Announcement

Collapse
No announcement yet.

Dengeki - Interview with Tanaka and Komoto

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Re: Dengeki - Interview with Tanaka and Komoto

    This means you can set up an ambush.. One person could herd them into the party and BAM! That's all she wrote.
    A mans strength isn't measured by the size of his muscle, but by the size of his heart.

    it's better to be a smart ass than a dumb ass.

    R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

    Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

    Comment


    • #32
      Re: Dengeki - Interview with Tanaka and Komoto

      They'll Give Us Mounts without a Doubt Malacite, They Wouldn't Be That Evil to Make Us Run Across a Zone the Size of the FFXI Region Because it Would Be Sadistically Cruel Even for SE.

      As for the Armor Debate. Reds Where its At! Let Me Do Some Highlights of Dark Orange on the Engrave/Insignia and Dark Gold for String, Cloth or Such Bits and All the Metal in a Nice Stainless Steel Silver Polished Look. You Would Never Get my Toon out of that Style, Combine that with Samurai Relic Style Armor without the Ugly Helmet and I'd be Happy.

      Also Let Me Color My Toons Hair the Way I Want! DAMNIT SE DAMNIT! WHY THE HECK IN THIS AGE OF MMORPGS DO WE HAVE PRE-DEFINED COLOR FOR HAIR! AND EYES!

      Off Topic *Cough Cough*

      Its a good point though with all the customization in visualization why they wouldn't let us have the color control over those two in character creation would be beyond me, maybe they think galka (sorry i'm not using the other stupid new names) running around with pink hair and eyes would be stupid but hey at least that player has defined themselves some the masses.

      The thing with the customization in respect to the armor though is the fact that many pieces of armor specially in FFXI had multiple layers of clothing and cosmetics on them, if they don't give us the ability to customize all those things on the armors and settle for the craptastic warhammer online approach where its basically just a massive overcoat of color over the item then it'll just be a massive waste of time.

      Like normal I'm probably over thinking everything.

      Comment


      • #33
        Re: Dengeki - Interview with Tanaka and Komoto

        Originally posted by Pwnagraphic View Post
        So a surprise attack may be in order.. Hmm..
        Warrior: Hey Thief, go hide in those bushes over there, Imma charge at this Goblin and make it run to you, then you strike!

        Thief: Ok

        *Thief hides, and the warrior chases the monster towards the Thief.*

        Goblin: Hey other Goblins, ambush the Warrior when He chases me to the thief.

        Other Goblins: OK!

        Comment


        • #34
          Re: Dengeki - Interview with Tanaka and Komoto

          Those crafty bastards!

          In all seriousness though (and long-standing hatred of Goblin kind aside) it is very much a welcome change to see that not every monster's first/only instinct will simply be to fight it out to the death. This has to play into their talk about battles being much more strategic.

          Also, you can apparently draw your weapon at any time & place now, which was discussed in hilarious ways in the 2nd podcast. Stuff like a gang of Roegadyn jumping a newbie logging into town for the 1st time, drawing their weapons and saying "What's going on here?"
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

          Comment


          • #35
            Re: Dengeki - Interview with Tanaka and Komoto

            Originally posted by Takelli View Post
            Warrior: Hey Thief, go hide in those bushes over there, Imma charge at this Goblin and make it run to you, then you strike!

            Thief: Ok

            *Thief hides, and the warrior chases the monster towards the Thief.*

            Goblin: Hey other Goblins, ambush the Warrior when He chases me to the thief.

            Other Goblins: OK!
            Ahahahaha..
            A mans strength isn't measured by the size of his muscle, but by the size of his heart.

            it's better to be a smart ass than a dumb ass.

            R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

            Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

            Comment


            • #36
              Re: Dengeki - Interview with Tanaka and Komoto

              Originally posted by Malacite View Post
              In all seriousness though (and long-standing hatred of Goblin kind aside) it is very much a welcome change to see that not every monster's first/only instinct will simply be to fight it out to the death. This has to play into their talk about battles being much more strategic.
              Well, they should make it so that Some monsters will run when they start getting low on Hp, and they are apperantly loosing. Like the stronger mosnters (NMs and the such). It will add a more realistic touch to the game, other than the monster running away from you if it sees you near witht he weapon drawn. But.. Please, please PLEASE! don't make it so that all mosnters run from you even when youd on't have your weapon drawn. Also, make monsters so that they wont always run away from you... I can see this being a huge issues in the newby area. Higher levels running around making it so that the lower lvl peopel cant kill anything..

              Comment


              • #37
                Re: Dengeki - Interview with Tanaka and Komoto

                Originally posted by Takelli View Post
                I can see this being a huge issues in the newby area. Higher levels running around making it so that the lower lvl peopel cant kill anything..
                Well i know what I am doing when I want to go torment newbies.
                A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                it's better to be a smart ass than a dumb ass.

                R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                Comment


                • #38
                  Re: Dengeki - Interview with Tanaka and Komoto

                  I hope they dont.... thats what WoW did and I hated it so much. They get to about 15-20% and would startto run, and if you did not have anything ranged (say you are a Paladin) then you have to chose them down.

                  I know that most would have a spell or weapon that is ranged, so its not that much of an issue, but I still found it anoying as hell. I even find them running away when you get close to them annoying as hell.
                  -------------------------------------------------------------------------
                  Kain (FFIV): I am aware of my actions, but can do nothing about them.

