There is already a thread about this on BG, where I posted my findings, but I am going to copy what I discovered today during Salvage here:
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Got a chance to use these in Salvage, and while I didn't really get the chance to really get any hard data, I did notice the following (some may already be known, sorry!):
Auspice was AMAZING for the boss. It lowered TP move spam by quite a bit on the boss fight, much less paralyna/erase going around. Was very nice.
Esuna did not remove amnesia, neither did Sacrifice.
Esuna was a fucking godsend on gears and their dumb gravity.
The Stoneskin effect from Solace and cures was not significant but it was useful, did save a few melee hits. I will probably stay in Solace most of the time for that purpose, switching to Misery when I take a hit, for a couple of good cures.
Cura did very little under Solace, and significantly more under Misery. (Which was to be expected.) More testing would be needed because I had less gear when I did Cura under Solace than when I did it under Misery, and didn't really have the luxury of fucking around. But it was definitely noticeable. Cura under Solace did about 30 HP/person, while under Misery did about 180 HP. I did have a few more pieces of gear, but off the top of my head can't remember which. (I do know for both, I had body and weapon so that Cure potency was there.) More testing will need to be done with complete gear.
I have no hard figures or anything, but these are some of my observations from doing Salvage today.
Please feel free to add more observations here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Got a chance to use these in Salvage, and while I didn't really get the chance to really get any hard data, I did notice the following (some may already be known, sorry!):
Auspice was AMAZING for the boss. It lowered TP move spam by quite a bit on the boss fight, much less paralyna/erase going around. Was very nice.
Esuna did not remove amnesia, neither did Sacrifice.
Esuna was a fucking godsend on gears and their dumb gravity.
The Stoneskin effect from Solace and cures was not significant but it was useful, did save a few melee hits. I will probably stay in Solace most of the time for that purpose, switching to Misery when I take a hit, for a couple of good cures.
Cura did very little under Solace, and significantly more under Misery. (Which was to be expected.) More testing would be needed because I had less gear when I did Cura under Solace than when I did it under Misery, and didn't really have the luxury of fucking around. But it was definitely noticeable. Cura under Solace did about 30 HP/person, while under Misery did about 180 HP. I did have a few more pieces of gear, but off the top of my head can't remember which. (I do know for both, I had body and weapon so that Cure potency was there.) More testing will need to be done with complete gear.
I have no hard figures or anything, but these are some of my observations from doing Salvage today.
Please feel free to add more observations here.
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