Re: How to Make Sure Final Fantasy XIV Doesn't Suck...
I still have a problem with a bunny literally "kicking" your ass at high levels. The "kicking" reaches a point where it's impossible to do so much damage if you consider basic physics. Yeah, it's simpler to have the mechanics work the same way with different numbers, but "realistically", a "killer rabbit" would at least go biting a limb off* or poisoning you with its venomous drool or something like that. Monty Python had their rabbit go for the jugular. (critical hit!)
So what do we get as the first demos of FFXIV? A "kill N dodos and M puks" quest. Which is what people whine about WoW for having. Hooray for roll playing.
* The lack of limb loss in most RPGs is rather like the dentless crashes in most driving games, with the main difference being that the RPG models aren't licensed from car companies who don't want them dented in the games - with RPGs, it just makes the game engine and mechanics a lot harder to program, especially if you stick with the old "hit points" cliche that dates back to the dawn of Dungeons and Dragons.
The only commercial MMO that I know of with limb loss is a text game. (Gemstone III/IV) Also, it has empathic healing (see the Star Trek episode as an example) where the Healer takes the body damage, then heals him/her self. That would look pretty cool with 3D rendering. You can get skill points in bandage-healing if you're not a big-H Healer, but that leaves behind scars which gimp you until you drink the appropriate potions (sold by an NPC for a lot less than they should be) or get a Healer to take them off you. And yes, the Healer gets XP for that.
I still have a problem with a bunny literally "kicking" your ass at high levels. The "kicking" reaches a point where it's impossible to do so much damage if you consider basic physics. Yeah, it's simpler to have the mechanics work the same way with different numbers, but "realistically", a "killer rabbit" would at least go biting a limb off* or poisoning you with its venomous drool or something like that. Monty Python had their rabbit go for the jugular. (critical hit!)
So what do we get as the first demos of FFXIV? A "kill N dodos and M puks" quest. Which is what people whine about WoW for having. Hooray for roll playing.
* The lack of limb loss in most RPGs is rather like the dentless crashes in most driving games, with the main difference being that the RPG models aren't licensed from car companies who don't want them dented in the games - with RPGs, it just makes the game engine and mechanics a lot harder to program, especially if you stick with the old "hit points" cliche that dates back to the dawn of Dungeons and Dragons.
The only commercial MMO that I know of with limb loss is a text game. (Gemstone III/IV) Also, it has empathic healing (see the Star Trek episode as an example) where the Healer takes the body damage, then heals him/her self. That would look pretty cool with 3D rendering. You can get skill points in bandage-healing if you're not a big-H Healer, but that leaves behind scars which gimp you until you drink the appropriate potions (sold by an NPC for a lot less than they should be) or get a Healer to take them off you. And yes, the Healer gets XP for that.
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