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  • Final Fantasy XIV Linkshell Recruiting

    We are a final fantasy XIV linkshell. Basically, for those of you who want to play FFXIV
    Guild Name: Rapture
    Server: PvE (w/ PvP encounters)
    Type: All play styles
    Ages: All Ages (Must be Mature)
    Leaders: Skky & Shailee
    Recruiting: We are recruiting active mature members
    Vent: We do have an active ventrilo server, for those who want to get involved on a vocal scale.
    Regions: World Wide (All English speaking regions)
    Origins: North America





    Welcome to Rapture:

    We are one of the first and largest guilds built for Final Fantasy XIV. We have a chat room, beautiful forums, full web site, and a member base that is about having fun. We are a democratic guild that puts the authority in its members. Officers are voted in by terms and rules are in place to keep the guild running for many years to come. If you are looking to be part of a long-term family than this is the guild for you.

    Rapture a family run guild and the guild leaders Skky and Shailee a married couple who live in Miami, Florida. Rapture is the first guild that is forming for the not yet released Final Fantasy XIV MMORPG. We have over two hundred members (at the time of this post) and are growing steadily. Skky and Shailee want this guild to strive even if they cannot continue to run it in the future so Skky has made it a democratic guild so we wont be going away anytime soon!

    What sets Rapture apart from the rest?

    It’s a Democratic guild?!?!?

    Yes! Rapture is a democratic guild (maybe the first of it's kind). Our members have the right to vote on just about anything. Our leaders are elected, the way the website and forums are themed and styled are voted on, and even the structure of our guild is determined by our members as well. We even have a constitution in the works to lie out the ground rules. We will not have a permanent leader so the guild can continue even if the current leaders decide to leave.

    This not only gives the member more power, but also gives every member a chance to lead. We believe this will give Rapture more stability and in the end, keep it from being dictated by unfair leaders. Everyone has a say, and if you join a guild, it is important that you are part of its legacy.

    What does Rapture have to offer?

    First and foremost we are a Final Fantasy XIV guild, so we will be coming together in a new and exciting world when the game is released. Second we are a group of friends from all kinds of backgrounds. Most likely if you have a question someone here will have an answer or know where to find it, whether it's a computer question, a question about cars, mixed martial arts, or just about anything. Someone here will probably be willing to help you.
    We also have a forums page, a live chat, and a news feed, which can all be found, on the top of this site. (We hope to add more features as we grow and receive input from our members)



    What are we doing while we are waiting for FFXIV?

    - We are very active with events in FFXI, where we all rerolled on a new server.
    - We play Modern Warfare 2 as [Rap]
    - We have contest on a monthly bases
    - We have chat room sessions on a monthly bases
    - We have 10 to 30 members in our chat room daily
    - We post FFXIV News on our web site and forums as soon as it is released.

    Whether we are playing FFXIV or not, we are about getting to know each other and becoming part of a family of active and fun guild members.

    Mission:

    First and foremost is our focus on mature gamers. In order to have a fun, friendly, and peaceful linkshell, we must recruit mature members. I essentially mean gamers that understand common-sense etiquette, do not cause drama, and are willing to contribute to a community. Our legion type is split between casual and hardcore type because casual guilds in today's games sit around not doing anything together. Hardcore legions treat the game like a second job. We are flexible, but organized as well. Think of it like a family vacation.

    A lot of careful planning goes into ensuring an enjoyable time, but sometimes you just have to go ahead and enjoy your time once and a while. Our guild does not like to restrict any type of play orientation or styles so we have adapted to all play styles that our members would like. We are currently deciding our server type and info.

    Our Casual Side:

    Rapture’s goal is to support not only hardcore members, but also casual as well. We would like to recruit dedicated and mature members. Whether you log on once a week or once a month, if you are dedicated and mature, you’re helping Rapture succeed. We want to make sure that when you log in, you’ll have a family to enjoy, talk to, and experience with Final Fantasy XIV Online. Have your previous guilds been family orientated? Are they casual and friendly and expect a few things out of their members?

