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  • Re: FFXIV interview.

    Originally posted by Omgwtfbbqkitten View Post
    The factioning alone says a bit about the difference. If Duskwight Elezen and Elezen don't get along, you might have to some questing as a Duskwight to gain more favor in the eyes of the normal Elezen. I'm not expecting them to want to kill each other in sight in EQ, but I don't think that choice was made without a big reason behind it. Otherwise we'd just have the five races in a story-themed uneasy alliance like FFXI. But we have five races with two factions each it seems. A few confirmed to be choices.

    Are you going to be a Duskwight Elezen when you play or just Ziero all over again? Sorry, it doesn't seem like you'd be interesting.
    Actually it does seem like we're going to have that "Five races united against a common foe" bit going on again. The story so far clearly describes how the five races fought each other over the lands of Eorzea until an unknown outside aggressor came into play and laid waste to the lands forcing the five races to band together in an uneasy truce. In fact the basic back story is exactly the same as FFXI's. Five races fight amongst each other, a sudden outside army attacks forcing everyone to join forces, and since the end of the war the "calm" period leads to the need to have able bodied young adventurers take up missions and quests to protect their homelands.

    And I plan to play as a Hume (or whatever the new name for em is), probably a midlander...depending on what that entails. Looking over the descriptions of the races though, none of em mention anything about their factions being at war within themselves, most don't even seem to have hostilities between them. If anything it'll just mean statistic and starting area differences instead of some RP feud.

    Originally posted by Aksannyi View Post
    It would definitely inject a bit of RP there. I also kind of hope they don't allow us to change nations or anything, it seems to give people a bit more of an allegiance that really isn't quite existent in FFXI. I had someone switch nations just to be closer to his guild, not out of any sense of "This is the best nation and I like it the best and I'm loyal to it."
    I like how they allow you to switch nations in FFXI, even if it is for something as simple as being closer to a workers guild. Not everyone is patriotic and that can be just as much as an RPish element as staying close to your nation. That being said, I've bled blue for close to 6 years now. One glance at my character's town gear and you know I'm Bastok to the core. But that's just me.

    Originally posted by Omgwtfbbqkitten View Post
    FFXI's RNG and BST had a little more immersion to the job in that they had abilities like Widescan or Scavenge. which made them feel like hunters and gatherers.
    I loved how Thf had Hide and the ability to pick locks. Which is why it sucked so hard when they nerfed lock picking, goblin coin theft and made the Thf's "advantage" with treasure Caskets be that each Thief Tool you traded to one gave you a chance, a chance at getting a hint. And not even a high chance at that. But little things like those are what really make a class special imo. Not everything should be combat focused, and I hope we see more of that in FFXIV.

    Originally posted by Feba View Post
    Yes, me and about every other fucking person who knows what they're talking about. What an MMO is in practical terms has never been a subject of debate.

    What you're doing is akin to someone talking about cola, and you going "hey, look at this coffee! It's brown and bubbly! It's cola, guys!".
    Everywhere I looked, the definition for MMO was never restricted to games where the majority of the world is persistent. In the end, Guild Wars can be considered an MMO, just like PSO and PSU and other games like that because they do have central, persistent worlds on centralized servers. Characters and information are all saved server side and when you log out, the game world is still there running. In the end, it's a fine line of discussion with a lot of grey area and sub genres. So chillax with the spit and vinegar because there's no need to get so fussy over something like this.
    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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    • Re: FFXIV interview.

      In the end, Guild Wars can be considered an MMO, just like PSO and PSU and other games like that because they do have central, persistent worlds on centralized servers.
      No.

      Just because people misuse the terms it doesn't mean you can arbitrarily change definitions. People call every electrical problem a short circuit. That doesn't mean the problem involved is actually a short circuit.

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      • Re: FFXIV interview.

        Well where is this cut in stone definition then? Cause I have yet to see one that hasn't considered GWs an MMO of sorts.
        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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        • Re: FFXIV interview.

          And I plan to play as a Hume (or whatever the new name for em is), probably a midlander...depending on what that entails. Looking over the descriptions of the races though, none of em mention anything about their factions being at war within themselves, most don't even seem to have hostilities between them. If anything it'll just mean statistic and starting area differences instead of some RP feud.
          Statistic and skin color differences were listed. You're taking it too literal, though, they don't have to be hostile toward each other to make it work, but it could affect how your character relates to NPCs and how helpful they'll be toward you. I could affect what kinds of things you can participate in

          I RPed full-time in EQ because many people played it that way. In FFXI, there was a verycasual RPG gamer view applied to the environment. That and the fact that everyone is default good in FFXI is what really made it difficult.

          I still remember getting chased out of cities in EQ by the NPCs because of my faction rating with that race. As I progressed my enchanter, though, I was really the only job that could cheat that system because I could eventually assume the appearance of any race. Of course, you were fucked if your high-elf's illusion wore off in the midst of the dark elf cities and villages.

          Maybe Duskwight Elezen would just ask you to leave and escort you out. Who knows?

          When the environment of the game develops a moral compass or likes and dislikes, players are more driven to RP. If loyalty to a nation is encouraged, players are more driven to RP.

          -------------------------------------

          And seriously, goddamn, Guild Wars is a P2P game. Lobby, generated area, generated area stops existing once the host quits. Host, not server. That's because in a P2P game, the host of the game is also going to be the server for the area you go romping about in. This is not how an MMORPG works.

          MMOs have centralized servers. In P2P games, the player's computer/console acts as the server for other players when they leave the lobby and go into an area.

          In the leader of my Party in FFXI disconnects, the party isn't exactly over. If the host loses his connection in a P2P game it IS over and you're kicked back to the server lobby. See the difference? That's because in FFXI, we all play on the same server, in Guild Wars or PSU, we migrate to the servers that are hosted by other players.

