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The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

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  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

    6-9 months is plenty long enough IMO, and it shouldn't require massive sums of money or legions of other players sacrificing their shot at said weapon in the process. I would hope they could set up a system this time around that favors skilled players and (obviously) those who just simply have more time to devote to the game as opposed to the super wealthy and/or well-connected. Any idiot can start upgrading a relic in XI, but only a select few truly have the means to finish one and this is what I object to.

    I get that SE wants to keep them rare, but if someone is really devoted to it they should be able to get it without sacrificing their real lives or their fun in the game!

    As it stands I'd rather go to med or law school than take on a f'ing relic (not really but you get the idea lol) since those would have a real benefit.
    Last edited by Malacite; 08-07-2009, 12:02 AM.
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    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

      Originally posted by Malacite View Post
      without sacrificing their real lives or having any fun in the game!
      I would re-word that if I were you.
      Originally posted by Armando
      No one at Square Enix has heard of Occam's Razor.
      Originally posted by Armando
      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
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      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

        I'd say if they really wanted to stop the whole taking advatage of the FFXI economy, the first step would be to change the Auction House and how it works.

        Instead of players putting an item on Auction House and then setting a price, the game should be made to where the game automatically sets up a retail value price of that particular item adding in terms of the availablity and how hard it is to find that weapon and put them at a set price. That way players are not taking advantage of an item that is normally out of stock, so when they put the only item up there, it's always at a ridiculous price. Example the other day I went to purchase some H2H weapons for my Monk that was normally priced at 10k but then when I actually bought the item it cost me 45k...

        I mean why would anyone in their right mind set the price that frickin high. That's just being stingy and abnoxious.

        It also works both ways for that player looking to buy some cheap pieces of armor and they are on a budget, they can know that they will have enough money to buy *said* item and not lose an arm and a leg along with their entire savings of gil.

        I don't know it's an idea I came up with after that H2H weapons thing and personally I feel it would work out perfectly, sure that real greedy player will complain but pfft who gives a crap about them. if they want to be that stinkin rich go buy gil or something.
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        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

          Originally posted by odjnlinus View Post
          I'd say if they really wanted to stop the whole taking advatage of the FFXI economy, the first step would be to change the Auction House and how it works.

          Instead of players putting an item on Auction House and then setting a price, the game should be made to where the game automatically sets up a retail value price of that particular item adding in terms of the availablity and how hard it is to find that weapon and put them at a set price. That way players are not taking advantage of an item that is normally out of stock, so when they put the only item up there, it's always at a ridiculous price. Example the other day I went to purchase some H2H weapons for my Monk that was normally priced at 10k but then when I actually bought the item it cost me 45k...

          I mean why would anyone in their right mind set the price that frickin high. That's just being stingy and abnoxious.

          It also works both ways for that player looking to buy some cheap pieces of armor and they are on a budget, they can know that they will have enough money to buy *said* item and not lose an arm and a leg along with their entire savings of gil.

          I don't know it's an idea I came up with after that H2H weapons thing and personally I feel it would work out perfectly, sure that real greedy player will complain but pfft who gives a crap about them. if they want to be that stinkin rich go buy gil or something.

          yes. the AH should have a price cap for all sellable stuff in the game. that would prevent some abuse of the system.


          greedy people wanting to get rich fast would complain, but they are in the minority.

          I also think the AH should "pay" the player right away when the player puts up an item for sale. that way the player doesn't need to wait to make money. and the item will be in stock on the AH until someone buys it for the price the AH paid for it.

          (and like I said, the price cap would prevent any item from being overpriced. )


          it would work much better!

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          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

            You basically want Square to determine the value of items.

            Here's why you shouldn't want that: Because they don't have a fucking clue.

            SE gets many things right. They have wonderful people on their payroll. But I'll be damned if they know the value of an item, with their sadistic NM system and their 150 Ancient Beastcoin items that aren't half as breathtaking as the 75 Ancient Beastcoin Brutal aka Fuck Shit Up Earring.

            How about they actually address the problem and try to create a supply-demand balance that is less problematic, instead of this convoluted solution that's likely even worse than the current system when set into motion?

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            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

              Originally posted by Armando View Post
              You basically want Square to determine the value of items.

              Here's why you shouldn't want that: Because they don't have a fucking clue.

              SE gets many things right. They have wonderful people on their payroll. But I'll be damned if they know the value of an item, with their sadistic NM system and their 150 Ancient Beastcoin items that aren't half as breathtaking as the 75 Ancient Beastcoin Brutal aka Fuck Shit Up Earring.
              well I guess its up to the players.

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              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                Very true I must say, but if SE can make countless RPGs (even though they are not mmorpg) with the best buyable item at a decent price, they should be able to price regular items in the game.

                Like all of the NPC stores where you can buy spells, weapons, armors, blah blah blah.

                Also for something like this to work to it's full potential, you don't just set something this massive up without some thought to it. Have a massive poll with multiple-choice gil prices and see which one is reasonable. Although there are flaws in this method, it's better than doing something blindsided.

                I'll keep trying to improve this idea, this is more or less a beta version so obviously corrections are going to be in order.
                Last edited by odjnlinus; 08-06-2009, 09:55 PM.
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                • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                  As long as there's some sort of Campaign-like system in place that lets me earn good items without dealing with another crappy AH economy I'll be ok.
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                  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                    The new information on the official site is really interesting. There's three new city-states, one of which is Roegadyn(no information on the other two yet). I really like the look of the third one, I want to start out there if I can.
                    Originally posted by Ellipses
                    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                    Originally posted by MCLV
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                    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                      Originally posted by Neomage View Post
                      The new information on the official site is really interesting. There's three new city-states, one of which is Roegadyn(no information on the other two yet). I really like the look of the third one, I want to start out there if I can.
                      those three city states are definitely joinable.