    Real life comes first.
    We are real life professionals, students, family people, that are unable to put the time into a game that would constitute us as a hard-core guild. However, when we play we do so to the best of our ability.
    We are casual in play time, not in play style.


    Being casual in play time means that if you need to go to your kid's ball game, that takes priority over a game. If you have finals and can't play for a week, that's perfectly fine.


    Being casual in play time does not mean skipping out in the middle of a raid, or detrimentally affecting the success of your fellow guild mates through extended, unannounced AFKs or other in-game absences. (Legitimate emergencies are always understood.)


    We only expect the most critical things out of our members in order to keep us organized. For instance:

    The member expectations are:
    1.Obey the guild wide policies/ Rules (Rules and values below)
    2.To act polite and respectful to all guild members.
    3.Act mature.
    4.Just have fun!


    We will be on ventrilo servers in order to prevent chat clutter, and come release date, we will split up into groups in order to prevent people from feeling like they’re just another member. We want everyone to feel special and we want them to feel as if they’re part of something that is both fun and will make a difference. Do you want to be bored when you log onto FFXIV, or do you want to have the time of your life? Join Rapture, we’ll make sure you won’t regret it. Already we have many members who are getting to know each other, as we play other MMOs, chat room, and events/contests. Our goal is to make sure the member is the most important.

    We are a guild that helps, and one of our missions is to help those casual members. We do not believe that anyone should be left behind and we are here to not only help those indeed, but also receive help when needed. Everyone needs help whether we are working together to complete a quest or if we need some extra gil in our pocket. “Don’t pay it back, pay it forward!”

    Our Hardcore Side:

    These hardcore members must believe, that if they are to be excellent in wha

    Since we are a large guild, we have decided to split into two sections, and although we do not deny membership if you are a casual player you must be mature at least. For those who are planning on playing FFXIV for 7 days a week 18 hours a day, we have a category for that as well. We have many members who have a lot of previous MMO experience and are ready to be one of the best on the server. We have a few members who will get accepted into beta, they will map out a strategy that’ll be the key to our success in FFXIV. Every member will have a role, and this role will be for the greater good for Rapture. This strategy will help us succeed, we will be the best.

    We are team players people. The goal is not for one to succeed but all to succeed.

    Whether we are in guild groups, in raids against high-end content, or in player-vs-player combat we will always do our utmost to be successful. We learn from defeats and repeat victories. We will be flexible enough to adapt and overcome and change tactics, skills, and equipment as needed (and available) for an encounter.

    t they do, and how they act, then we must be excellent in what we do, and how we act. Together we can overcome any odds, face any foe, and be the best at what we do, because we shall play at the best level. Negativity is not an option for us because it moves us further from our goals, separates us from one another and stalls us from our inevitable achievements. Rapture shall push forward together, because we believe in Rapture, and if we believe in Rapture, then we cannot fail.

    Whether you want to rush to endgame events from day one, Rapture will be one of the first guilds to succeed. We believe. We believe. Based on our members past experiences, our unprecedented leadership, and future beta experience and strategy, endgame will be one of our primary goals.

    When we do play, we do everything in our power to be the best players that we can.

    We make every effort to succeed and achieve within our playtime.

    We will use Ventrilo and expect our members to use it for all guild events (PvE and PvP).


    Rapture Values:


    Rapture is a democratically run guild. In Rapture members are democratically chosen into leadership roles to make sure that our leaders always strive to keep our members happy. Leaders hold meetings to discuss guild policy and deliberate on changes.


    In Rapture the leaders work for you and not the other way around. With a strong basis on friendship and selflessness.


    F Fun. No event in Rapture is ever mandatory. The designers of this game have stated that their mission is to create a system that will allow a player to play the game in their own way, and so is it ours.


    F Fair. Being a democratic guild we intend to have your goals at the forefront of our decision making and all members of Rapture should know that they all have a say on what direction they would like to see their guild headed.


    X X-ceptional(sp =p). Quality over quantity. We expect to help influence strong and effective players through activity. We will keep our members options open so there will always be something to do and grow through.


