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Dengeki - Interview with Tanaka and Komoto

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  • #46
    Re: Dengeki - Interview with Tanaka and Komoto

    I was using that as a basic example because fire burns wood therefor seriously pissed of treant.

    I'm hoping they go back to a classic system of elemental weakness though, where a mob being weak to an element grants a bonus rather than lower resists rates (and likewise penalties for magic it's strong against)
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #47
      Re: Dengeki - Interview with Tanaka and Komoto

      Oh that's a given.
      A mans strength isn't measured by the size of his muscle, but by the size of his heart.

      it's better to be a smart ass than a dumb ass.

      R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

      Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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      • #48
        Re: Dengeki - Interview with Tanaka and Komoto

        I just noticed I'm starting to lose interest on XIV. Too much speculation and too little detail. Mainly because basically what SE is saying is they still don't know how it will turn out to be in the end.

        Wake me up in year and a half.
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #49
          Re: Dengeki - Interview with Tanaka and Komoto

          The speculation is because they're creating it. They want us to stay "tuned in" to see what's coming up next so they don't feed us too much info. I am sure they got an idea of how they want their game to end up. Our next chance to get more info is this month at the Tokyo Game Show.
          A mans strength isn't measured by the size of his muscle, but by the size of his heart.

          it's better to be a smart ass than a dumb ass.

          R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

          Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

          Comment


          • #50
            Re: Dengeki - Interview with Tanaka and Komoto

            Man it takes ages for square to come forward with information thats a given by now. Heck just look at FFXIII! Its 2 months away from release and they are still so tight lipped on information its not even funny, beta where we will get all our information just like what happened with FFXI.

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            • #51
              Re: Dengeki - Interview with Tanaka and Komoto

              3 words. Tokyo Game Show.
              A mans strength isn't measured by the size of his muscle, but by the size of his heart.

              it's better to be a smart ass than a dumb ass.

              R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

              Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

              Comment


              • #52
                Re: Dengeki - Interview with Tanaka and Komoto

                Originally posted by Takelli View Post
                Well, they should make it so that Some monsters will run when they start getting low on Hp, and they are apperantly loosing. Like the stronger mosnters (NMs and the such). It will add a more realistic touch to the game, other than the monster running away from you if it sees you near witht he weapon drawn. But.. Please, please PLEASE! don't make it so that all mosnters run from you even when youd on't have your weapon drawn. Also, make monsters so that they wont always run away from you... I can see this being a huge issues in the newby area. Higher levels running around making it so that the lower lvl peopel cant kill anything..
                They wouldn't make all monsters run, just the more passive ones. It could also be used as another way to draw aggro so more aggressive mobs will see your weapon being drawn as a hostile threat and attack you for it.

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                • #53
                  Re: Dengeki - Interview with Tanaka and Komoto

                  It also makes more sense for weaker enemies to flee when in serious danger and there are others nearby;

                  You know, strength in numbers. The question is what happens if you then proceed to slaughter the entire group lol.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #54
                    Re: Dengeki - Interview with Tanaka and Komoto

                    Originally posted by Malacite View Post
                    You know, strength in numbers. The question is what happens if you then proceed to slaughter the entire group lol.
                    Then a giant version of one pops up and kills you just like the skeletons in LoZ Orcania of time.

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                    • #55
                      Re: Dengeki - Interview with Tanaka and Komoto

                      I wonder how the speed of the game will be.

                      Will it be as slow as FFxi or as Fast pace as WOW or Aion

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                      • #56
                        Re: Dengeki - Interview with Tanaka and Komoto

                        I'm betting somewhere in the middle. I don't know that SE wants battles to be overly fast or slow, but they are definitely trying to make combat much more engaging (can't just engage and go watch TV or grab a drink anymore)
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #57
                          Re: Dengeki - Interview with Tanaka and Komoto

                          Thank god......


                          Lol lving puppetmaster and summoner was so boring. Its like 2 mins has passed ....... Yesss 180 exp only 40k to go...

                          right now if u can tell i am playing Aion. I have been beta testing it since May

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                          • #58
                            Re: Dengeki - Interview with Tanaka and Komoto

                            Originally posted by Malacite View Post
                            (can't just engage and go watch TV or grab a drink anymore)
                            That's never worked for me
                            A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                            it's better to be a smart ass than a dumb ass.

                            R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                            Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                            Comment


                            • #59
                              Re: Dengeki - Interview with Tanaka and Komoto

                              Never played MNK?

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                              • #60
                                Re: Dengeki - Interview with Tanaka and Komoto

                                Nah.. DRK.

                                ---------- Post added at 09:17 PM ---------- Previous post was at 09:02 PM ----------

                                MMORPG.com interview.. Nothin' major new.. but there's a few new bits and pieces.

                                http://www.mmorpg.com/gamelist.cfm?g...re=3509&bhcp=1

                                So the second biggest question is release date and platform choices? To my surprise, Community Planner and Service Manager for Square Enix, Robert Peeler told me that Final Fantasy XIV will come out on 2010 for sure. Due to pre-alpha status, he could not give me knowledge of which quarter they are shooting for, but his tone of voice expressed much excitement for a 2010 release date. Robert was able to tell me that Final Fantasy XIV will release on PS3 and PC across ALL regions simultaneously. Square is working on a 360 release, but there is nothing confirmed right now on release for it. We all know that Microsoft runs ALL servers that live games play on, so it can be difficult at times to work out agreements for cross platform games. The expressions he gave me tell me that there will be a 360 release with no date set, but I cannot be quoted on that.

