Hi All
I read a number of times in the posts about weapon and armour degredation. Along the way a few crafters have popped up and expressed interest in fixing a long standing problem in FFXI regarding crafts that do not generate consumable/transitory items like Blacksmithing and Goldsmithing.
Being neither a great crafter and having only played FFXI and WoW I have no exposure to a good wear-and-tear system but I have seen the problem with armours/weapons never needing to be replaced making NQs break-even (or even worse a loss) and HQs becoming the only method of generating money.
From a purely personal point of view I am opposed to idea of making weapons break permentantly, or if it must happen make it incredibly difficult for it to do so. I know the crafters will be crying into the soup about now but my biggest issue with this is that I would be most upset if my Sword Of Ultimate Destruction which took me 3 years to get from "HardAsNails The Indestructible" with his 3 days spawn window and 0.01% drop rate requiring 18 people to bring down was stolen from me by S.E. because I forgot to repair it one day. People quit games over that kind of stuff.
So my first question is what solutions do the crafting community have for the persistance of items from their crafts and how do they feel their solution address's my concern?
Secondly, given that S.E has already stated that no armour or weapon will ever break totally do the crafters have ideas on how they can prevent crafting the market to death without a strict game mechanic from S.E?
I read a number of times in the posts about weapon and armour degredation. Along the way a few crafters have popped up and expressed interest in fixing a long standing problem in FFXI regarding crafts that do not generate consumable/transitory items like Blacksmithing and Goldsmithing.
Being neither a great crafter and having only played FFXI and WoW I have no exposure to a good wear-and-tear system but I have seen the problem with armours/weapons never needing to be replaced making NQs break-even (or even worse a loss) and HQs becoming the only method of generating money.
From a purely personal point of view I am opposed to idea of making weapons break permentantly, or if it must happen make it incredibly difficult for it to do so. I know the crafters will be crying into the soup about now but my biggest issue with this is that I would be most upset if my Sword Of Ultimate Destruction which took me 3 years to get from "HardAsNails The Indestructible" with his 3 days spawn window and 0.01% drop rate requiring 18 people to bring down was stolen from me by S.E. because I forgot to repair it one day. People quit games over that kind of stuff.
So my first question is what solutions do the crafting community have for the persistance of items from their crafts and how do they feel their solution address's my concern?
Secondly, given that S.E has already stated that no armour or weapon will ever break totally do the crafters have ideas on how they can prevent crafting the market to death without a strict game mechanic from S.E?
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