    I Interactive. Rapture encourages a social atmosphere in which people from around the world can meet and have fun interacting with their in game personas.


    V Venerable. Commanding Respect because of impressive dignity. As the genre suggests in a massively-multiplayer game it is massively important to be held in high regard among the FFXIV community.


    Raptures rules are in place to maintain a functioning and enjoyable atmosphere any activities that infringe upon another player's fun be they within the guild or outside of our community will not be achieved without penalty.


    Rapture’s Rules:

    NO!

    - Harassment of players
    - Failures to cooperate
    - Insulting others
    - Stealing drops/bank loot
    - Racism/Prejudice
    - Player Killing, Mass or otherwise
    - Ninja lotting from members outside of the guild
    - Overuse of profanity
    - Hacking/Third-party programs (bots)

    General Rules

    • All meetings and official guild events must be announced at least 1 week in advance.
    • Once a member receives 3 complaints from 3 different members, they will face a jury of officers.
    • No member is to be kicked from guild, unless held before the jury of officers.
    • Membership is currently open to the public.
    • Anyone banned from the forums/chat is banned from the guild in-game and vice-versa.
    • The same rules apply to members, leaders, and officers.
    Voting

    • Any motion to create a new rule or modify an existing one must be passed by an officer vote.
    • At least 4 Officers must be present for any vote.
    • Majority rule is required for a motion to be passed.
    • All stalemates are broken by the vote of the Ouryu.
    Officer Rules
    • Elections for Officers and Co-officers will be held every 6 months.
    • An Officer that goes missing for 1 month will be removed from service.
    • Officers must attend officer meetings. Excessive absences from such meetings can lead to removal from service.
    • When an Officer is removed from service, a Co-officer is voted in by the Officers to replace him.


    Is Rapture right for me?

    Are you interested in joining something that will make a difference in the FFXIV world? Would you like to have fun and know that you have a family every time you log on? Are you hardcore and want someone to play with whether you’re on 24 hours a day or 12 hours a day? Do you need something to do before Final Fantasy XIV Online comes out that’ll keep you informed and to get to know your fellow guild mates?

    JOIN RAPTURE TODAY: Rapture |
    Last edited by Syno23; 02-28-2010, 05:16 PM.

  • #2
    Re: Final Fantasy XIV Linkshell Recruiting

    For all you know, there might not be linkshells as we know them in the new MMO.


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    • #3
      Re: Final Fantasy XIV Linkshell Recruiting

      I'd hope this time they put a real guild system in place, rather than just give us another inventory-clogging set of chat channels.

      Comment


      • #4
        Re: Final Fantasy XIV Linkshell Recruiting

        I've always hoped we could have bases for our linkshells

        Signature created by my good friend Naughtymistress, Remora server.

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        • #5
          Re: Final Fantasy XIV Linkshell Recruiting

          Originally posted by Omgwtfbbqkitten View Post
          I'd hope this time they put a real guild system in place, rather than just give us another inventory-clogging set of chat channels.
          That's one thing I have to give to Ragnarok Online. Their guild system was *amazing*.

          You had your own castle you could gather together and set up traps in for when another guild would come and try to steal your territory. It made for very fun and interesting PvP.


          I don't think SE will take it that far, but some kind of actual hangout would be nice for groups this time around, as well as a bigger limit on how many people can be active on the shell at any time. Also, I see no reason for them to abandon linkshells, as we're all familiar with them. Rather they should just expand upon the system.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: Final Fantasy XIV Linkshell Recruiting

            Aside from them eating up inventory space, LS's are one thing I very much prefer over the guild system that WoW uses. With WoW your guild is pretty much your life. It especially makes it difficult when you want to do endgame content with a group more serious and dedicated to it, but don't want to be pretty much cutoff from your friends in anything other than /tells. Its too much of an either/or system.
            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

            PSN: Caspian

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            • #7
              Re: Final Fantasy XIV Linkshell Recruiting

              I don't mind the LS system so much - sucking up an inventory slot means you're only likely to keep the LS pearls that you actually use, and allows someone to maintain "occasional" linkshells for Dynamis events or whatever.

