Announcement

Collapse
No announcement yet.

The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

    Originally posted by Ziero View Post
    ...I don't know what in the hell just happened...but that's not something new for me.

    Anyway, as far as gear swaps are concerned, I never hated the concept. In fact I like how it gives you so many options to tweak and modify your builds to excel at a specific task. It shows that you're trying hard to accomplish something as best you can. However that doesn't mean it's without it's problems. That said, I think the best concept that was suggested was to not do away with gear swaps completely, just alter it so it's a limited amount of things that need to be changed. Make it so gear is mainly aesthetic only, the clothes you wear are for looks first and foremost. Your stat boosts would come from accessories, orbs, rings, materia, job spheres, whatever the hell you want to call them, things you could switch out on the fly without affecting the look of your character. Or even taking it one step further, make it so you have three types of equipment, clothes for looks, magic whatsits for stats and accessories (bracelets, belts, necklaces etc)with some stats and a number of slots to attach the magic whatsits to. Instead of willy nilly switching these things around, you'd be able to change between pre-arranged belt options or something.

    Like say you had two belts, one belt had +5 str with three option slots, the other had +3% haste with two option slots. You could switch between the two belts, which would change the base stats as well as the customized slots. But you wouldn't be able to alter the slots themselves while in combat so you'd have to equip the magic whatsits to the belt before you started fighting. It would end up being a weird mix up of FFVII's materia system, XI's gear swaps and PSU's clothing/Armor system, which I think would work out pretty nicely.
    I hate the idea of gear swaping. Would you really worryabout changing your belt in a fight against some one IRL? It would be so hard to do as well.

    Also, the blinking is so annoying too, especially when you have liek 15 diff people doing it at the same time while spaming their WS.

    Comment


    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

      Originally posted by Takelli View Post
      I hate the idea of gear swaping. Would you really worryabout changing your belt in a fight against some one IRL? It would be so hard to do as well.

      Also, the blinking is so annoying too, especially when you have liek 15 diff people doing it at the same time while spaming their WS.
      here we go again "IRL" this is a fantasy game ;p
      -------------------------------------------------------------------------
      Kain (FFIV): I am aware of my actions, but can do nothing about them.

      Comment


      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

        Well I wouldn't be casting magic and building TP if I was fighting someone in rl either. But if I had a belt that let me swing faster and another that let me evade better, you bet your ass I'd wear one while swinging and the other while dodging. Real life arguments have no place in a fantasy based game.

        Gear swapping added a level of technicality to the game and increased potential rewards. Where you would be able to work for multiple items for the same gear slot, not to replace the old one, but to increase your overall potential. Player skill and knowledge alone can only take someone so far, but no matter how good of a player you are, skill will not make you hit harder/faster/better. We need gear to make the good players better and the better players great. And those who gear swap, those who min/max to put the most into every action they take are the best of the best (when they actually know what they're doing). They're the difference between the guy who got a lucky drop on a great piece of gear and the one who works to make their build as strong as possible.

        As a game play feature, gear swapping allows good players to be better. And I would much rather have a game that offers side-grades and tweak items then games that blatantly and out right replace the best of the best gear with each update.
        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

        Comment


        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

          Originally posted by Kailea View Post
          here we go again "IRL" this is a fantasy game ;p
          Why is that an excuse?

          Comment


          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

            Originally posted by DakAttack View Post
            Why is that an excuse?
            because we are talking about a game where swapping out a belt happens in te blink of an eye ;p
            -------------------------------------------------------------------------
            Kain (FFIV): I am aware of my actions, but can do nothing about them.

            Comment


            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

              Originally posted by Balfree View Post
              JESUS CHRIST FINE ILL MERGE THE DAMN THREADS YOU BABIES

              stuff!
              I honestly don't know why they had to be merged. I wasn't following this (much longer) thread at all. Now my subscription points me to this thread and it irritates me because I'm obsessive-compulsive and now I have to go through and read the entire thing.

              Could have just let the E3 one die.
              sigpic
              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
              ~I has a blog~~http://aksannyi.livejournal.com/~
              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




              Comment


              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                Originally posted by Kailea View Post
                because we are talking about a game where swapping out a belt happens in te blink of an eye ;p
                It happens in the blink of an eye, while holding a weapon, while fading into nonexistence for a moment.

                That's a stretch even for fantasy.

