Re: What, no levels?
I feel your pain with this...
But to add...
What I am seeing is that Cyprius wants to have the game based upon skill trees. Which really suck...
Yea, you have a skill tree in a sword, and you do all offensive skills, and you left out any defensive so you cant take any hits. But, you want to be able to take hits now and deal some damage, your screwed because you need to start out all over again with a different character as you need to re make the entire tree.
Yes, but then it leaves out the chance of wanting to go pure offensive, or defensive if you want. Or maybe even both if you change yourmind that you want both. Theres issues with a system like this. Being able to chose both at anyone time is a really nice choice. GW did something liek this, except you can re arange your skill points at will in town. Go from a pure offensive war, to a warrior thats a wall that nothing can kill.
Originally posted by Armando
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But to add...
What I am seeing is that Cyprius wants to have the game based upon skill trees. Which really suck...
Yea, you have a skill tree in a sword, and you do all offensive skills, and you left out any defensive so you cant take any hits. But, you want to be able to take hits now and deal some damage, your screwed because you need to start out all over again with a different character as you need to re make the entire tree.
Originally posted by Cyprius
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