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                      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                        Originally posted by odjnlinus View Post
                        Example the other day I went to purchase some H2H weapons for my Monk that was normally priced at 10k but then when I actually bought the item it cost me 45k...

                        I mean why would anyone in their right mind set the price that frickin high.
                        Because they might find someone dumb (desperate, impatient, etc.) enough to pay it, and then that's an extra 35k free gil.

                        Some people just need to learn to have a little patience and manage their gil.

                        The best thing SE could do to the AH system is to have the lowest priced items sell first, regardless of which one was put on the AH first, and if the item doesn't sell, the seller loses their AH fee and gets nothing. Then people who set the price too high have an AH slot tied up, lose gil, and get nothing.

                        Oh wait. That's how it works already.
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                        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                          Originally posted by Raydeus View Post
                          The thing about XI is that you need to organize your life around the game (or more exactly around your LS's schedule) if you want to get most of the good items/quests/mission in the game. That left casual players out from most of the good stuff, even though casual players are the biggest part of the population.

                          The way I see it all players should have access to all items and be able to complete all quests/missions in the game regardless of how much time they can dedicate to play each day.

                          To do so SE only needs to make it so party play makes things much easier and faster, to encourage (NOT force) people to actually interact with each other. While still allowing casual players to access the same items/activities, albeit slower.

                          Example > Say you want to get a Relic weapon. A LS/guild would probably be able to get one for you in 9 months, while soloing you would need year and a half to obtain it.

                          Halving the time required to get that kind of items would be more than enough to encourage players (who are able to) to simply join a LS/guild, while allowing those who are unable to due to lack ot time or irregular schedules to still have access to those items in the game.
                          I never liked that mentality that everyone should be able to get everything. Why should a "casual" player's gear be as great as a "hardcore" player? One is obviously putting in a lot more time and effort into the game then the other, why shouldn't they reap the rewards from it? See, the difference between the person who has a relic and the guy who doesn't isn't just play times, it's perseverance. The guy with the relic obviously wanted it way more then you did, and put a lot more effort into it. While you and others may not think it was worth it (and in many cases, it really isn't) that relic holder thought it was, and put their efforts into getting that weapon. People who put more effort in should in return get more reward. And things like Relics and Mythics are the ultimate example of that.

                          Originally posted by odjnlinus View Post
                          I'd say if they really wanted to stop the whole taking advatage of the FFXI economy, the first step would be to change the Auction House and how it works.

                          Instead of players putting an item on Auction House and then setting a price, the game should be made to where the game automatically sets up a retail value price of that particular item adding in terms of the availablity and how hard it is to find that weapon and put them at a set price. That way players are not taking advantage of an item that is normally out of stock, so when they put the only item up there, it's always at a ridiculous price. Example the other day I went to purchase some H2H weapons for my Monk that was normally priced at 10k but then when I actually bought the item it cost me 45k...

                          I mean why would anyone in their right mind set the price that frickin high. That's just being stingy and abnoxious.

                          It also works both ways for that player looking to buy some cheap pieces of armor and they are on a budget, they can know that they will have enough money to buy *said* item and not lose an arm and a leg along with their entire savings of gil.

                          I don't know it's an idea I came up with after that H2H weapons thing and personally I feel it would work out perfectly, sure that real greedy player will complain but pfft who gives a crap about them. if they want to be that stinkin rich go buy gil or something.
                          This is one of the worst ideas I have ever read and it is based on one of the dumbest reasons I have ever heard. You're complaining that someone inflated the price on a 10k item to 45k? Well why in the hell did you buy it? If you didn't buy it chances are the item would still be listed, go unsold for three days, and get returned to the seller who would then have *lost* gil for listing it so high. See, that's part of the checks and balances of the AH, if people list something for an absurdly high price, no one will buy it...unless they're desperate and dumb.

                          The game doesn't know how much an item should be worth, hell I could NPC a hauberk for more then a Hauby, yet the Hauby is actually a more valuable item. And when new items come out and affect the prices of old items, the game won't be able to know how to adjust the prices accordingly. The game can't track the eb and flow of every day price fluctuations and fix the prices to change along with the current market. The AH should remain entirely player driven because that means it's the players who can control it. Smart people will then be able to make money off the AH while those who...well...aren't...won't. Because in this game, being able to make money is a skill. Those who can create a stable, constant, large consistent income are good at the game while those who complain about not being able to make any money aren't. Much like relics, it's all about personal drive, those who really want it will go out and get it, and those who want it without wanting to do the work will sit there and complain on message boards about it.
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                          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                            I hope if there is an AH in FFXIV it has more than 7 slots on it and you can see the value of the items for sale. None of this, guessing the price shit.

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                            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                              It wasn't really guess the price, it was more of making an offer of how much you want to spend. The whole point of an Auction House is to not have prices set in stone, but rather be based around how much you actually want to pay for the item. Other then the 7 slots bit, the FFXI AH system was pretty damn nice.
                              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                                Originally posted by Grizzlebeard View Post
                                I hope if there is an AH in FFXIV it has more than 7 slots on it and you can see the value of the items for sale. None of this, guessing the price shit.
                                I am sure there would be more hten 7, since all they screamed about where "limitations"

                                I swear if the start that with FXIV..... I would want to know what back water POS dev kit they are using for the PS3 ;p
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