Thanks to Taskmage and Skoal I went to look up the whm Nyzul Isle relic and found some information.
The stats shown on wiki
The information originally posted here and credit to Allakhazam for posting and translating it
I wants it. Give yourself a small happy moment with the idea of permanent erasega. Auto AoE on status cures is pretty damn nice but it has to be said that this isn't quite the update to Divine Veil I think most whm (including me) were hoping for.
I think I like it though, it's managed to be a really nice melee club option (in the top range of DpS, double attack, access to a hopefully decent mp recovery ws) and incredibly desirable for whms more traditional and usual function which Mjollnir just doesn't do. It's nice to see the new mage relics look like they are going to be more than toys and status symbols.
The stats shown on wiki
Yagrush
(Club) All Races
DMG: 43 Delay: 267
Enhances "Divine Veil" effect
Aftermath: Increases Magic Acc./Atk.
Occasionally attacks twice
Lv. 75 WHM
(Club) All Races
DMG: 43 Delay: 267
Enhances "Divine Veil" effect
Aftermath: Increases Magic Acc./Atk.
Occasionally attacks twice
Lv. 75 WHM
As previously announced, Square-Enix to presented at the 2008 Summit Community new Relics Weapons, seven giving everyone Sites First presentation exclusive of any of these weapons. Obviously, JoL-FFXI is not lagging behind and that is not without pride that we present to you Yagrush, the future of Relic Weapon White Mages.
The main feature of this club is to establish a permanent Divine Veil when the club is equipped (Editor's note: This is at least what Mochi explained to me, although I was unable to test this feature, we confirm the faster), this remaining in the optical announced by SE with these Relics Weapons "to improve the role of the job."
The club also has a double attack and its Aftermath of guideline is to improve the magical powers of whm who employment.
But coming to one of the most interesting feature of the weapon: his Weapon Skill. Without match weapons directed DD on dmg inflicted, Mystic Boon offers a feature of most interesting when Relic Weapon is equipped. Indeed, while Mystic Boon made with Yagrush leads to a conversion of a portion of the damage inflicted on mp! In this case, was more than just to make some damage or skillchain, Mystic Boon will also act as mp heal.
Not to mention that this was animation is particularly careful and spectacular.
The main feature of this club is to establish a permanent Divine Veil when the club is equipped (Editor's note: This is at least what Mochi explained to me, although I was unable to test this feature, we confirm the faster), this remaining in the optical announced by SE with these Relics Weapons "to improve the role of the job."
The club also has a double attack and its Aftermath of guideline is to improve the magical powers of whm who employment.
But coming to one of the most interesting feature of the weapon: his Weapon Skill. Without match weapons directed DD on dmg inflicted, Mystic Boon offers a feature of most interesting when Relic Weapon is equipped. Indeed, while Mystic Boon made with Yagrush leads to a conversion of a portion of the damage inflicted on mp! In this case, was more than just to make some damage or skillchain, Mystic Boon will also act as mp heal.
Not to mention that this was animation is particularly careful and spectacular.
I wants it. Give yourself a small happy moment with the idea of permanent erasega. Auto AoE on status cures is pretty damn nice but it has to be said that this isn't quite the update to Divine Veil I think most whm (including me) were hoping for.
I think I like it though, it's managed to be a really nice melee club option (in the top range of DpS, double attack, access to a hopefully decent mp recovery ws) and incredibly desirable for whms more traditional and usual function which Mjollnir just doesn't do. It's nice to see the new mage relics look like they are going to be more than toys and status symbols.
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