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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Takelli View Post
    Guild Wars did this too.
    Guild Wars is a free, online PoS

    It's not a proper MMO if there's no subscription.
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    • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

      Originally posted by Lmnop View Post
      I didn't mean I wanted it so everyone could have a ship. Should be something you have to work hard to earn or build.

      I remember when EQOA was promised (I don't know if they ever delivered on it) that users would be able to build guild houses and such. I still think that's a cool idea. A part of the actual world where your people can come to hang their hat, not just the same little boxed in space everyone else gets.

      I guess I'd like to see a lot more sim-type elements. If they're going to emphasize growth in various ways, what if you don't aspire to be much more than a chocobo breeder or a cook? A gardener could still have adventures.

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      • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

        Originally posted by Malacite View Post
        Guild Wars is a free, online PoS

        It's not a proper MMO if there's no subscription.
        You paid for the game disk, so you still pay for it

        A MMO is Massive Multiplayer Online. You don't have to pay for them to be a true MMO.

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        • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

          Originally posted by Takelli View Post
          You paid for the game disk, so you still pay for it

          A MMO is Massive Multiplayer Online. You don't have to pay for them to be a true MMO.
          Some of them even pretend to be MMOs and make you pay monthly for them. And then they have the audacity never to create new content with the money you gave them.

          /glares at Sega

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          • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

            Originally posted by Omgwtfbbqkitten View Post
            Some of them even pretend to be MMOs and make you pay monthly for them. And then they have the audacity never to create new content with the money you gave them.

            /glares at Sega
            Guildwars, and I know your talking about PSU or PSO, are not MMORPGs -.- they multiplayer online dungeon crawlers.

            when you form a party, and only the people in your party can enter an area, then that's a dungeon crawler. Since you can be fighting with (technical) everyone at once, its not a MMORPG
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            • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

              Originally posted by Kailea View Post
              when you form a party, and only the people in your party can enter an area, then that's a dungeon crawler.
              What? This is how most FFXI content works and if I'm not mistaken WoW also.
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              • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                Under Kailea's description of MMOs not allowing instanced content, I'd also like to expand that to games that use more than one server for its playerbase being unable to be considered MMOs. If you can't interact with everyone at once, it's not an MMO.

                I base this on nothing but my own opinions of what an MMO should be like.

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                • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                  What? This is how most FFXI content works and if I'm not mistaken WoW also.
                  I think Kailea means that pretty much all dungeons are instanced, which isn't the case of FFXI.

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                  • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                    Lol in PSO even the city where you buy and manage your items are instanced...that was hella weak.

                    The only place that isnt is the lobbies, and they were just for chatting, nothing else really. You can compare PSO to Battle.net from Blizzard. Where everyone is connected to a (glorified) chatroom, then they create games for a limited amount of people to play in that no one else can join if full. No outside interaction outside those already in the game.

                    I personally don't feel they are MMORPGs, more like a multiplayer game, but its definitely not massive since the majority of your time when you play the game, you will only be with a select few.
                    Last edited by lionx; 06-08-2009, 05:40 PM.

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                    • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                      Originally posted by Omgwtfbbqkitten View Post
                      I didn't mean I wanted it so everyone could have a ship. Should be something you have to work hard to earn or build.

                      I remember when EQOA was promised (I don't know if they ever delivered on it) that users would be able to build guild houses and such. I still think that's a cool idea. A part of the actual world where your people can come to hang their hat, not just the same little boxed in space everyone else gets.

                      I guess I'd like to see a lot more sim-type elements. If they're going to emphasize growth in various ways, what if you don't aspire to be much more than a chocobo breeder or a cook? A gardener could still have adventures.

                      Wasn't there a game that was supposed to come out called "True Fantasy Live Online" where you could be an adventurer, or just a simple blacksmith/cook/tradesman etc? It was supposed to come out for the Xbox but it tanked for some odd reason..........

