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What you don't want to see in FFXIV...

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  • #16
    Re: What you don't want to see in FFXIV...

    Agreed.

    Okay, for a serious answer.
    • No hidden shit. Why do we have to test every item they put in the game to guess if it has hidden stats or if it's just worthless? Just tell us damn it.
    • No more .1, .1, .1, .2, .1, for the love of god. Count up in whole numbers please.
    • Please, no long camps, or if you're going to do long camps, don't interval them. Don't do some stupid Ixion shit either, that shit sucks to camp more than a three hour wait in DA. I have no suggestions to fix this, but if they do this shit in XIV, I'm not playing.


    Wow, I had this huge list in my head and I can't think of shit now. I'll have to come back. Grrr.
    sigpic
    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
    ~I has a blog~~http://aksannyi.livejournal.com/~
    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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    • #17
      Re: What you don't want to see in FFXIV...

      And big ol' disclaimer on pet jobs saying "I DO NOT KILL THE PARTY'S EXP."
      Dammitall, but then where is the fun of playing with the minds of the Brady Guide people?

      I met one who was convinced that summons, being pets, cut party exp, so he was harassing the summoner in the party pretty badly. They guy was a general nuisance to put it mildly and politely. The summoner decided to have some evil fun with the poor fellow and had him convinced that summons cut party exp, each time they are summoned.

      It was amusing to watch reason run off this guy's back like water off of a duck's back. Such little things as getting the same amount of exp for the same level of mob regardless of if a summon was out or how many times the summoner summoned didn't register in this guy's head.


      You have the right to remain silent, anything you say can and will be misqouted and then used against you.

      I don't have a big ego, it just has a large mouth.

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      • #18
        Re: What you don't want to see in FFXIV...

        I really don't see how keeping the stats simplified is a bad thing.

        You want to do more physical damage? Emphasize on STR. Need accuracy? DEX. Not both

        For example, I've capped out on my attack vs an enemy to the point where only STR will increase damage further... wtf? Or even worse is the opposite, where I have a fuck tonne of STR but because my attack isn't high enough I hit for crap damage. I want that explained to me right the fuck now, as logically being stronger = I can swing harder/carry a bigger weapon = more damage.

        At the very least they could allow primary stats to have a bigger impact then, at least in regards to physical combat. INT and MND have very large, noticeable effects on magic but outside of weaponskills STR doesn't make a gigantic impact. It takes 4 points IIRC to boost your DMG by 1 (2 for ranged attacks) and piling on VIT doesn't do a whole hell of a lot either. Straight accuracy and attack gear are generally more effective than STR and DEX, at least as far as TP gain is concerned.

        I don't know if it's due to the formulas or if it's the variance in equipment (primry stat gains are harder to stack in large amounts compared to secondary) but the whole thing just feels way off. And why was ranged accuracy lopped in with AGI over DEX anyway? Hand-Eye coordination matters a lot more than being nimble.

        Lastly, just wtf is attack and accuracy anyway? STR & DEX are straightforward; a numerical representation of how strong and dexterous you are. So, how do you explain attack? We already have combat skills to represent our weapon proficiencies, so that's ruled out. How is it that some arbitrary, made up secondary stat is what determines how hard my strike will land as opposed to my own strength vs the enemy's def/vit? (I miss the days when VIT determined how much HP you gain each level up)
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        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #19
          Re: What you don't want to see in FFXIV...

          The problem with oversimplification, aside from how shallow it would make a game that's supposed to be next-freaking-generation, is that . . . well, just look at Tic-Tac-Toe. The game is so simple that it is considered trivial. you're not going to win or lose unless either player has a brain fart of some sort.

          Likewise, with an overly simplified battle system players will conform to one and only one style of play, and with good reason because it happens to be the dominant style of play and doing anything else, even adding variety, would see a marked decrease in the player's performance. We're already edging on this sort of over-simplification in FFXI as it is.

          The problem with S-E is that they give us a system that is actually pretty simple with very little depth, and they just don't tell us how anything works and pray that we just play with what looks good, or with what would be suited for your character in a role-play sense, and not exploit the heck out of one particular stat, mix-max crap, gear-swap, and generally test the numbers behind the crap and not be gimp retards.

