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  • #46
    Re: More XIV stuffs (interviews etc)

    Originally posted by Coinspinner View Post
    I believe that means equipment that makes you look like a fencer.
    Well that'd be ugly gear.. I'd hate to look like a fencer. I mean, what would you have as a weapon? A hammer and some nails?

    ---------- Post added at 12:52 PM ---------- Previous post was at 12:49 PM ----------

    Originally posted by Empedocles View Post
    I always thought it was the other way around.... the easier it is to get money, the more things cost.

    "Oh it's easy to get 50,000 gil in 10 minutes, so I'll put the price to 1,000,000."
    I was thinking the same thing.. But then again there's not going to be any AH's.
    A mans strength isn't measured by the size of his muscle, but by the size of his heart.

    it's better to be a smart ass than a dumb ass.

    R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

    Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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    • #47
      Re: More XIV stuffs (interviews etc)



      A Fencer.
      signatures are for pussies mew mew mew, here's mine

      Comment


      • #48
        Re: More XIV stuffs (interviews etc)

        a fencer can be used to describe someone skilled with a 1h sword. Even a knight can be considered a fencer:

        1:04

        [ame="http://www.youtube.com/watch?v=7Txdk8SMSDc"]YouTube - Final Fantasy Tactics 1.3029 Video 12 - Slums of Dorter Battle Part 1[/ame]


        Also about the prices going up, that won't happen if all/most gear have strict prices set by the game instead of the player.
        That would totally eliminate any chance of prices getting ridiculous and unfair.

        Comment


        • #49
          Re: More XIV stuffs (interviews etc)

          Amazing details from Dengeki!

          Dengeki Alpha Report, Developer Q&A :: Final Fantasy XIV (FF14) at ZAM


          And the longer, better article;


          Dengeki Online - Developer Interview :: Final Fantasy XIV (FF14) at ZAM

          Dengeki Online has posted a new interview with Producer Hiromichi Tanaka and Global Online Producer Sage Sundi. I imagine these guys must be really tired by now.

          Check out what they had to say and discuss this article in the ZAM forums.

          Worldwide Release, Multi-lingual Support

          From reports all over the web, we have seen that players enjoyed the taste of Final Fantasy XIV they got at Gamescom. However, Sundi reveals that it really came down to the wire when getting a playable demonstration ready. As a whole, the game is about 40-50% complete, but the developers were set on having an alpha build that attendees could get their hands on. The German version was presented at Gamescom, but Tanaka assures us that the final product will see a simultaneous release in all four languages they plan to support. All versions are progressing along at the same time.

          To help these different languages coexist, there will be another Auto-Translate Function included in the game. Tanaka says they are thinking of including something that is basically simiiar to what Final Fantasy XI, but improved upon. However, it is uncertain how they will expand upon the concept yet keep it simple at the same time. "If we add too many functions and it becomes complicated," says Tanaka, "then it loses its purpose."



          A New Battle System

          Again, the greatest difference from Final Fantasy XI is said to be the lack of auto-attack. The player must draw their weapon and then select their actions from the Action Menu at the bottom of the screen. These abilities can also be set to correspond with the number keys on the keyboard. Each weapon will have its own abilities the player can acquire by raising their skill in that weapon. When you switch weapons, the Action Menu also changes to reflect the abilities acquired with your new weapon. Although the alpha build lacked the hot-key functionality, the final game will allow players to bind commands and create full macros as well.

          In Final Fantasy XIV, characters will no longer have experience points or levels. Instead, skill level will be used to determine how "strong" someone is in a particular class. For example, the higher you raise sword skill, the stronger your attack power with a sword becomes. Also, as you increase your skill you will acquire new skills and techniques. This was designed to avoid the problems faced by parties with a level gap in Final Fantasy XI. At first, they planned to go along with the usual level system, but decided to find a way around the difficulties it could pose, ending up with a skill-based system of progression.

          There will be a cap imposed, but it is still being worked on. They say it is not something you can reach in a few days, but it will not be as brutal as Final Fantasy XI.

          Guildleve : Skill-Ups, Treasure and HNMs

          At Gamescom, there were three different Guildleve quests available that took around 30 minutes each to complete. However, Tanaka plans to add so many quests to the game that players should never run out of choices. There will be Guildleve quests that reward gil, others that reward items and many class-specific quests as well, such as a Gladiator Guildleve that awards sword skill. Players can either increase their weapon prowess through battle with monsters, or opt to gain some quick skill points through completing a quest.

          Crafting classes, such as Weaver and Blacksmith can also benefit greatly from the Guildleve system. By completing quests, players can reach a "high level" within these professions and not have to engage in a single battle. In other words, playing a crafting class full-time is one way to adventure throughout Eorzea. Tanaka states that one of the concepts behind Final Fantasy XIV is that if a player so chooses, they can lead a quiet life as a crafter - players are no longer bound to relentless grinding against enemies.