                Comment


                • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                  I LIKE THIS NEW THREAD BETTER. YOU SHOULD ALL STFU AND DIAF IF YOU CAN'T.

                  Seriously though, things worth bitching about:

                  - Not this.
                  - How Murphie is so much more awesome than you.
                  - Feba's face. I mean, seriously.

                  That's the whole list!

                  Comment


                  • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                    Originally posted by Murphie View Post
                    - Feba's face. I mean, seriously.
                    Yeah. Every morning I wake up, go to the bathroom, and then I have to look at it in the mirror.

                    And it's just


                    It's just like.



                    Goddammit.



                    Why did I bother waking up. I knew I would have to look at that eventually.

                    Comment


                    • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                      Originally posted by Ziero View Post
                      Gear swapping added a level of technicality to the game and increased potential rewards. Where you would be able to work for multiple items for the same gear slot, not to replace the old one, but to increase your overall potential. Player skill and knowledge alone can only take someone so far, but no matter how good of a player you are, skill will not make you hit harder/faster/better. We need gear to make the good players better and the better players great. And those who gear swap, those who min/max to put the most into every action they take are the best of the best (when they actually know what they're doing). They're the difference between the guy who got a lucky drop on a great piece of gear and the one who works to make their build as strong as possible.

                      As a game play feature, gear swapping allows good players to be better. And I would much rather have a game that offers side-grades and tweak items then games that blatantly and out right replace the best of the best gear with each update.
                      As someone who always puts full effort into my characters and gaming, I see where you're coming from, however, I think gear swaps on the fly just cause too much trouble. Side grades are perfectly fine, but I think you should have to figure out what setup works best for what you're doing right now rather than being able to have the cake and eat it, too, by effectively having the setups for every action simultaneously.

                      Removing gear swapping in combat doesn't remove the need for specialized gear, either. In WoW, for instance, my warrior used to carry around a tanking set, a damage dealing set and a PVP set as well as weapon and shield combinations for each of these tasks. Additionally, I'd possess various resistance sets for encounters where resistance against a specific type of damage was needed. Yet the only gear swap I could do on the fly was my weapons, so for instance I could swap my two-handed sword into sword+board when I pulled aggro in PVE and was not tanking or when I needed to use a shield-only move in PVP.

                      Comment


                      • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                        Originally posted by Maju View Post
                        As someone who always puts full effort into my characters and gaming, I see where you're coming from, however, I think gear swaps on the fly just cause too much trouble. Side grades are perfectly fine, but I think you should have to figure out what setup works best for what you're doing right now rather than being able to have the cake and eat it, too, by effectively having the setups for every action simultaneously.

                        Removing gear swapping in combat doesn't remove the need for specialized gear, either. In WoW, for instance, my warrior used to carry around a tanking set, a damage dealing set and a PVP set as well as weapon and shield combinations for each of these tasks. Additionally, I'd possess various resistance sets for encounters where resistance against a specific type of damage was needed. Yet the only gear swap I could do on the fly was my weapons, so for instance I could swap my two-handed sword into sword+board when I pulled aggro in PVE and was not tanking or when I needed to use a shield-only move in PVP.
                        yeah but atleast you had to stop before pulling and say to yourself "ok we are about to fight *insert mob* and I need to equip *insert item* before he pulls. I would rather it this way.
                        -------------------------------------------------------------------------
                        Kain (FFIV): I am aware of my actions, but can do nothing about them.

                        Comment


                        • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                          Gear swapping added a level of technicality to the game and increased potential rewards.
                          ...
                          As a game play feature, gear swapping allows good players to be better. And I would much rather have a game that offers side-grades and tweak items then games that blatantly and out right replace the best of the best gear with each update.
                          Thing is: there are ways to implement such pros without all the awful and graphically-jarring cons. As such I really dislike the system.

                          Comment


                          • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                            Originally posted by Ziero View Post
                            Well I wouldn't be casting magic and building TP if I was fighting someone in rl either. But if I had a belt that let me swing faster and another that let me evade better, you bet your ass I'd wear one while swinging and the other while dodging. Real life arguments have no place in a fantasy based game.

                            Gear swapping added a level of technicality to the game and increased potential rewards. Where you would be able to work for multiple items for the same gear slot, not to replace the old one, but to increase your overall potential. Player skill and knowledge alone can only take someone so far, but no matter how good of a player you are, skill will not make you hit harder/faster/better. We need gear to make the good players better and the better players great. And those who gear swap, those who min/max to put the most into every action they take are the best of the best (when they actually know what they're doing). They're the difference between the guy who got a lucky drop on a great piece of gear and the one who works to make their build as strong as possible.