          I don't care what other people dub it as, a lot people call PSPs and DSes "Game Boys" and just because a lot of them do doesn't make them right.
          Last edited by Omgwtfbbqkitten; 08-24-2009, 08:32 AM.

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          • Re: FFXIV interview.

            Massively multiplayer online role-playing game (commonly abbreviated MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.
            From Wikipedia. Or, you know, how about you just look at the acronym. Massively Multiplayer.

            Granted, the Wikipedia article only mentions interacting, but I put a hub town being the only place where you can interact with a large number of people nothing more than a glorified chat room. The meat and bones of the game is...the gameplay. If you can't play the game with a "massive" number of people, it's not massively multiplayer. I'm not really sure how that's a hard concept to grasp.

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            • Re: FFXIV interview.

              You mean the Wikipedia article that specifically mentions Guild Wars as an MMO game?

              Some MMORPGs require payment of a monthly subscription to play. By nature, "massively multiplayer" games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development. Some games, such as Guild Wars, have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs.
              Like I said, every definition I've seen can have Guild Wars included as being an MMO. Even the ones perpetrated here can have Guild Wars fall under it's description. You CAN play Guild Wars with a massive amount of people. Every day you can play with hundreds of thousands of different players, just in small groups at a time. It does have persistent, ever changing and expanding environments that exist even after you log out or quit the game. And it is an online game. What part of the definition of MMO does it fail to live up to?
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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              • Re: FFXIV interview.

                Yet, curiously, the article for Guild Wars excludes the Massive part and simply labels it "an episodic series of multiplayer online role-playing games."

                Man, whatever. You can call it a fighting game for all I care. The point was that the rationalization "It can count as an MMO, just because" is not an actual argument. It all comes back to "Well I've seen people call it an MMO so it must be one!"

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                • Re: FFXIV interview.

                  I'm just saying it fits the description of an MMO and no one has proven otherwise outside of saying "It's not because it's not!" Which just means that the definition is debatable in the long run because people have differing opinions.

                  Originally posted by Omgwtfbbqkitten View Post
                  Statistic and skin color differences were listed. You're taking it too literal, though, they don't have to be hostile toward each other to make it work, but it could affect how your character relates to NPCs and how helpful they'll be toward you. I could affect what kinds of things you can participate in

                  I RPed full-time in EQ because many people played it that way. In FFXI, there was a very casual RPG gamer view applied to the environment. That and the fact that everyone is default good in FFXI is what really made it difficult.

                  I still remember getting chased out of cities in EQ by the NPCs because of my faction rating with that race. As I progressed my enchanter, though, I was really the only job that could cheat that system because I could eventually assume the appearance of any race. Of course, you were fucked if your high-elf's illusion wore off in the midst of the dark elf cities and villages.

                  Maybe Duskwight Elezen would just ask you to leave and escort you out. Who knows?

                  When the environment of the game develops a moral compass or likes and dislikes, players are more driven to RP. If loyalty to a nation is encouraged, players are more driven to RP.
                  I doubt we'll see that kind of experience in FFXIV. We have the same situation in FFXIV as we did in FFXI. Especially since we can freely choose where we start from with any race we want. The citie-states are going through an uneasy truce to prepare against a coming aggressor, and the only way to survive is to join as one people. While NPCs may treat people from different nations/races differently, I doubt they'll be that active to the point of kicking you out of the city...unless there's a quest needed to enter it or some such thing.

                  I mean, there was some of that in FFXI, but it was slight and barely noticeable. Outside of a few elfs being dicks to me for being a hume and some Taru's being arrogant towards me cause I wasn't a Taru, there wasn't much in the way of racial interactions. And I doubt we'll see anything past that in FFXIV because SE gets a nice big hard on when we all work together.
                  "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                  Comment


                  • Re: FFXIV interview.

                    If you're going to fag up an FFXIV thread with your pointless bickering about Guild Wars why not read their FAQ:

                    Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

                    Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

                    Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

                    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

                    Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.

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                    • Re: FFXIV interview.

                      Originally posted by Armando View Post
                      et, curiously, the article for Guild Wars excludes the Massive part and simply labels it "an episodic series of multiplayer online role-playing games."
                      But MAG includes the massive part..
                      A mans strength isn't measured by the size of his muscle, but by the size of his heart.

                      it's better to be a smart ass than a dumb ass.

                      R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

                      Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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                      • Re: FFXIV interview.

                        Originally posted by Omgwtfbbqkitten View Post
                        I could affect what kinds of things you can participate in

                        Then, sir, I beg of you, be lenient and don't blackball me.

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                        • Re: FFXIV interview.

                          Originally posted by Grizzlebeard View Post
                          If you're going to fag up an FFXIV thread with your pointless bickering about Guild Wars why not read their FAQ:


                          So.. it IS an MMO but they prefer to call it something else? Rgr.


                          500 hours in MS paint

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                          • Re: FFXIV interview.

                            Originally posted by Tickmeoff View Post
                            So.. it IS an MMO but they prefer to call it something else? Rgr.
                            yeah sad when the creators of a game, get their own games type wrong.......
                            -------------------------------------------------------------------------
                            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                            • Re: FFXIV interview.

                              Originally posted by Pwnagraphic View Post
                              But MAG includes the massive part..
                              hey guys this movie says it's the funniest movie of the summer.

                              it's right there in the trailer.


                              clearly it is a TOTAL LAUGH RIOT

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                              • Re: FFXIV interview.

                                you people with your endless debates not about how awesome ff14 is are aggravating me
                                signatures are for pussies mew mew mew, here's mine

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