                                Class/Leveling

                                The next big question has been the class and leveling system. I wasn't able to get all my questions answered that I would have liked to, but I did get a lot of information that I think all of you will like to know for sure. Does this game have a leveling system? NO!! You will not progress through the game with a leveling system. This game is going to have a skill set system similar to games like Oblivion. It is not going to be tree based like Star Wars Galaxies was before the new experience launched with leveling. It was hard for Robert to describe the class/leveling system. He kept telling me how I would have to experience it myself to understand it. I am going to do my best to repeat some of the things that he told me, but I am still confused as I was not able to play the game myself. He basically showed me live game play that was pre-recorded.

                                As you use a sword, axe, staff, ect your stats will grow in each area. This is how you will gain experience. The key area is that the system is very complex. You aren't going to just gain points for each weapon, but to my understanding this is also how you will develop attributes as well. Robert couldn't go into a lot of detail on that area, but that is how I understand it. The next question is how does armor work? He couldn't explain it at all other than it is going to work similar to weapons. You will have stat requirements for each piece of armor that you find.

                                So are there classes in the game? Well yes of course! Like all Final Fantasy games, there will be classes/jobs. Robert didn't explain if there was a job class. His tones expressed that there is some form of job system, but the only need for the system will be to help determine what you can and cannot use. What I did find interesting though is that any character can use almost any piece of equipment in the game that they meet the requirements for. For example, a warrior can wear cloth and a mage can wear armor. The downfall though is that your stats aren't going to compliment what you are wearing, so it is going to make you weaker. This could make things interesting when people re-roll. I can see this easily turning into a way of skilling up fast, but who knows at this point.

                                Quest/Combat

                                The combat system is VERY interesting. First off, there is no auto attack of any kind (unless of course the game will allow macros). It will be a number set like most MMOS, but there are some key differences. The game is going to have an attack bar similar to other final fantasy games. After each attack, you will have a short time you will have to wait for the bar to fill back up before you can attack again. The game is going to be turn based like XI was, but the twist is that you will have two bars. Why two bars? You will be able to do a weak attack with strong accuracy and a strong attack with weak accuracy. Due to the attack bar system, you will have to plan attacks out while you are in combat. This is going to make boss battles VERY interesting. If you go for a strong attack and miss it could be fatal! Also the time of each bar is going to be different between which attacks you use. I believe it will also be shorter if you miss an attack, but most attacks I saw didn't fail.

                                Questing is going to be similar to most games. In the pictures I provided, you see those three crystals. That is actually where this character got quests. It's not going to be like XI where you randomly talk to people and hope they have quests for you. You are actually going to be able to get quests in the game that will help you improve your skills without spending hours trying to find them. The game will also be solo based or group based. Robert told me that this time around there is a bigger focus on solo play, but you will run into boss battles that require multiple people. If you wanted an Oblivion MMO, this game is going to be for YOU!

                                Zoning/Mob Levels

                                Now I am sure the next question is how will zoning/mob levels work? Sadly, I cannot provide much information on these two subjects. One interesting thing about zoning though is they made the game similar to Oblivion where you don't actually change zones. This game is going to have a totally free roam feel to it. My next question right after he said this was probably what you are you thinking, how are we going to know what monsters we can attack? The answer is simple; It will be just like final fantasy XI. The monsters aren't going to have levels and the game will have a similar check feature. This means that as you progress in the game, you will learn which monsters are weak and strong just like we all did with XI.

                                Conclusion

                                Let me end with just a couple of things: First off, I realize that some of my answers and explanations are vague and I apologize. I was getting a lot of vague answers to my questions simply due to a lot of information cannot be confirmed yet. On top of that, this was not a sit down interview. It was not prepared for this at all. I asked what questions I could think of and put as many notes as possible into my phone.

                                With the game in pre-alpha, this is a very good sign. I cannot express how much Robert was pushing a 2010 release date. I will be very upset if it is pushed to 2011 with all the excitement he had with this release date. I wish I could have gotten more details out of him, but I got as much as I could think of. I hope that I at least brought a little more insight to a lot of questions people have asked on the forums. The game play footage I got to watch was pretty cool. The game looks very similar to XI with an Oblivion feel to it, so I am sure the system requirements are going to only be bumped up a bit. One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.


                                information

                                Information


                                * Square Enix is committed to a 2010 release with a simultaneous release on PS3 and PC. An 360 version is in development, but a release of that is unconfirmed.
                                * As previously reported, there is no leveling system akin to FFXI, but instead you will develop skills based on the weapons being used.
                                * Weapons and armor will both possess stat requirements before being able to equip them. Also, all weapons and armor will be able to be equipped by any class provided the requirements are met.
                                * Also as previously reported there is a focus on being able to play solo, although certain leves will require multiple people to accomplish.
                                * The game will have a check feature akin to FFXI, in order to allow adventurers to determine the relative difficulty of a monster before engaging in battle.

                                Again, while overall not a whole lot of new information, there are a few tidbits to chew on.



                                A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                                it's better to be a smart ass than a dumb ass.

                                R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                                Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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