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The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

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  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

    Originally posted by Pwnagraphic View Post
    Or thats what they want you to think
    oh stop that ;p lets not be BG, this is fake and we all know it
    -------------------------------------------------------------------------
    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

      Originally posted by Kailea View Post
      oh stop that ;p lets not be BG, this is fake and we all know it
      I see they already got to you..
      A mans strength isn't measured by the size of his muscle, but by the size of his heart.

      it's better to be a smart ass than a dumb ass.

      R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

      Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

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      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

        I didn't realize it earlier, but the article notes that September 9 is a Tuesday. September 9 this year is a Wednesday.


        Just another reason to believe it's a fake.


        500 hours in MS paint

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        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

          Originally posted by Tickmeoff View Post
          I didn't realize it earlier, but the article notes that September 9 is a Tuesday. September 9 this year is a Wednesday.


          Just another reason to believe it's a fake.
          Thats what i been trying to say this whole time!
          A mans strength isn't measured by the size of his muscle, but by the size of his heart.

          it's better to be a smart ass than a dumb ass.

          R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten.

          Your family must havehad a hen farm growin', up cause you sure know how to raise a cock

          Comment


          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

            Not sure if this was posted anywhere yet;


            [ame="http://www.youtube.com/watch?v=EjcqEeFx5nc&feature=related"]YouTube - E3 2009: Final Fantasy XIV Interview[/ame]
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

              even though that video is alittle old, I had not seen it before, nice to hear what has been typed, spoken.
              -------------------------------------------------------------------------
              Kain (FFIV): I am aware of my actions, but can do nothing about them.

              Comment


              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                Great video. I liked that they were looking at other MMOs as well as past Final Fantasy games to draw inspiration from.

                In FFXIV, I hope to see a crafting system similar to Monster Hunter's. I really like the idea of making your own armor, whether it's as a result of working hard to collect the ingredients yourself or buying them from another player. I think it promotes a degree of personalization, it's hard work that pays off, and it can potentially be helpful for the game's economy. Plus, the concept of big game hunting and the collection of raw materials from your kills is an exciting one.

                I formulated an idea, while sitting in class, of a kind of free-form or assisted crafting system. I know I've had a lot of ideas lately, but I feel like this one could hold promise. Either, simply, by yourself, or in conjunction with some agency, you would follow an extremely general template for building pieces of armor or weapons. In addition, you may add 'extras'. Let's say you want to make a pair of gauntlets for your paladin, and the template requires a handful of ingots and some sort of lining, whether it be leather, fur, or cloth. This template would be exactly the same whether you're level twenty-four or seventy-five, but you would only craft an item of your current level. Depending, specifically, on what ingots you use and what lining you choose, your pair of gauntlets will come out with specific stats, and you can add completely new stats and shift their balance by adding extra components.

                The basic idea is to have the ability to take what you've got, or acquire materials, and craft something that you can immediately use. I've come up with some potential limitations, such as whether or not they can be traded, how they might scale based on the rarity of the components used, the temporary nature of an item crafted for a single level, how it would look on a character model, what it would be called, and a few others.

                FFXI already has the necessary mechanics in place to do what I'm suggesting. Combine crafting with augmentation, and voila! It wouldn't be easy, and it would require a few additions to the game to bridge and integrate the two processes, but it's something that could happen if enough work were put into it.

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                • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                  That sounds like a pretty neat system, if the armor pieces don't get obsoleted too quickly. I mean, sure beats FFXI where you spend a fortune levelling a craft in which you'll never wear the things you make.

                  You get bonus points for not saying "Wa la!" or "viola" instead of "voilá!"

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                  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                    I had another idea, in a similar vein, that doesn't quite use raw components for customization. The raw components would be used to create primary and secondary components, which would then be assembled for a custom piece of equipment. That piece of equipment could then be disassembled and the components put back onto the market. Tertiary components, the extras, would be limited to items used in sockets, which would be a property of the primary component, because crafting extras into the piece of equipment only to lose them when it's disassembled would be lame, but it could work. Secondary components might add some central bonus, or perhaps modify the tertiary components in some way.

                    Primary components would have names, such as Royal Archer's Headband. Secondary and tertiary components wouldn't exactly be visible in the piece of equipment's description, but their effects could be. Or the other way around, or both. I'm still a fan of qualitative descriptions of stat boosts, but I'm probably the only one. Statements such as 'Lined with Bugard Skin Lining' could be listed somewhere beneath the DMG and DELAY line, and the augments created by the socket items could be listed in usual augment fashion.

                    This solves a few of the limitations of the above system. Only the components can be exchanged between players, and only when they're disassembled. The piece of equipment might be temporary, but only as temporary as any other piece of equipment currently in FFXI, and there would be no loss when assembling or disassembling components. Visually, the item wouldn't be changed at all, unless other effects were added an altered based on tertiary components, and the name would remain the same no matter how it's configured.