              In any case though, we have zero information at this time regarding FFXIV's gameplay or social structuring, so this thread is incredibly premature.


              Icemage

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              • #8
                Re: Final Fantasy XIV Linkshell Recruiting

                I like the way EVE handles it (insert everyone going "WE KNOW ALREADY" here); you can form chat channels at will for various purposes, including social communication, but there's also a very robust "Corporation" and "Alliance" system (Corp, basically a guild; alliance, a corp made up of other corps).

                Lets you hang out with a group of friends that you like talking to, but don't often play with, while also giving the tools to easily and effectively manage large groups of players working together toward some end. Not that there aren't casual corps, but every one that I was in did at least a bit of working together, pooling resources, helping as needed, and so on.

                I think finding a good middle ground between that casual, multiple association, purpose built groups that SE has basically perfected (in a very simple solution, which I must admit I am biased towards), and the All-For-One-And-One-For-All system that most other MMOs go with is the best solution. Give people something to belong to, but don't let that bar entry from other groups either.

                Comment


                • #9
                  Re: Final Fantasy XIV Linkshell Recruiting

                  IMO, the ability to belong to multiple LSs and switch between their chat channels at will is one of the best innovations in FFXI compared to other MMOs. I don't know what the WoW devs were thinking of to not plagiarize it, but I certainly hope the FFXIV devs will have the sense not to go back to the old school one LS/guild per player limit. It just encourages totalitarian guilds that try to take over your whole life in game. The reality of multiple LSs makes event LSs respect their players' activities outside the event calendar (at least, few are willing to join a LS that doesn't) and allows players to expand their social circles by meeting some people through a social LS, some through Dynamis or other event LSs.

                  It wouldn't hurt if they didn't take up inventory as such but had their own system, but really, we have no way of knowing how inventory works in FFXIV or whether the limits will be as limiting as they were in the early days of FFXI.

                  In any case, it seems kind of ridiculous to recruit for a game that won't even exist for over a year minimum. You can't possibly know much about the players - not just whether or not they will be skilled and knowledgeable about a game that doesn't exist yet, but even whether or not they are jerks. In fact, the one thing you *do* know is that they are willing to join a linkshell with no standards (on *either* of those dimensions) and with no knowledge of what the other members are like (ditto). I wouldn't consider that a hopeful sign.
                  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                  RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                  All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                  • #10
                    Re: Final Fantasy XIV Linkshell Recruiting

                    Originally posted by Caspian View Post
                    Aside from them eating up inventory space, LS's are one thing I very much prefer over the guild system that WoW uses. With WoW your guild is pretty much your life. It especially makes it difficult when you want to do endgame content with a group more serious and dedicated to it, but don't want to be pretty much cutoff from your friends in anything other than /tells. Its too much of an either/or system.
                    You know you can make a moderated chat channel to serve your needs, works just like a guild, you can even /who a channel.

                    /shrug
                    -Baka Inu!
                    Nejiko - Mithra Current: [ 70 THF / 35 NIN ]
                    Basic Jobs: [ 70 THF / 20 MNK / 11 WHM / 18 BLM / 22WAR / 05 RDM]
                    Advance Jobs: [ 04 BST / 37 NIN / 02 SMN / 05RNG / 07 SAM / 07 PLD / 00 DRK / 31 BRD / 00 DRG]
                    Aht Jobs: [07 COR / 00 BLU / 00 PUP]

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                    • #11
                      Re: Final Fantasy XIV Linkshell Recruiting

                      Originally posted by InuTrunks View Post
                      You know you can make a moderated chat channel to serve your needs, works just like a guild, you can even /who a channel.

