Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!
Based on the information from the Connect!On thread, I'm expecting the traditional job system to be "abandoned" altogether. It seems to me that the weapon you wield will define the abilities available to you; sort of the inverse of FFXI, where your job determines your weapon. This seems to be supported by the fact that you can't really discern jobs from the logo (but it does display a full spectrum of weapons wielded in a circle, guarding each other's backs), along with the fact that they've mentioned that you'll need a balanced array of weapons in your group.
What I imagine is that the replacement for Job Levels and EXP, will be something along the lines of "weapon levels," and each weapon will have certain abilities attributed to it, some of which arguably come from the traditional FF jobs. From there, as you progress with that weapon, you'll give your character a certain focus by picking the abilities and traits you want; sort of like in FFXII's License Board system, except you'll never have enough points to cover the whole board. You might be able to "unlock" things like Cover by training sufficiently with a Shield, or Souleater by training sufficiently with a Scythe, and so on. By using the right weapon, you'll probably be able to emulate the roles and abilities of the traditional FF jobs at a basic level, while having a certain amount of freedom to customize your character.
I imagine your stats will also be tied to your current weapon. As you improve with the weapon, your overall stats will improve along with it, probably differently based on the weapon you're wielding. Kind of like FFXI, if you were to switch weapon types to something brand new, your stats would effectively be "Lv.1" until you get better with that weapon.
Based on the information from the Connect!On thread, I'm expecting the traditional job system to be "abandoned" altogether. It seems to me that the weapon you wield will define the abilities available to you; sort of the inverse of FFXI, where your job determines your weapon. This seems to be supported by the fact that you can't really discern jobs from the logo (but it does display a full spectrum of weapons wielded in a circle, guarding each other's backs), along with the fact that they've mentioned that you'll need a balanced array of weapons in your group.
What I imagine is that the replacement for Job Levels and EXP, will be something along the lines of "weapon levels," and each weapon will have certain abilities attributed to it, some of which arguably come from the traditional FF jobs. From there, as you progress with that weapon, you'll give your character a certain focus by picking the abilities and traits you want; sort of like in FFXII's License Board system, except you'll never have enough points to cover the whole board. You might be able to "unlock" things like Cover by training sufficiently with a Shield, or Souleater by training sufficiently with a Scythe, and so on. By using the right weapon, you'll probably be able to emulate the roles and abilities of the traditional FF jobs at a basic level, while having a certain amount of freedom to customize your character.
I imagine your stats will also be tied to your current weapon. As you improve with the weapon, your overall stats will improve along with it, probably differently based on the weapon you're wielding. Kind of like FFXI, if you were to switch weapon types to something brand new, your stats would effectively be "Lv.1" until you get better with that weapon.
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