They said no auctionhouses so this is great, I know have a good feeling what they are planning that will benefit everyone (except the greedy people that wanted to exploit AHs again.)
Buying and selling will be more NPC based (like the classic FFs that are pure without corrupt economies.)
and of course mixed in with player selling. And of course NPCs would have infinite gil to prevent the following system from steering in a bad direction (mmorpgs can't afford that.)
A more NPC controlled market would prevent the disasters of FFXI's economy. And people who wanna sell rares would still get full pay for selling it to an NPC. This also goes hand in hand making it more possible for solo/casual players to make good money without other players ruining it for them. And even more dedicated players would benefit from it as well.
*Like say someone sells a rare weapon to a NPC weapon shop.
The shop list would now have that rare weapon for sale at the same price the NPC bought it for
(players don't set the price, the NPCs do. Just like in the classic FFs. that way greedy people can't make too much and people won't receive too little for their items/gear.).
The NPC shops could also have a stock system where like it will only have as many rare items depending how many many they bought from the player community. So the more players sell to NPCs shops, the more rares the shops have in stock (so it would kind of be like AH in the aspect that items are put up for sale)
The shops would always have gear and supplies that players need, that never go out of stock.
as well as supplies that crafters can make money supplying NPC shops with their own creations. Business through the NPCs themselves would instantly make money for the sellers, and benefit the buyers without prices shifting up and down.
it's an example, but It really could work wonderfully. Of course players can still do direct business between each other, but the prices set by the NPC shops would set in stone what's fair, and what's highway robbery out there. This system would eliminate a lot of the corruption that went on with totally player driven economies.
Giving NPCs are more solid role in the market would keep things even. And everyone would still make decent money.
Anyone who would be against that, just wants a system they can exploit and tip to their favor and their favor only.
"Screw the rest" as those crooks would say. Even though an mmorpg is driven by its players, NPCs should be treated as
people too and the real masters that control the reigns of the economy.
Buying and selling will be more NPC based (like the classic FFs that are pure without corrupt economies.)
and of course mixed in with player selling. And of course NPCs would have infinite gil to prevent the following system from steering in a bad direction (mmorpgs can't afford that.)
A more NPC controlled market would prevent the disasters of FFXI's economy. And people who wanna sell rares would still get full pay for selling it to an NPC. This also goes hand in hand making it more possible for solo/casual players to make good money without other players ruining it for them. And even more dedicated players would benefit from it as well.
*Like say someone sells a rare weapon to a NPC weapon shop.
The shop list would now have that rare weapon for sale at the same price the NPC bought it for
(players don't set the price, the NPCs do. Just like in the classic FFs. that way greedy people can't make too much and people won't receive too little for their items/gear.).
The NPC shops could also have a stock system where like it will only have as many rare items depending how many many they bought from the player community. So the more players sell to NPCs shops, the more rares the shops have in stock (so it would kind of be like AH in the aspect that items are put up for sale)
The shops would always have gear and supplies that players need, that never go out of stock.
as well as supplies that crafters can make money supplying NPC shops with their own creations. Business through the NPCs themselves would instantly make money for the sellers, and benefit the buyers without prices shifting up and down.
it's an example, but It really could work wonderfully. Of course players can still do direct business between each other, but the prices set by the NPC shops would set in stone what's fair, and what's highway robbery out there. This system would eliminate a lot of the corruption that went on with totally player driven economies.
Giving NPCs are more solid role in the market would keep things even. And everyone would still make decent money.
Anyone who would be against that, just wants a system they can exploit and tip to their favor and their favor only.
"Screw the rest" as those crooks would say. Even though an mmorpg is driven by its players, NPCs should be treated as
people too and the real masters that control the reigns of the economy.
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