                      But I agree BBQ, I would also like to see some more sim elements installed in MMO's (FFIXIV do you hear me?). I mean, yes we have our linkshells and stuff to chat, but with if that linkpearl was just your way to stay connected to everyone who is back at the ACTUAL guild building? What if you could walk into said building, un-equip your pearl, and just shoot the shit with your homies? Sounds like my kinda place =P
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                      • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                        Originally posted by Feba View Post
                        Under Kailea's description of MMOs not allowing instanced content, I'd also like to expand that to games that use more than one server for its playerbase being unable to be considered MMOs. If you can't interact with everyone at once, it's not an MMO.

                        I base this on nothing but my own opinions of what an MMO should be like.
                        let me clear this up with a better example.....


                        FFXI and WoW are MMORPGs
                        They do not have lobbies, and some one can help kill things and explore with you, with out having to be in a PT.

                        PSU and Guildwars are Multiplayer online RPGs/dungeon crawlers
                        They have lobbies, and you can only kill things or explore with others, when you form a PT and go into a mission/area

                        is that better?................

                        Such an old mistake so many people still make.... even game mags.... its sad.

                        anyway, to answer Hexx, yeah there was, the game was to be done by Level-5, but it was canceled
                        [ame=http://en.wikipedia.org/wiki/True_Fantasy_Live_Online]True Fantasy Live Online - Wikipedia, the free encyclopedia[/ame]
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                        • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                          Originally posted by Kailea View Post
                          FFXI and WoW are in CategoryA
                          They do X and Y things most of the time, although some things fall into CategoryB, I overlook them.

                          PSU and Guildwars are in CategoryB
                          They do A and B things

                          So many people completely ignore my arbitrary distinctions between games. Why don't they let me define genres?
                          ok.

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                          • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                            Originally posted by Feba View Post
                            ok.
                            no real argument so you post that? alright fine, was not really wanting to start an argument anyway, I just like facts to be strait, and what I have stated about how those game fall in to their categories is indeed fact.


                            there is nothing "massive" about being in a lobby and forming parties to explore areas, from mission counters/points.
                            -------------------------------------------------------------------------
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                            • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                              Its a pretty easy distinction to make, I don't see what the trouble is here.

                              PSO you have a lobby with a bunch of people in it and different servers host different lobbies. You meet up with people on said servers to join in on various dungeon crawls and can move freely between these servers. However, once you've entered a game, that game is hosted not by the server, but another player. This is proven by the fact that when the host's connection is lost, everyone is booted back to the server lobby.

                              This is how most online multiplayer games work - the clients host the games, not the server. This is called "Peer to peer" online play (or P2P).

                              MMORPGs are noi hosted by users at all - everything from the main world to instances is hosted live on the server itself. People can come and go, but the game moves on. This also mostly gets around the problem of duping and hacking found in P2P games because the data is not left with the client, but the server. All the client side for MMOs are is a portal through which to play the game. The user has access to character models, macros, controllers, graphical effects and things the server needs to let you see to play the game, but you do have access to character or server data.

                              There, that wasn't so hard now, was it?

                              Now, why should I have to pay for an "MMO" that I host after I've met some people in a glorified chat room, especially when said "MMO" does not provide new content for the money I have paid. Blizzard doesn't do this with Diabolo and that's essentially what PSO/PSU is. Pay for WoW? Yeah, I should, I'm not carrying the bulk of the data here and they make content for it.

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                              • Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

                                Originally posted by Kailea View Post
                                let me clear this up with a better example.....


                                FFXI and WoW are MMORPGs
                                They do not have lobbies, and some one can help kill things and explore with you, with out having to be in a PT.

                                PSU and Guildwars are Multiplayer online RPGs/dungeon crawlers
                                They have lobbies, and you can only kill things or explore with others, when you form a PT and go into a mission/area

                                is that better?................

                                Such an old mistake so many people still make.... even game mags.... its sad.

                                anyway, to answer Hexx, yeah there was, the game was to be done by Level-5, but it was canceled
                                True Fantasy Live Online - Wikipedia, the free encyclopedia

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