Re: FFXIV, I hope it's not like what this has become.
In other words-difficulty is decided by the amount of time it takes to level. and skill is defined by knowing where to camp. And the changes to make the game not seem like a full time job are only ok because you needed to start over. Sounds to me like you need to change your diaper and grow up.
The fact is catering to the "hardcore" and "elitists" doesn't make financial sense. Especially because of how much more expensive it is to make a game now then it was 7 years ago. I can guarantee that if SE hadn't made the game more friendly to new people the population would have dropped off much more significantly then it has.
You mention difficulty multiple times, but really, as far as leveling up goes there's nothing difficult about it, its just a ton of time. Thats it, no special skills or abilities, just the patience to push through. But a lot of that isn't a pride thing, or a we wanted the game to be hard so made leveling take forever. Its purely because of subjobs. With a game like FFXI you need leveling to be slow because there's not nerely as much at cap as there is other games. and since subjobs play such a huge roll, aquiring and leveling them is expected to be a significant chunk of the game.
Originally posted by Huck
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The fact is catering to the "hardcore" and "elitists" doesn't make financial sense. Especially because of how much more expensive it is to make a game now then it was 7 years ago. I can guarantee that if SE hadn't made the game more friendly to new people the population would have dropped off much more significantly then it has.
You mention difficulty multiple times, but really, as far as leveling up goes there's nothing difficult about it, its just a ton of time. Thats it, no special skills or abilities, just the patience to push through. But a lot of that isn't a pride thing, or a we wanted the game to be hard so made leveling take forever. Its purely because of subjobs. With a game like FFXI you need leveling to be slow because there's not nerely as much at cap as there is other games. and since subjobs play such a huge roll, aquiring and leveling them is expected to be a significant chunk of the game.
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