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What, no levels?

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  • #46
    Re: What, no levels?

    Much like XIV.. You may not enjoy FFXIV, huh?
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    • #47
      Re: What, no levels?

      No, it is not like FFXIV at all.

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      • #48
        Re: What, no levels?

        Originally posted by Pwnagraphic View Post
        Much like XIV.. You may not enjoy FFXIV, huh?
        no its not like FFXIV at all, and thats why it was a bad example to begin with.
        -------------------------------------------------------------------------
        Kain (FFIV): I am aware of my actions, but can do nothing about them.

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        • #49
          Re: What, no levels?

          I'm thinking FFXIV will be a combination of skillups and merits.

          Skillups associated with the weapon equipped (fishing rod, needle, hatchet, blacksmith's hammer, etc included) will be reward from using your abilities. You'll have the opportunity to earn them through all activities (crafting, fishing, gardening, mining, harvesting, farming, quests, missions, etc). Once you get enough skillups (think limit points) you will get a class/weapon specific skill point (think merits). The skill points will be used to acquire and upgrade abilities. The primary difficulty will be balancing the rate of skillups across activities and between melee and magic.

          Also I'm seeing Guildleaves as a combination of Assault and FoV. Monsters associated with completing the objectives will be instanced for your party, but you will also have to contend with the non-instanced monsters in the area. Also Tanaka already confirmed instanced raid content will also exist eventually if not at release. Something similar to Campaign will very likely make a return since they'll only need to figure out how to reward faction (allied notes, conquest points, medals, etc).
          Last edited by Ryoii/Nonomii; 08-22-2009, 01:38 PM.

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          • #50
            Re: What, no levels?

            Originally posted by Ryoii/Nonomii View Post
            I'm thinking FFXIV will be a combination of skillups and merits.

            Each weapon will reward skillups associated with it when equipped. Once you get enough skillups (think limit points) you will get a class/weapon specific skill point (think merits). The skill points will be used to acquire and upgrade abilities.

            Since skillups come from using your abilities (no auto-attack), you will have the opportunity to earn them through all activities (crafting, fishing, gardening, mining, harvesting, farming, quests, missions, etc). The primary difficulty will be balancing the rate of skillups across activities and between melee and magic.

            Also I'm seeing Guildleaves as a combination of Assault and FoV. Some monsters associated with completing the objectives will be instanced for your party, but you will also have to contend with the non-instanced monsters in the area. I expect we will see something similar to Campaign as well since skillups will occur no matter what you fight. They already said that fully instanced activities similar to Dynamis will not be added until after release.
            ssssssoooooooo...... experience points and levels....
            -------------------------------------------------------------------------
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            • #51
              Re: What, no levels?

              Originally posted by Kailea View Post
              ssssssoooooooo...... experience points and levels....
              Experience points and a grind yes, but levels no. Levels prevent you from partying with a new player. Lack of merits do not. Sure a new player may only have some really simple abilities, but they can still contribute while they unlock and upgrade more.

              Think of a MNK who starts with just auto-attack, a WHM with just Cure III, or a BLM with just Blizzard III. Will they hurt or help you get skillups and complete your Guildleave quests/missions?

              I mean do you really care if a Lv65 WHM from the LS wants to join you in Campaign? How about if that player wants to join you in Assault (excluding Nyzul Isle Investigation)? I expect Guildleaves to be similar to Assault where you can do a few in a short period and then need to wait. Sure a further advanced player will help you finish faster, but you can still get them done with less advanced players before you're eligible to do more.
              Last edited by Ryoii/Nonomii; 08-22-2009, 02:06 PM.

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              • #52
                Re: What, no levels?

                Originally posted by Ryoii/Nonomii View Post
                Experience points and a grind yes, but levels no. Levels prevent you from partying with a new player. Lack of merits do not. Sure a new player may only have some really simple abilities, but they can still contribute while they unlock and upgrade more.

                Think of a MNK who starts with just auto-attack, a WHM with just Cure III, or a BLM with just Blizzard III. Will they hurt or help you get skillups and complete your Guildleave quests/missions?

