weapon/armour degredation benefit crafters?

            Originally posted by Malacite View Post
            But to suggest that a weapon or armor need constant maintenance to remain serviceable is a farce.
            Here we go with the moronic real world comparisons. Aside from the fact you're blatantly incorrect about weapon and armour maintenance, you're trying to apply the limitations of the physical world on a computer game where you fail to factor in simple things like combat lasting anywhere from 2-5 hours, 5-7 days a week, for months at a time. Those are probably conservative for some players as well but reflect level/party grinding and farming.

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            • #36
              Re: So how will weapon/armour degredation benefit crafters?

              Originally posted by jenova_9 View Post
              there may be a Repair effect that is targeted on the person that needs their weapon fixed. And there could be various Repair abilities that target something specific on their body (weapon equipped, body armor equipped, etc.)
              It would be kinda messed up if there were mobs that had "Weapon Break" or "Armor Break" TP Moves. (Now I really want to go play Final Fantasy Tactics >_>)
              {New Sig in the works}
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              "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

              Originally posted by Aksannyi
              "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
              Originally posted by Solymir
              What do you have against Ants? Is iVirus some new Apple product?

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              • #37
                Re: So how will weapon/armour degredation benefit crafters?

                Weapon Break and Armor Break have never been literal in meaning, in any FF game ever, its more been a Attack/Defense Down manuver.

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                • #38
                  Re: So how will weapon/armour degredation benefit crafters?

                  Originally posted by Omgwtfbbqkitten View Post
                  Weapon Break and Armor Break have never been literal in meaning, in any FF game ever, its more been a Attack/Defense Down manuver.
                  I don't think I have ever played a game where my weapon broke permanently. That would piss off the masses I would think.
                  A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                  it's better to be a smart ass than a dumb ass.

                  R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                  Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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                  • #39
                    Re: So how will weapon/armour degredation benefit crafters?

                    Originally posted by Pwnagraphic View Post
                    I don't think I have ever played a game where my weapon broke permanently. That would piss off the masses I would think.
                    Dark cloud (I think thats it...Was a good game... gotta find it again lol.) The weapons had HP, and if you used them until the Hp ran out, they where gone, for good. But, if you fixed them before they ran out of Hp, they didn't break.

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                    • #40
                      Re: So how will weapon/armour degredation benefit crafters?

                      Originally posted by Takelli View Post
                      Dark cloud (I think thats it...Was a good game... gotta find it again lol.) The weapons had HP, and if you used them until the Hp ran out, they where gone, for good. But, if you fixed them before they ran out of Hp, they didn't break.
                      Then I retract my last statement.. I have played a game like that then.

                      But I never let my weapon get down that far in HP. In WoW though.. is another story. But still even at 0/10, they weren't broken beyond repair.
                      A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                      it's better to be a smart ass than a dumb ass.

                      R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                      Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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                      • #41
                        Re: So how will weapon/armour degredation benefit crafters?

                        Originally posted by Omgwtfbbqkitten View Post
                        Weapon Break and Armor Break have never been literal in meaning, in any FF game ever, its more been a Attack/Defense Down manuver.
                        Armor Break - The Final Fantasy Wiki has more Final Fantasy information than Cid could research

                        I wonder how correct ffwikia is because I could've sworn that it actually broke armor/weapon in some games probably not permanently lol. (Althought I might be thinking about the GBA: Tactics Ogre or Wild Arms XF.) I couldn't find an entry on Weapon Break, but I thought there would've been an entry on it as well.
                        {New Sig in the works}
                        -----------------------
                        "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                        Originally posted by Aksannyi
                        "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                        Originally posted by Solymir
                        What do you have against Ants? Is iVirus some new Apple product?

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                        • #42
                          Re: So how will weapon/armour degredation benefit crafters?

                          I call schenanigans on this thread.

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                          • #43
                            Re: So how will weapon/armour degredation benefit crafters?

                            People seem a bit too worried over armor degradation..
                            A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                            it's better to be a smart ass than a dumb ass.

                            R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                            Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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                            • #44
                              Re: So how will weapon/armour degredation benefit crafters?

                              I would much rather speculate about AV, or something that we currently can research.

                              This FFXIV speculations are like wondering about what happens when china builds a rocket to push the earth out of orbit, and kart-wheeling off into space. WE WON'T KNOW ANYTHING ABOUT IT UNTIL WE CAN SEE IT. Hell, most of the crap their putting out on FFXIV will be completely changed in 2 months. maybe not graphic wise, but gameplay is so open to change at this point

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                              • #45
                                Re: So how will weapon/armour degredation benefit crafters?

                                Originally posted by ShepardG View Post
                                but gameplay is so open to change at this point
                                Summed it up.. Lock the thread..




                                I SAID NOW!
                                A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                                it's better to be a smart ass than a dumb ass.

                                R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                                Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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