Re: What, no levels?
OMG! Why didn't I think about mixing weapons when dual wielding. I suppose you'd only be able to skill up the class associated with your main weapon.
While we're at it, why don't we allow the use of two 2h weapons. You'd still have slower action gauges for each hand. Your DoT wouldn't increase, but your ability to parry would decrease. Also then you could use a tower shield and a spear. Granted it would look really awkward to wield both a great sword and a great axe, but you'd get access to both sets of abilities. Katana + Great Katana FTW!
Shields with the Action Gauge (Ideas)
Timer - smaller shields have a quicker timer which allows you to use an action more frequently
Blocking - choosing to block has a high percentage of success; smaller shields block a smaller fixed amount
Deflecting - choosing to deflect has a smaller percentage of success, but a smaller shield is able to potentially deflect a harder hit similar to parrying
Now if you are using a small shield against a quick, weak enemy you would choose to block. If you were using a small shield against a slow, strong enemy, you'd choose to defect. Using a larger shield against a quick enemies would prove less effective than using a smaller shield.
This action gauge system could be made amazing. ^_^
Originally posted by Lmnop
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While we're at it, why don't we allow the use of two 2h weapons. You'd still have slower action gauges for each hand. Your DoT wouldn't increase, but your ability to parry would decrease. Also then you could use a tower shield and a spear. Granted it would look really awkward to wield both a great sword and a great axe, but you'd get access to both sets of abilities. Katana + Great Katana FTW!
Shields with the Action Gauge (Ideas)
Timer - smaller shields have a quicker timer which allows you to use an action more frequently
Blocking - choosing to block has a high percentage of success; smaller shields block a smaller fixed amount
Deflecting - choosing to deflect has a smaller percentage of success, but a smaller shield is able to potentially deflect a harder hit similar to parrying
Now if you are using a small shield against a quick, weak enemy you would choose to block. If you were using a small shield against a slow, strong enemy, you'd choose to defect. Using a larger shield against a quick enemies would prove less effective than using a smaller shield.
This action gauge system could be made amazing. ^_^
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