                I mean do you really care if a Lv65 WHM from the LS wants to join you in Campaign? How about if that player wants to join you in Assault (excluding Nyzul Isle Investigation)? I expect Guildleaves to be similar to Assault where you can do a few in a short period and then need to wait. Sure a further advanced player will help you finish faster, but you can still get them done with less advanced players before you're eligible to do more.
                in a sense, it still the same thing instead of experience points and job levels, you will have skill points and weapon levels.
                -------------------------------------------------------------------------
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                • #53
                  Re: What, no levels?

                  I feel you've missed my point which is that FFXIV could use a system where your "weapon level" never increases. You simply get a skill point to purchase or upgrade abilities whenever you get enough skillups.

                  Alternatively FFXIV could certainly have a system where "weapon level" increases and directly affects accuracy and damage.

                  Unfortunately this would go against my hope of allowing us to play with our friends even if they have a different amount of available time since there won't be any level separating us.

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                  • #54
                    Re: What, no levels?

                    Originally posted by Ryoii/Nonomii View Post
                    Unfortunately this would go against my hope of allowing us to play with our friends even if they have a different amount of available time since there won't be any level separating us.
                    I'm pretty sure that FFXIV will have a system simular to level sync since it is really sucsessful.

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                    • #55
                      Re: What, no levels?

                      Originally posted by Takelli View Post
                      I'm pretty sure that FFXIV will have a system simular to level sync since it is really sucsessful.
                      How about thinking of it this way: you are always level synced to Lv1, but you get access to new skills and abilities as you skillup. So your level goes up, but it never directly affects your accuracy or damage. Just the available abilities and magic. The reason I didn't put it this way is that FFXI doesn't let you make choices on abilities as you level. It simply just forces set ones upon you.

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                      • #56
                        Re: What, no levels?

                        Originally posted by Ryoii/Nonomii View Post
                        How about thinking of it this way: you are always level synced to Lv1, but you get access to new skills and abilities as you skillup. So your level goes up, but it never directly affects your accuracy or damage. Just the available abilities and magic. The reason I didn't put it this way is that FFXI doesn't let you make choices on abilities as you level. It simply just forces set ones upon you.
                        I know what you where aiming for.

                        The more you use a weapon, the more "skill points" you get for it that can be spent on new skills after getting so many.

                        But, I doubt that they wont put in some sort of ACC for your weapon level.

                        They said there will be no "exp system, not any levels.

                        But, what I think they will do is have your highest weapon level that you are using, be your current level, but you can still sync down to other players if you want to.

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                        • #57
                          Re: What, no levels?

                          I highly doubt your accuracy and damage will never go up.

                          The reason there are such strict level grouping requirements in FFXI is a combination of Level Difference-based penalties and because EXP is calculated strictly off the top levelled party member. Remove the level difference penalties and change EXP calculations and suddenly the requirements are much more loose, without removing differences in stats as you progress altogether.

                          This is the reason why a Lv.65 can fight alongside a Lv.75 in Campaign. Campaign mobs have extraordinary stats but are still technically low level. In addition to this, they're not getting EXP the normal way.

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                          • #58
                            Re: What, no levels?

                            Originally posted by Takelli View Post
                            They said there will be no "exp system", not any levels.
                            /facepalm

                            Originally posted by Tanaka (Producer) (Translated)
                            You will be gaining abilities by leveling up your skills... if you grow in one skill and it get high, you can still level up your other skills high.
                            Sigh, I think you're right. There seem to be skill levels. Just you get skillups instead of xp.

                            I'm sad now

                            I was hoping for something more revolutionary. Level sync will have to suffice. However, this means it may still be impossible to explore the story without huge disconnects for leveling.
                            Last edited by Ryoii/Nonomii; 08-22-2009, 06:01 PM.

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                            • #59
                              Re: What, no levels?

                              I was kinda thinking about how WoW does it. Skill tree's, for example. Like, you make a mage in WoW.. And you could either choose like, frost mage or fire mage. So you kinda choose your own path of skills. So it's not exactly a cookie cutter type thing. You could choose a bit of both and be kinda gimp. I'm thinking they might have been influenced by WoW quite a bit.

                              But it's all just speculation.

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                              • #60
                                Re: What, no levels?

                                Originally posted by Cyprius View Post
                                I'm thinking they might have been influenced by WoW quite a bit.

                                But it's all just speculation.
                                Skill trees weren't invented by WoW. They've been around in MMORPG's before.
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