                            As a game play feature, gear swapping allows good players to be better. And I would much rather have a game that offers side-grades and tweak items then games that blatantly and out right replace the best of the best gear with each update.
                            It may be for you, but for other players who play Rdm, Blm, Whm, and other mage type jobs, and even some melee characters, the use of gear swapping takes up so much friggen inventory space. Rdm has up to 20 Slots take up by swap gear.

                            I'd rather use the 20 slots used up by swap gear for other stuff like say... Food, Loot, Beastmen seals, Synthisis materials? Not sure about others though. Gear swapping should have a penalty, not just changing weapons makes you lose Tp. It should also impose a (small) penalty on your stats for like... 30 seconds.

                            How did gear swapping even increase potential rewards? All it does it just take up inventory space, and make your character Slightly better when casting a spell or something.

                            ---------- Post added at 08:17 PM ---------- Previous post was at 08:14 PM ----------

                            Originally posted by DakAttack View Post
                            It happens in the blink of an eye, while holding a weapon, while fading into nonexistence for a moment.

                            That's a stretch even for fantasy.
                            But, but, but... What about the "X-Zone" where your characters get banished into in FFXII, and what about the nins WS where he blinks in and out of existance?

                            Nin is a weapon skill, its meant to happen.

                            FFXII is after FFXI, and it was put into the game.

                            (Only said to prevent any argument about this)

                            ---------- Post added at 08:20 PM ---------- Previous post was at 08:17 PM ----------

                            To add to Maju's post, that is better than gear swapping.

                            I would rather have three sets of armor, and change gear accordingly in the town, then leave to go and kill stuff. You know what type of mob you are going after, so change accordingly in town, and go out of town. Maybe oven gear swap while out side of town, but their stats dont take effect imediatly like if you where to change in town.

                            Comment


                            • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                              Originally posted by Takelli View Post
                              I'd rather use the 20 slots used up by swap gear for other stuff like say... Food, Loot, Beastmen seals, Synthisis materials? Not sure about others though. Gear swapping should have a penalty, not just changing weapons makes you lose Tp. It should also impose a (small) penalty on your stats for like... 30 seconds.
                              I come up with all these other ideas to facilitate min/maxing without the use of gear-swapping, but what they're looking for is something mid-battle. Ziero's two-belt idea is definitely on the extreme end of the spectrum, and the only other idea I have are stances. Perhaps a set of universal-job stances that enhances specific stats to an extent relative to the amount you already have on your armor? No, no, that's not min/max'ing.

                              Gear-swapping provides a pretty unique opportunity to min/max.

                              Comment


                              • Re: The *ahem* OFFICIAL "FINAL FANTASY XIV Online" Thread of Ultimate Anticipation!

                                Originally posted by DakAttack View Post
                                I come up with all these other ideas to facilitate min/maxing without the use of gear-swapping, but what they're looking for is something mid-battle. Ziero's two-belt idea is definitely on the extreme end of the spectrum, and the only other idea I have are stances. Perhaps a set of universal-job stances that enhances specific stats to an extent relative to the amount you already have on your armor? No, no, that's not min/max'ing.

                                Gear-swapping provides a pretty unique opportunity to min/max.
                                Yea, and the gear swapping adds the annoying blink, and the so unrealistic changing gear mid battle.

                                But yea, that belt idea isnt that bad of an idea.

                                I do have an idea as well. Its also better than gear swapping, and it uses up no inv slots lol

                                You have belts. Haste, and Str boosting belt. You can combine them into a "Blank Belt", and they become as one belt (They can be removed to be sold though.) the minimal level is that level of the higher belt, and the jobs that can wear it, are only the jobs that can wear both belts at the same time. So if Nin, Sam, and Mnk can wear the haste belt, but Drg, Nin, Sam, and Mnk can wear the Str belt, then Drg cant equip the combined belt to add balance into the system.

                                If you want to change the "Belt Type", your character hits a button on the belt, and it switches over to that type with out causing your character to blink, and it only uses up 1 inv slot.

                                But as teh stances thing... I have this one idea for stances, but that will be... forever to explain, and its an orignial Idea that I had (And it will be for a certain job only, and it will add a new Tank/DD at the same time)

                                Comment

                                Working...
                                X