          However, there will be some things a Blacksmith simply cannot do, and if you wish to travel to the deepest, darkest recesses of a dungeon, you may need some front line jobs to back you up. This is where the weapon durability system comes in. While crafters need tough fighting jobs to help them, those same fighters need Blacksmiths to repair their weapons. In this way, the disciplines are interdependent, adding an interesting new layer to the game and perhaps giving new purpose to the weapon durability system. In Final Fantasy XIV, crafting is a job just as much as Warrior or Sorcerer is.

          Aehteryte will be used in conjunction with Guildleve to transport players where they need to go. Depending on the land, the Aetheryte and Guildleve start locations may change. Also, there may be times when you cannot take on more quests until you finish ones you already have. In Final Fantasy XI, a lot of time is spent in town, but Final Fantasy XIV will utilize Aetheryte to allow players to travel easier, so it is thought these locations may end up being the central hubs of activity.

          Besides Puk Exterminating, at which Tanaka proved to be so adept, there will be free-roaming monsters across the lands of Eorzea. Final Fantasy XIV will pull well-known monsters from throughout the Final Fantasy series. We have already seen pictures of a Cactuar and Ahriman, to name a few. Although not confirmed, Tanaka says there is the distinct possibility Notorious Monsters will make it into the game, bringing with them rare item drops. High Notorious Monsters, however, are planned to be included in the Guildleve system. There will be a number of quests designed to function as large-scale battle content, where players must gather strong parties in order to take down the required foe. The developers provide a very relieved follow up, saying that outside players or other parties cannot attack monsters involved with your current Guildleve quest. This should be great news to any veteran of the HNM scene.

          Something Old, Something New

          The trade system will be back in Final Fantasy XIV, but for large-scale commerce, the developers are looking to create something new and different from the Auction House system. Sundi expresses their intent to keep Final Fantasy XIV somewhat familiar to adventurers of Vana'diel, but at the same time really show players how they can enjoy the game in new ways.

          Another thing that appears to be similar is they plan to offer a choice of only three starting zones: The Port City Limsa Lominsa, The Desert City Ul'dah and Gridania, the City in the Forest. There will be storylines for each of these city-states that players can follow. In fact, veteran scenario writer 佐藤弥詠子 (Sato Yaeko) will be returning to pen these stories. Sato was the mind behind Windurst's mission line in Final Fanatsy XI.

          Voice acting will also be included in Final Fantasy XIV for cut scenes. At this time, they plan to have English voices for all versions of the game, but provide subtitles for different languages. There will be a lot of unique and interesting NPCs for players to enjoy, and Tanaka encourages all players to look forward to all the interesting personalities they will meet throughout the land of Eorzea.

          What's my Motivation?

          The developers restate that the major concept behind the game is "growth" - the freedom to grow your character in any way you choose and the chance to enjoy the process instead of sink into a routine of endless grinding. For players who seek shiny loot, the amount and variety of equipment is set to be increased by leaps and bounds above Final Fantasy XI. There will also be unique pieces of equipment obtainable through participation in special events. Perhaps this is hinting at something akin to holiday events or special BCs?

          Since levels are out the window, gear will now be equippable based on skill. When you switch your weapon, your skill in that weapon, as well as your class, will determine what equipment you can wear. For those looking for some light action and plan to change classes a lot, there will also be some generic gear available that is wearable by all classes.

          Beta Testing and GMs

          The developers (and every fan since E3) want to initiate a beta test soon, but Tanaka admits that things on their end just are not quite ready yet. Before a full-on beta test, they want to create more "developer versions" like they featured at Gamescom in order to let players try out different sections of the game system. As an example, Tanaka says players tried Guildleve this time, but maybe next time would focus on the battle system more heavily. After that, they would consider opening up a beta that included the game as a whole. This is what they meant when they expressed their intention to have a prolonged beta process. They are going to use the time between now and release to really examine and test all aspects of the game.

          As for GMs, Sundi says there are no plans to recruit GMs for the closed beta, but once the open beta gets going, they will consider hiring some. It would be tough to throw people with no GM experience into an incomplete game, so in the early stages they will pull from their Final Fanatsy XI GM pool.

          In addition, the Special Task Force is going to expand and cover illegal game-play issues in Final Fantasy XIV. Policies regarding third-party tools will be reviewed and changed as needed. They hope to make full use of the Square Enix ID and Security Token system that was established this year.

          Final Words

          Tanaka: "At Gamescom we wanted to focus on Guildleve and finally show the basics of the Amoury System. This is set to become the core of Final Fantasy XIV's game-play, so with Gamescom serving as the starting point, we will be able to receive user feedback and improve upon the game."

