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  • #46
    Re: New FFXIV Info!

    Yeah a RUMOR. Until SE says anything official, I'm not buying it. Degredation sucks! Or do you enjoy the idea of getting a relic weapon only to have it eventually break on you? Or have some jack of repair it for you at some ludicrous expense?
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    • #47
      Re: New FFXIV Info!

      Originally posted by Malacite View Post
      Yeah a RUMOR. Until SE says anything official, I'm not buying it. Degredation sucks! Or do you enjoy the idea of getting a relic weapon only to have it eventually break on you? Or have some jack of repair it for you at some ludicrous expense?
      Relic? Who says there will be relics in this game? Who says that there will be AF? What if they make a NPC do it for you for a decent price? Like 100 gil to bring a weapon back to 100%. Or, being able to do it your self and make it go past 100% to 125% like they do in Oblivion?

      In WoW, you cn have an item break, but it doesn't loose its stats whe its fixed or anything. Who know. Maybe the stats will stop working on a weapon when it "breaks" until its fixed again. Having stuff break though. It will actually help the games economy by preventing the market place flooding. Stuff breaks in real life, why cant it break in a game?

      I don't care if stuff breaks, as long as you can get it fairly easily, then it can break. Go kill a few monsters till the item you want drops, fix it up, and then start killing again.

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      • #48
        Re: New FFXIV Info!

        Degredation sucks! Or do you enjoy the idea of getting a relic weapon only to have it eventually break on you?
        1) Who says you would lose the item entirely upon full degradation?
        2) Who says the price for repair will invariably be ludicrous?
        3) Who says relics wouldn't have longer lifespans?

        You make it sound like the system can't be implemented without raping your wallet weekly.

        Hint: You're wrong.

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        • #49
          Re: New FFXIV Info!

          And the entire idea that you get only the most uber awesome super leet equipment all the time is simply a flawed assumption.

          It's perfectly possible to craft an MMO where players live below their means; save their money, use simpler items. And people don't have to have the shiniest, fanciest thing in order to be good. FFXI has simply made itself into a game of stats, which FFXIV looks like they are trying to avoid to some extent. And when everyone is using simpler equipment, it doesn't take as much to be truly happy with what you get; in the land of the blind, the one eyed man is king, and all that.

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          • #50
            Re: New FFXIV Info!

            Narsil in LOTR was broken, yet the elves fully repaired the sword.

            the weapon/armor degrade system is a level of realism not yet experienced in a FF,

            and it delivers much depth to the system. durability to a weapon is just as natural as MP fueling magic.

            I'm sure broken weapons are not lost. You will still be able to restore it. And due to weapon degradation, weapons as a whole will probably cost less to buy since they aren't indestructible.

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            • #51
              Re: New FFXIV Info!

              Originally posted by Grizzlebeard View Post
              Over there I'm sure we Brits tend to fall into either the eloquent villian or absent-minded, yet endearing professor type though.
              Don't forget nannies!

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              • #52
                Re: New FFXIV Info!

                Think what you want, but I've never cared for it in any of the games I've played that had it. Nor do I particularly trust others to fix my own gear. It's all rumor and speculation at this point anyway until SE gives the official word. I'll be disappointed if stuff does break down, but that's not going to turn me away from the game in the least.


                Speaking of speculation though, I have a feeling the Crafter path will be super popular with such a heavy emphasis on what weapon you're using and the need to carry a lot of gear.
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                • #53
                  Re: New FFXIV Info!

                  Originally posted by Malacite View Post
                  Yeah a RUMOR. Until SE says anything official, I'm not buying it. Degredation sucks! Or do you enjoy the idea of getting a relic weapon only to have it eventually break on you? Or have some jack of repair it for you at some ludicrous expense?
                  Seeing as two versions of this news taken from FAMITSU and state there is weapon degradation, I'm going to take it to mean weapons wear down or break over time.

                  You're assuming SE is going to be doing the same things with FFXIV they did with FFXI. That would be foolish.

                  How do you expect FFXI's economy ever to get better if SE doesn't find ways to remove weapons and equipment from the system. This is why the consumable markets are really the only profitable ones in the game - the items have no permanence.

                  If you're going to make a game themed around weapons and weapon mastery, I would hope taking care of said weapons would be part of the equation. It would also mean that since weapons need to be replaced that materials for those weapons never lose their most basic value.

                  When everyone eventually has Dusk Gloves and they don't degrade in any way, they don't leave the system. This means that as they re-enter the market, they only face more competition, but in a really bad way. What ends up happening is that you have so many people trying to sell the same things that eventually people are going to have to cut prices if they hope to move the product at all.

                  This is why crafting anything outside of consumables sucks in FFX.

                  RMT were a pain in the RoZ and CoP days because they knew so long as there weren't nice alternatives to Scorpion Harnesse and Haubys that all they had to do was remove them from the market themselves to drive up and manipulate demand. But if such armor had been degradable, it would have been much much harder to get the prices they were asking for.

                  Enchantments and Augments are two ways SE thought up to remove items from the system, but they're not far reaching enough to succeed in doing that.

                  And when weapon degradation existed in other MMOs, it affected how players acted tremendously. Tanks took the brunt of damage, so they need to carry multiple sets of armor and weapons, as did the melee. If something dropped that my class could us and no one else was that class, I got it. If no one could use it, then it was OK to lot for sale of the item. And man, people caught hell for lotting on something another party member could use.

                  Tanks, melee and ammo-based jobs tended to see the lionshare of the loot, but mages generally got more than enough to get by and it wasn't too terribly hard for me to farm. Of course, I was an enchanter so that meant I controlled the minds of things and people, so i could just make animals or people kill each other. Of course, making the city guards kill each other hurt my faction rating.