          What we need is an openness with the playerbase on how stuff works and whatnot, which I believe you are confusing for simplicity. What simplicity is, we hardly need any more of. What we need is more depth, alongside the openness. In other words, make the battle system like the blue ocean that they hope to achieve with this game: open, clear, and deep.
          Last edited by Yellow Mage; 08-03-2009, 04:38 PM.
          Originally posted by Armando
          No one at Square Enix has heard of Occam's Razor.
          Originally posted by Armando
          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
          Originally posted by Taskmage
          GOD IS MIFFED AT AMERICA

          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

          GOD IS AMBIVALENT ABOUT FURRIES

          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
          Originally posted by Taskmage
          However much I am actually smart, I got that way by confronting how stupid I am.
          Matthew 16:15

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          • #20
            Re: What you don't want to see in FFXIV...

            I'm all for a complex and fun battle system, it just seems that the primary stats in XI are so asinine/redundant. Come on, you gotta admit that hitting like a gimp despite having well over 100 STR is retarded. As an Elvaan SAM, it's possible to get around 200 STR with the right gear and buffs, but that won't matter if my attack isn't high enough.

            But I think we can all agree SE has got to stop being so god damned vague about everything they put into the game. The ambiguous NPC dialogue, food effects, multiple tiers of job traits.

            This one is a major peeve of mine. How hard is it to just write out the individual levels of a trait so we;

            1) Don't have to guess anymore what level we learn abilities at exactly and

            2) Know exactly what we're getting and whether or not it will stack.


            For example; WAR, DRG and DRK all get the generic "Attack Bonus" trait, but at different levels. DRK gets 4 of them, but only one ever shows up in your ability menu, and it doesn't specify just how much attack you're gaining. Furthermore, because of this when you sub say WAR or DRG and are a high enough level to receive their attack bonus traits, without keeping track of your stats before job switching (and taking into account STR differences) you can't tell if you've gained more attack.

            This is a fairly simple fix I would assume and really, there's no reason not to fix this. Oh and while I'm on the subject of traits, if you're going to hand out various resist traits, please make them actually work.

            Oh and I nearly forgot, we have Treasure Hunter 1 and 2.... why is this the only ability that's differentiated, and are they actually separate skills?
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            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #21
              Re: What you don't want to see in FFXIV...

              Originally posted by Malacite View Post
              As an Elvaan SAM, it's possible to get around 200 STR with the right gear and buffs, but that won't matter if my attack isn't high enough.
              The problem with this is that, except during weaponskills with a STR modifier (and even then even hundreds of STR would make a just noticeable difference), 200 STR is essentially 150 Attack. So you would be better off getting 100 Attack instead of 100 more STR, as 100 Attack + 100 STR = 175 Attack > 150 Attack.

              And both stats pale in comparison to Accuracy and Haste, anyway. But at least they're better than lolCriticalHitRate.

              Just look at it this way: if STR is raw Strength, Attack is knowledge of how to apply that Strength more efficiently in combat. If you want to play a realism card, a muscle-head with not much knowledge of how to do anything other than body-build would easily be toppled by a skinny aikido master.
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

              Comment


              • #22
                Re: What you don't want to see in FFXIV...

                Lastly, just wtf is attack and accuracy anyway? STR & DEX are straightforward; a numerical representation of how strong and dexterous you are. So, how do you explain attack? We already have combat skills to represent our weapon proficiencies, so that's ruled out. How is it that some arbitrary, made up secondary stat is what determines how hard my strike will land as opposed to my own strength vs the enemy's def/vit? (I miss the days when VIT determined how much HP you gain each level up)
                How is it that I can whack a common, unarmored mammal squarely with a Great Axe and have it still live?

                God, gameplay before lore and logic. Attack does not need to make sense on a conceptual level. Nothing about the combat system has to make sense. Why the fuck does my breastplate make me stronger - or better yet, smarter? Why does using certain weapon skills in succession create a burst of magical energies? Who the hell is deciding what Weapon Skill unleashes what elements?

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                • #23
                  Re: What you don't want to see in FFXIV...

                  Originally posted by Armando View Post
                  Why the fuck does my breastplate make me stronger?
                  A wizard made it, obviously.
                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
                  GOD IS MIFFED AT AMERICA

                  REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                  GOD IS AMBIVALENT ABOUT FURRIES

                  THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                  Originally posted by Taskmage
                  However much I am actually smart, I got that way by confronting how stupid I am.
                  Matthew 16:15

                  Comment


                  • #24
                    Re: What you don't want to see in FFXIV...