          Sundi: "The areas I am in charge of are still under development, but we are examining ways to build a strong, new community through active collaboration with fan-sites and overseas Premier Sites. Putting out information from the development team and coordinating with fansites and blogs will be my top priority."

          Source: Dengeki Online


          -----------


          Now to extrapolate;

          - Crafts are real, full-time jobs and just as vital as combat roles and can level entirely through guildleve rather than endlessly grinding expensive materials; SWEET!

          - HMNs are now a part of Guildleve! This is perhaps the best improvement over XI! Instanced HNMs HOLY SHIT!

          - Front line jobs are much more engaging now instead of just auto-attacking and hitting a WS macro every 30 seconds. You can actually choose to build up your action and power gauges to release one massive attack!

          - Ishgard will sadly *not* be a starting city (this bums me out big time. Limsa-Lominsa it is then)


          Will discuss more later, wanna get online now lol.
          Last edited by Malacite; 08-30-2009, 12:13 PM.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #50
            Re: More XIV stuffs (interviews etc)

            Originally posted by Malacite View Post
            - HMNs are now a part of Guildleve! This is perhaps the best improvement over XI! Instanced HNMs HOLY SHIT!
            Leves dont seem to be instanced. Though mobs from leves are property of the leve owner so yeah same thing kindalike.
            signatures are for pussies mew mew mew, here's mine

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            • #51
              Re: More XIV stuffs (interviews etc)

              Originally posted by Empedocles View Post
              I always thought it was the other way around.... the easier it is to get money, the more things cost.
              That is what I kinda said. I am saying though. Hopefully witht he easire way to get gil, hopefully stuff wont be as/more expensive.

              Comment


              • #52
                Re: More XIV stuffs (interviews etc)

                mmmm English voices... for all versions of the game? That's a little odd, but what ever ;p

                Its nice they are adding voice... but at the same time I feel like, if they cant put forth the effort to do it right, don't bother doing it.
                -------------------------------------------------------------------------
                Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                • #53
                  Re: More XIV stuffs (interviews etc)

                  Originally posted by Kailea View Post
                  Its nice they are adding voice... but at the same time I feel like, if they cant put forth the effort to do it right, don't bother doing it.
                  I just hope that the acting is good. Unliked GW where the acting was fairly bad. Wasn't horrible, but wasnt the best either. Some times though... I prefer it where all you do is read what they are saying. As the acting in a CS can really make or break it no matter how good the story line is.

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                  • #54
                    Re: More XIV stuffs (interviews etc)

                    A Fencer.
                    No Balfree. That's a Brave Fencer. There's a difference

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                    • #55
                      Re: More XIV stuffs (interviews etc)

                      Originally posted by Balfree View Post


                      A Fencer.
                      I'll see your Brave Fencer and raise you a Samurai Legend




                      500 hours in MS paint

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                      • #56
                        Re: More XIV stuffs (interviews etc)

                        lol dweebs..

                        Originally posted by Malacite View Post
                        - Ishgard will sadly *not* be a starting city (this bums me out big time. Limsa-Lominsa it is then)
                        Where did you see this? I haven't read whichever article you didn't post.
                        A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                        it's better to be a smart ass than a dumb ass.

                        R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                        Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

                        Comment


                        • #57
                          Re: More XIV stuffs (interviews etc)

                          Originally posted by Pwnagraphic View Post
                          lol dweebs..


                          Where did you see this? I haven't read whichever article you didn't post.
                          The only info I've found on it is:

                          Calling the area home are several independent city-states, the most notable being Limsa Lominsa, bustling port and pirate hub; Ul'dah, a desert city rich in mineral wealth; Gridania, nested deep within an ageles wood; and Ishgard, bastion atop the mountains.
                          Originally posted by Feba
                          But I mean I do not mind a good looking man so long as I do not have to view his penis.
                          Originally posted by Taskmage
                          God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                          Originally posted by DakAttack
                          ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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                          • #58
                            Re: More XIV stuffs (interviews etc)

                            I've seen 3 versions of that interview and all of them have different ways of explaining the same thing.
                            signatures are for pussies mew mew mew, here's mine

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                            • #59
                              Re: More XIV stuffs (interviews etc)

                              It says in one of the interviews I posted that like XI, there will again be 3 starting cities to choose from (thus this rules out Ishgard, the mountain Bastion)


                              And I'm fairly certain they're going to have VA appropriate for each region (Europe being the most annoying to do I'd imagine)


                              Also I could have sworn they stated in an earlier interview that guildleves are instanced quests? Either way, making HNMs tied to quests that you take on from a guild still beast the bejeezus out of XI's system. Goodbye 21+ hour spawns, you shall not be missed.
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • #60
                                Re: More XIV stuffs (interviews etc)

                                was Jeuno available since FFXI launch or added later?

                                Everyone is saying Ishgard will be the new Jeuno, but Ishgard is a city-state like the others, it isn't some city that's the center of the alliance.

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