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                  • #54
                    Re: New FFXIV Info!

                    I really hate decaying weapons. But if I had to deal with them I'd probably ask only for stat-boost decay.

                    Like you have enchanted weapons that give you different stat bonuses, so when they "break" the magic on them would run out. You'd still be able to use the base stats but the bonuses would need to be "recharged" with an NPC.

                    Or something of the sort.

                    But in general I hate decaying weapons and armor.
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                    • #55
                      Re: New FFXIV Info!

                      Personally I don't want to have to carry multiple sets of armor or weapons in case one degrades. That's pretty stupid. I'd rather have degradation take multiple gameplay sessions, such that if you repair your equipment before heading out, you never risk a break.

                      The rest, I can whole-heartedly agree with.

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                      • #56
                        Re: New FFXIV Info!

                        Originally posted by Malacite View Post
                        Nor do I particularly trust others to fix my own gear.
                        1- You assume gear can be fixed
                        2- You assume that there is no secure way to handle this transaction with another player
                        3- You assume that there are no NPCs that can fulfill this role.
                        4- You assume that you cannot personally fulfill this role

                        That's quite a bit of assumption there, buddy.

                        Originally posted by Omgwtfbbqkitten View Post
                        If something dropped that my class could us and no one else was that class, I got it.
                        I'd like to take this chance to point out that very few of FFXI's non-NM mobs (as in, EXP fodder) drop weapons, equipment, or anything that can be quickly and simply utilized. And those that do tend to be rather useless. Might've changed a bit since I played, but the community certainly didn't 'grow up' with a 'hey I can use that item' mentality as almost all drops were just wastes of inventory space or sellable goods, without an inbetween.

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                        • #57
                          Re: New FFXIV Info!

                          I still don't like it, but I agree with you whole-heartedly about how it will have a positive impact on crafting.


                          My main concern is in regards to the costs and effort in maintaining your gear. If XI is any indication, people are going to be assholes about the pricing in XIV. Furthermore, we don't even know if you can fully master each job path yet. That means you may have to chose between playing all the styles you want, and being able to fix your own gear.

                          In Diablo and WoW it was never fun. Having crap break on you was nothing more than a pain in the ass (and even more so to the wallet...), but I suppose with it being central to the economy in XIV it could be good. That all remains to be seen but color me skeptical until the beta is out.

                          Maybe the the super-epic-ZOMG gears in XIV will be unbreakable though. And why wouldn't there be new relic weapons etc in XIV? You know SE will add it eventually (hopefully they'll wait longer than they did with XI this time... or at least do it more intelligently) and really, would you want your Excalibur to break on you? I sure as shit wouldn't, and god only knows what it would take to fix it (if it's even possible to fix that kind of gear)

                          I dislike the concept in general, it's never even been something they've used in FF before but depending on how SE implements it, I could like it, but I need the full details first.
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                          • #58
                            Re: New FFXIV Info!

                            Well, there's no telling how dramatic the wear and tear on weapons would be in SE's hands, but most systems were pretty fair and you had a means of seeing how far gone your armor was. To top it all off, sometimes you'd face enemies that dropped useful armor, so the tank tended to be taken care of well enough.

                            You'd really hold back on using the best stuff if you could just get knocked around in something a mob dropped for while. And it also depended on what you fought - if you fought something well beyond your level naturally things would degrade faster. Then again, fighting cyclops around your level was never pretty anyway.

                            Essentially, SAMs wouldn't Hagun epeen all over other SAMs as they do in FFXI, they'd have to have a few other weapons on them to stay in top form rather than bank on one for the whole party or event.

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                            • #59
                              Re: New FFXIV Info!

                              I'd also like to point out that having to carry around back-up equipment isn't nearly as big a deal in a game where your carrying capacity is unlimited, or has extremely high limits, or uses weight-based carrying systems (stronger players can carry more, etc.)

                              When a bottle of juice doesn't weigh as much as a bed, and a Gi doesn't way as much as Plate Mail, you gain a bit of freedom in your control over your inventory. PLDs might choose to use lighter chain mail, which would last longer, and keep their statistics up for a long time, instead of using plate which would provide more protection, but at the cost of having rather short parties once you break through the armor. Plate mail would be saved for special occasions, which makes sense.

                              While I'm not one to draw conclusions from huge leaps of faith, the FFXIV trailer did show a chocobo carrying items around. It's possible that SE might have systems that would allow you to carry around items with you outside of your inventory, for slower access but larger capacity (somewhat like the hard drives to your inventory's RAM); maybe like a portable mog safe, maybe far more effective. This would also enable a character to function based on their inventory -- a ninja might lose agility if they're weighed down with a bunch of items, so they would be forced to only pick the tools and equipment they need. On the other hand, weighing more might reduce knockback, and be useful in some situations (such as those weight switches in QS caves. You could get some neat puzzles going on)

                              There are a lot of possibilities out there in a new game, without having to conform to the rules of previous games or reality. While a lot of concepts might seem needlessly frustrating to people, think about how terrible FFXI's EXP grind, item hunting, missions (especially COP), NM waiting, HNM camping, etc. is to some people. And yet many of us react with anger to calls to change those things.

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                              • #60
                                Re: New FFXIV Info!

                                not beable to repair weapons? oh please that would be stupid of them to do that, we will beable to, and if its anything like how WoW does it, just repair your stuff everytime you go into town from a quest or adventure, and you will hardly notice weapon decay.
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