                    I can't think of any other secondary components, other than lining.

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                    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                      I would like to see crafting actually done within the grounds of the corresponding guilds using their equipment. There should be multiple guild shops this time, with a centralized H.Q. and you go in, pay a fee to use their services and make whatever you want/can.

                      Crystal Synthesis was neat and flavorful, but SE already said they are serving a different purpose this time and it would be nice for the guilds to actually be useful other than for cheap early materials and image support. It should also serve as a hub for other players of the same profession to congregate. Actual, worthwhile contracts with the guild would be nice as well.

                      E.G., the guild has run out of copper ore and thus no one can buy any so they start contracting players to go mine it. Or maybe they need X quantity of Iron or Steel or what have you and again, they will pay players to make it for the guild to use/sell.

                      This way we wouldn't be relegated to either fending for ourselves or the AH. Having the guild as a viable alternative would be great and would force more competitive prices on the auction house (at least while guild supplies are high). I really, really want crafting to be a much more fun and interactive hobby this time around. And by god, they better do away with the bullshit H.Q. system of XI.

                      I don't mean they should scrap H.Q.s altogether, but instead have them require a higher skill level and either different or additional materials to synth. I'm confident that a system like this would finally put an end to the bullshit of high level crafters flooding the market with cheap N.Q.s thereby destroying the profits from it for the sake of making the big bucks off a few H.Q. synths.

                      With the huge emphasis on growth and weapons, I imagine synthesis (especially smithing) will have a much bigger impact in FFXIV than in XI.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                        good lord I need to stop getting bored before bed and surfing all over the net... I did not realize there where that many morons, that think FFXIV will be F2P based off a simple misunderstanding from an interview.....

                        "we want to look into other options for payment"

                        to me this means more like what WoW does in the ability to choose pay packages for payment.

                        but apparently it automatically means free to alot of people ;p
                        -------------------------------------------------------------------------
                        Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                          O.o


                          Thought of a few other things, and if it's already been mentioned I apologize. Not combing through 32 pages...


                          1) Mob regeneration. Please SE remove this ability from mobs in XIV. If the enemy doesn't have any healing abilities, then it's HP should stay right the hell where it's at until it dies. I don't know how many times I've lost a mission fight because the stupid boss had 25% HP or less and after the wipe + RR back to 100% HP... enough of that bull crap please. What the hell is the point of RR in an assault or major battle when the enemy can just fully recover in a matter of seconds?

                          ... lol forgot my other idea. I'll post it later if I remember
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                            E.G., the guild has run out of copper ore and thus no one can buy any so they start contracting players to go mine it. Or maybe they need X quantity of Iron or Steel or what have you and again, they will pay players to make it for the guild to use/sell.

                            This way we wouldn't be relegated to either fending for ourselves or the AH.
                            Not quite true.

                            So long as the players can get a better price on the AH than what the guild offers with their contracts, then there will be people who will want to do that rather than turning them in to the guild.

                            It's a little more complex than what you're saying, 'cause it depends largely on the market trends of the server, and by market I mean inflation/deflation/etc.

                            But yes, in general I do agree with the idea, I'd like some more flavor quests that make HELM activities a wee bit more profitable or fun.


                            That is the one thing that is my main complaint about FFXI. Most of the stuff in it revolves around fighting, and it didn't need to be that way. They could easily have expanded the gardening and chocobo raising activities to Harvest Moon proportions and I would have been ecstatic. They have fishing, HELM, crafting, chocobo raising/racing, and that's about it for non combat activities that I know of. I don't always want to go in and fight something, I have the most fun just going into the game and losing myself in the world, which is partly why I like harvesting, gardening, and crafting so much.

                            And now this gets to complaining just a little bit.

                            I don't want to just spend 5 minutes with my chocobo per RL day. I want to be able to talk, pet, brush, and ride it around whenever I reasonably can. I'm good with chocobo fatigue, but the current system is far too restrictive for my tastes. Also the fact that chocobos age the way they do bothers me. Yes I would like to continue caring for my chocobo even after her retirement, not necessarily for stat gains, but just because I can and SE could make it something fun to do. Which is all we ask of them when we play this game, to make it fun.

                            And while I imagine it would be very difficult to do, I'd like to see SE try to balance the crafts and HELM a little more. There are just so many synths that never get used, or in HELM it's like, one or two good items in the zone, and the rest are crap. Maybe that's an exaggeration, but I don't think it's much of one.


                            You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                            I don't have a big ego, it just has a large mouth.

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                            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                              Oh right, that was the other thing!

                              SIMPLIFY THE GAME! I don't mind hidden factors etc that you need to figure out on your own to an extent, but Gardening just takes it too god damn far. Go check out Pikko's Pots and then try telling me Gardening isn't needlessly complicated (hence why I don't do it despite it being potentially very easy money)
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                                Gardening is not needlessly complicated. It really isn't.


                                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                                I don't have a big ego, it just has a large mouth.

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