                      /shrug
                      Yeah, I'm just too lazy to make one. I'm in enough user-created channels as it is.
                      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                      PSN: Caspian

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                      • #12
                        Re: Final Fantasy XIV Linkshell Recruiting

                        Originally posted by Karinya
                        IMO, the ability to belong to multiple LSs and switch between their chat channels at will is one of the best innovations in FFXI compared to other MMOs. I don't know what the WoW devs were thinking of to not plagiarize it, but I certainly hope the FFXIV devs will have the sense not to go back to the old school one LS/guild per player limit. It just encourages totalitarian guilds that try to take over your whole life in game. The reality of multiple LSs makes event LSs respect their players' activities outside the event calendar (at least, few are willing to join a LS that doesn't) and allows players to expand their social circles by meeting some people through a social LS, some through Dynamis or other event LSs.
                        See, but that's the thing - event Linkshells respect your life. HNMLSes are essentially no different from the "one guild only" mentality. The all-encompassing shell does seek to suck your life away.

                        SE needs to go somewhere in the middle. A guild system that encourages some level of commitment and internalized DKP system, but with the freedom to have more than one (without consuming personal inventory space preferably). There also need to be better management tools, the ability to pass leadership and something more to the role of officers than "guy who recruits new people."

                        I'm actually amazed how inflated egos get for being able to pearl others in this game. The only real useful feature of being an officer is the ability to get rid of assholes. Getting rid of the sack that is an asshole can only be done by a leader, though. In the absence of a leader, your only tool for getting rid of assholes is psychological warfare >.>

                        I remember this time other sacks were complaining to me about this one sack that was alienating all our members, giving them the "One Guild for your life" BS we didn't encourage, coming on drunk and belligerent toward other members every day basically. I couldn't stand her, most other people could not stand her and here I am left for two weeks as the sanctioned "leader", but only as a sack. And they're all looking to me to do something about it.

                        Not fun in the slightest.

                        So I kicked her boyfriend and her other friend. They were obnoxious, too. If I had been able to kick her, they would have had something to say about it, so after approaching her and her getting irate and threatening to blackmail me somehow (lol) I figured it was bound to work the other way around. She would repearl them and I would simply kick them again.

                        Was it the best way to handle it? Probably not, I'm not an expert on dealing with the drunk and mentally ill. I will say that it worked and made the linkshell better to deal with for the duration of the leader's absence. Didn't make him happy that he had to sort out things with her and officially dismiss her from the LS when he returned, but it did work.

                        It should be a bit less stressful to get rid of unwanted people, though. So a feature that passes on leadership would be a nice thing, hell, let the original leader be able to set the terms and duration of new leadership just so someone doesn't try a powergrab.

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                        • #13
                          Re: Final Fantasy XIV Linkshell Recruiting

                          One thing I did like about WoW Guilds (I'm about 99% certain it appeared in MMOs before WoW but I'm not sure what they have/had as I never played any of them) is the Tabards.

                          I'd like there to be some sort of clothing that you can wear to show your Linkshell/Guild/Clan/Crew/blah-blah that doesn't take up any spaces that stat-boosting gear goes into, instead of only having different coloured orbs beside your name.

                          Edit: Perhaps a hat!
                          Quotes

                          Comment


                          • #14
                            Re: Final Fantasy XIV Linkshell Recruiting

                            Originally posted by Karinya View Post
                            In any case, it seems kind of ridiculous to recruit for a game that won't even exist for over a year minimum. You can't possibly know much about the players - not just whether or not they will be skilled and knowledgeable about a game that doesn't exist yet, but even whether or not they are jerks. In fact, the one thing you *do* know is that they are willing to join a linkshell with no standards (on *either* of those dimensions) and with no knowledge of what the other members are like (ditto). I wouldn't consider that a hopeful sign.
                            Exactly my thoughts. It seems like these clans and guilds whatnot pop out like mushrooms in the rain whenever a new MMO is in the horizon. I bet 90% of them never materialize and 9% just collapse due to wide spread suckage within the ranks.

                            Comment


                            • #15
                              Re: Final Fantasy XIV Linkshell Recruiting

                              Originally posted by Empedocles View Post
                              Edit: Perhaps a hat!
                              I call top-hats!

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