re: E3 2009: FINAL FANTASY XIV Online Coming in 2010
It's also entirely possible that there will be evidence on people, via gear and such. If they want to make a "more realistic" MMO, they can include things like weapon wear/tear, and not have "levels", but still have "experience".
Maybe/Hopefully you need a certain amount of experience or "proficiency". Just cause your Axe skill was 0 in FFXI, that didn't stop anyone from equipping a Juggernaut and going to town.
Or equipping a Kraken at 0 club and raising it to cap within only a few hours.
Similarly, maybe only certain monsters can give you an experience cap up to a certain level, and have certain gear only equippable by people up to a certain point. So you can see someone is a noob by their gear and accomadate. The lack of levels would mean it's easier for people higher to help someone lower without imposing restrictions on them
I see that in this way, the higher level people could easily help out lower level people, and not necessarily jump down to their "level".
Or maybe they'll do something ridiculous, like if your Great Axe is Level 100, and a mob caps at level 70, it'll only register you as if you're hitting a monster with level 70 skill.
Lol, that would make farming a chore, but would almost make it so that High Level players don't monopolize certain mobs based merely on their levels/skill at all.
Would it encourage people to fight closer to their cap level? Maybe.
Doubt they'd do it though.
It's also entirely possible that there will be evidence on people, via gear and such. If they want to make a "more realistic" MMO, they can include things like weapon wear/tear, and not have "levels", but still have "experience".
Maybe/Hopefully you need a certain amount of experience or "proficiency". Just cause your Axe skill was 0 in FFXI, that didn't stop anyone from equipping a Juggernaut and going to town.
Or equipping a Kraken at 0 club and raising it to cap within only a few hours.
Similarly, maybe only certain monsters can give you an experience cap up to a certain level, and have certain gear only equippable by people up to a certain point. So you can see someone is a noob by their gear and accomadate. The lack of levels would mean it's easier for people higher to help someone lower without imposing restrictions on them
I see that in this way, the higher level people could easily help out lower level people, and not necessarily jump down to their "level".
Or maybe they'll do something ridiculous, like if your Great Axe is Level 100, and a mob caps at level 70, it'll only register you as if you're hitting a monster with level 70 skill.
Lol, that would make farming a chore, but would almost make it so that High Level players don't monopolize certain mobs based merely on their levels/skill at all.
Would it encourage people to fight closer to their cap level? Maybe.
Doubt they'd do it though.
Comment