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VIT is terrible. It only adds about 1.4HP per point and it's adjustment to defense isn't that great, either. DEX isn't that great, because of the full party buff capping you out on accuracy. DEX for block rate with GLD was always kinda crap, but haven't heard how it translates with Paladin yet.
STR and MND will increase your damage, allowing you to hold hate better (one of the many issues with Paladin right now.) Not to mention, your Cures will be a tad better with the added MND.
Every point of HP counts, and it's not just def it directly reduces damage taken. Now, I'm unsure of the exact impact it has but still - I'll take every scrap I can get. Unlike FFXI, GLA & PLD have quite a lot of good hate tools as it is, so I'm not terribly worried about needing to deal damage.
THM needs INT & PIE, and to a lesser degree MND however gear can probably make up for magic acc.
By the way, I forgot to ask about this because I was too busy poking on you. But, I don't think spending points on PIE as a THM works anymore. They give you 1 MP (yes 1) per upgrade, which is lolable at best.
I just focus on INT and then the rest on MND (and VIT at lower levels.)
VIT made a nice difference at lower levels because MP and M.Acc weren't an issue, survival for larger chaining was. Since I didn't have CNJ dmg mitigation tools at the time. Although there's always the possibility of VIT being just placebo. Either way, once I reset my points I'll just switch those points completely over to MND unless they fix PIE.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
OK wtf, I thought THM had more enfeebling magic before, but now it's JUST sleep? Unless it affects the other spells that have a chance of inflicting an added effect like Freeze.
THM's have enfeebling effects coupled with other spells. ie Blizzara adds heavy effect, or something like that. I think maybe a Stone spell adds slow. So there arent enfeebling spells, but enfeebling affects that can proc based upon casting an elemental spell.
Yeah, there are enfeeb effects added to only 2 spells (Blizzard - Heavy and Blizzara - Bind) but they are pretty meh for the most part. Only kinda sort of relatively useful effect is from Blizzara in case you are getting hit and want to run away you can aoe bind the mobs, but it is soooo not worth spending points on it.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
From my experience with NM mobs, leve mobs, over-level mobs (yes, I sometimes get bored and want to see how long before I die to something 10+) and multiple mobs (all melee, mixed or all casters) the core stat priority I've seen while soloing has been:
STR = VIT > MND > DEX > ??????
Now, end-game might be different, which is where DEX can come back into play, depending on many extenuating circumstances (i.e., do you have a dedicated healer in group or is this where everyone heals when they can and everyone except the "tank" and "off tank" are hybrid dps) This makes VIT even more important, more important than the other stats. STR adds to enmity (through DMG) and GLA/PLD damage is not that great in the first place so that's why you need to make up some of that deficit instead of just ignoring it completely.
VIT > STR > DEX (if VIT is capped, take pts from VIT and put here) > MND > ????
If you're looking for an FFXI Pally type of style, you may even drop DEX and STR lower and put MND higher, but I need to see just how much healing you get from MND. There is one weaponskill which GLA has (that PLD has access to) that does AOE dmg and AOE mini-taunt all in one which benefits from both STR and MND. That's why these stats tend to be higher priority, again, dependant on playstyle and your needs.
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