                    Originally posted by Yellow Mage View Post
                    Just look at it this way: if STR is raw Strength, Attack is knowledge of how to apply that Strength more efficiently in combat. If you want to play a realism card, a muscle-head with not much knowledge of how to do anything other than body-build would easily be toppled by a skinny aikido master.
                    Yes but this is why you have a combat skill rating. Any idiot can pick up a weapon but it takes skill & training to be proficient with one.

                    ---------- Post added at 04:00 PM ---------- Previous post was at 03:59 PM ----------

                    Originally posted by Armando View Post
                    Why the fuck does my breastplate make me stronger - or better yet, smarter? Why does using certain weapon skills in succession create a burst of magical energies? Who the hell is deciding what Weapon Skill unleashes what elements?
                    A wizard did it.

                    EDIT: Damn you YM (I posted before clicking the view post button >.>)
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #25
                      Re: What you don't want to see in FFXIV...

                      Originally posted by Malacite View Post
                      Yes but this is why you have a combat skill rating.
                      Do you know what a combat skill rating even is? Attack and Accuracy in one neat, weapon-specific package. Oh lookie there.
                      Originally posted by Armando
                      No one at Square Enix has heard of Occam's Razor.
                      Originally posted by Armando
                      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                      Originally posted by Taskmage
                      GOD IS MIFFED AT AMERICA

                      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                      GOD IS AMBIVALENT ABOUT FURRIES

                      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                      Originally posted by Taskmage
                      However much I am actually smart, I got that way by confronting how stupid I am.
                      Matthew 16:15

                      Comment


                      • #26
                        Re: What you don't want to see in FFXIV...

                        What I don't want to see?

                        6 vs one battles. 6 PCs fighting a normal NPC... Thats not that great. But when its 6 Vs 4 or 5. Then it gets fun. Yea, 6 people fighting 1 "boss" NPC, then thats different.

                        Ninjas. I HATE (The design) them as MANY of you know. Blink tanking is the worst form of tanking! You NEVER get hit. I don't mind Dual Weilding, thats nice, but when you put in "Blinking" all the damage, it isn't tanking. Its only tanking if you get hit.

                        Provoke. Yes, I hate how that is used to keep hate on a character. Certain classes should have a "Natural" way to make a character fight you. Think of... D&D. When something is marked, they can attack something else, but they will take damage. So using an ability to "Mark" something so that something happens to them if they attack someone else, they will take damage, or be poisoned, or something like that.

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                        • #27
                          Re: What you don't want to see in FFXIV...

                          Originally posted by Takelli View Post
                          Provoke. Yes, I hate how that is used to keep hate on a character. Certain classes should have a "Natural" way to make a character fight you. Think of... D&D. When something is marked, they can attack something else, but they will take damage. So using an ability to "Mark" something so that something happens to them if they attack someone else, they will take damage, or be poisoned, or something like that.
                          How about:

                          /ja "Middle Finger" <t>
                          /wait 1
                          /shout "<insert mother/father insult>" <t>


                          That generally pisses off most people. ...plus, it's pretty natural. Evasion tanking will also help keep hate on you.

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                          • #28
                            Re: What you don't want to see in FFXIV...

                            Originally posted by WovenDarkness View Post
                            /ja "Middle Finger" <t>
                            /wait 1
                            /shout "<insert mother/father insult>" <t>
                            Hahahaha... XD

                            If only we could do that. lol

                            Comment


                            • #29
                              Re: What you don't want to see in FFXIV...

                              Originally posted by Malacite View Post
                              Secondary Stats.

                              Please SE keep it simple this time; STR/DEX/VIT etc. Maybe defense, but no more attack & accuracy and the like... Keep the stats simple and easy to follow.
                              I don't really see having the secondary stats as a problem. I think what is more annoying is having invisible secondary stats. Attack and Defense are both shown, they're okay, but what about accuracy, evasion, magic attack, magic defense, critical hit rate? Why can't we see what those are?

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                              • #30
                                Re: What you don't want to see in FFXIV...

                                Originally posted by Aksannyi View Post
                                No more .1, .1, .1, .2, .1, for the love of god. Count up in whole numbers please.

                                Missed this before. SE's answer? "....hit, hit, hit, hit...."

                                Aks "Fuck! I have't gotten a skill-up in 5 hours....SE, you bastards!!!"

                                ...Four hours later,

                                "Hit, hit, hit, hit..."

                                Aks recieves 1 "x" skill.

                                Aksannyi " Fuck!!!!! >.> "

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