                  Comment


                  • #39
                    Re: Dengeki - Interview with Tanaka and Komoto

                    Yeah, fleeing monsters are one of those concepts that sound interesting but ends up becoming incredibly frustrating in practice, particularly when the fleeing monster causes your party to accidentally attract the attention of several other monsters and your group gets killed. Then we end up with some classes having a form of crowd control to prevent monsters from fleeing, then every class ends up wanting a form of CC.. eventually monsters just don't get to run away anymore and what was the point other than forcing a player to hit the correct button at the right time.

                    They're definitely correct in thinking communication might be difficult without an auto-attack function. Age of Conan had the same setup and if you were typing a message to someone then you weren't swinging your weapon, so without resorting to voice chat group communication was seriously lacking. You can also forget alt-tabbing to a web page window to read a forum while farming easy (boring) monsters since combat requires continued player input. If they decide to continue with this route and don't have a voice chat system built into the game then they better allow alt-tabbing in fullscreen mode (I prefer it to windowed mode when I'm doing serious playing and want to maximize system performance), because I doubt many people are going to want to log out to desktop just to connect to someone's Vent or Teamspeak server every time they join a party.

                    Comment


                    • #40
                      Re: Dengeki - Interview with Tanaka and Komoto

                      Well, PC users have skype and the PS3 & 360 both have headsets as well and IMO it would be rather large let down for SE not to incorporate these features at some point if not initially. Now, this will be frustrating when playing with people who speak a different language but I think we can learn to deal? Just set it so you can only voice chat with party/LS members and give us an option to mute each other (thus preventing verbal abuse and other annoyances) if need be.

                      As for fleeing mobs, it would depend on a number of factors but I can see it getting very annoying after a while.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #41
                        Re: Dengeki - Interview with Tanaka and Komoto

                        Originally posted by Kailea View Post
                        (say you are a Paladin)
                        Cast a spell? That's what I did on my Pally.. And it's not like they ran away at lightning speed.
                        Originally posted by Thalyn View Post
                        particularly when the fleeing monster causes your party to accidentally attract the attention of several other monsters and your group gets killed
                        Yeah but you learn how to avoid that. That's the point. Do you want a challenge or not? It really was never an issue for me, and if it did happen, someone wasn't on their game.

                        But I do agree about a VC feature of some sort. By the time XIV launches, I bet Sony will add the x-game chat by then, but that only helps with console to console. Really for language barriers not to be a nuisance for VC use IMO, SE would have to make ENG, JAP, FRN, and GER servers with an option of mixed servers. I doubt they want to do this though. Unless they just add auto-attack.
                        A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                        it's better to be a smart ass than a dumb ass.

                        R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                        Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                        Comment


                        • #42
                          Re: Dengeki - Interview with Tanaka and Komoto

                          I doubt they will make all or even most enemies run from you. But it would be nice to see enemies that don't go berserk and fight to the death just because you threw a pebble at them. A lot of mobs are just animals. Those rarely fight to the death.

                          If they wanted to get fancy, they could come up with more behaviors, and more conditions that determine how the mob reacts to the player.

                          Comment


                          • #43
                            Re: Dengeki - Interview with Tanaka and Komoto

                            The fun part will start when the prey chase YOU.
                            A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                            it's better to be a smart ass than a dumb ass.

                            R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                            Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                            Comment


                            • #44
                              Re: Dengeki - Interview with Tanaka and Komoto

                              It would be interesting if there were some mobs where depending on your actions against it, might not even attack back right away or earn you enmity during a PT fight.

                              Taking the pebble example again, if I throw a pebble @ say a burly troll, it probably will look my way, give me a stern look and then proceed to not give a shit. But by the 3rd or 4th pebble (or maybe an actual attack like a spell lol) said troll is now thoroughly annoyed and will attack back.

                              I would really like to see more dynamic enmity as well. Rather than just having varying levels of it for different actions, some mobs could react differently. For example, say you're fighting a treant. Most of the party is whacking away with their swords, and it's more or less equally annoyed with them. Then a mage decides to set the bastard on fire... well now suddenly he's on the shit list since Fire > Wood. Something along those lines.

                              Or maybe some enemies will get scared and try to run, but certain actions will antagonize them and send them spiraling into an unrelenting rage at which point there is nothing you can do to get it off you short of leaving the area, dieing, or killing it.


                              Or how about some aggressive mobs that won't attack you right away since they don't see you as a threat yet? You know, something WAY above your own level that's aware of this and would normally engage anything it deems a threat to itself, but chooses to ignore you (for the time being) as you are "beneath it".
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

                              Comment


                              • #45
                                Re: Dengeki - Interview with Tanaka and Komoto

                                Originally posted by Malacite View Post
                                well now suddenly he's on the shit list since Fire > Wood. Something along those lines.
                                That's basic aggro. Fire would cause the most damage cause it's elemental, so of course it would go after the mage after that.

                                But I get what you're saying. You could use that "back into a corner" method for the mobs as well. You can chase those Dodos till they get to a cliff and instead of pulling an Ice age, they turn to fight. It's a neat idea, but I doubt SE will go that far lol. Plus I am sure the more aggressive mobs wont be running anywhere.
                                A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                                it's better to be a smart ass than a dumb ass.

                                R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                                Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                                Comment

                                Working...
                                X